Player Matchup

Cerberus
Cerberus
ATWISTEDBURRITO
Cerberus
Level 149
God Stats
2W - 4L
1,631 SR
Queue Stats
239W - 228L
1,606 Elo+
Party 1
Hun Batz
Hun Batz
HopeiHitMyAutos
Hun Batz
Level 120
God Stats
0W - 2L
1,476 SR
Queue Stats
149W - 124L
1,619 Elo+
Solo
Medusa
Medusa
ImCounter
Medusa
Level 122
God Stats
2W - 2L
1,519 SR
Queue Stats
87W - 70L
1,644 Elo+
Solo
Chronos
Chronos
MOEOVER9000
Chronos
Level 141
God Stats
10W - 16L
1,505 SR
Queue Stats
410W - 383L
1,631 Elo+
Party 1
Sun Wukong
Sun Wukong
ozzie11123
Sun Wukong
Level 159
God Stats
13W - 10L
1,684 SR
Queue Stats
393W - 388L
1,588 Elo+
Party 1
Team Averages
Level 138
1,563 SR
1,618 Elo+

VS

Team Averages
Level 143
1,596 SR
1,579 Elo+
Thor
Thor
 
Thor
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
DivineSway
Ymir
Level 129
God Stats
3W - 2L
1,731 SR
Queue Stats
76W - 63L
1,624 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Marowakjr
Cu Chulainn
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 91L
1,578 Elo+
Solo
Chronos
Chronos
Odiesel
Chronos
Level 160
God Stats
4W - 2L
1,624 SR
Queue Stats
318W - 317L
1,631 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TisTheWizard
Morgan Le Fay
Level 160
God Stats
35W - 42L
1,624 SR
Queue Stats
221W - 238L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 3 / 8
10,234
465
8,329
26,577
29,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
18
1 / 4 / 10
11,501
523
12,098
17,747
7,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
ImCounter
Medusa
17
4 / 6 / 2
11,239
511
7,045
20,214
9,246
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
MOEOVER9000
Chronos
18
3 / 1 / 4
11,796
536
7,615
18,571
9,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
ozzie11123
Sun Wukong
18
7 / 6 / 3
12,673
576
18,766
22,481
26,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
8 / 3 / 10
12,932
588
18,932
17,873
7,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 10
11,171
508
8,436
21,418
23,362
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cu Chulainn
Marowakjr
Cu Chulainn
18
3 / 5 / 8
12,158
553
13,465
22,270
21,724
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Odiesel
Chronos
18
2 / 3 / 5
12,142
552
16,889
20,557
9,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
TisTheWizard
Morgan Le Fay
20
4 / 3 / 10
13,276
603
16,907
11,861
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
16
Kills
20
20
Deaths
16
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
3
10
4.33
L
Cerberus
1
3
8
1.67
W
3
2
10
4
L
Hun Batz
1
4
10
1.5
L
Medusa
ImCounter
Medusa
4
6
2
0.83
L
Chronos
MOEOVER9000
Chronos
3
1
4
5
W
Cu Chulainn
Marowakjr
Cu Chulainn
3
5
8
1.4
W
Chronos
Odiesel
Chronos
2
3
5
1.5
W
Morgan Le Fay
TisTheWizard
Morgan Le Fay
4
3
10
3
L
Sun Wukong
ozzie11123
Sun Wukong
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,853
Damage
74,629
105,590
Taken
93,979
82,016
Mitigated
68,092
29,335
Healing
27,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
18,932
4,701
0
5,438
17,873
7,789
0
2,592
15,106
0
95,272
L
Cerberus
8,329
457
0
6,875
26,577
29,163
60
15,229
11,348
38,040
0
W
8,436
1,689
0
5,633
21,418
23,362
76
6,651
14,031
36,232
3,543
L
Hun Batz
12,098
2,570
0
6,245
17,747
7,712
3,090
4,820
12,927
0
96,450
L
Medusa
ImCounter
Medusa
7,045
2,942
0
4,472
20,214
9,246
303
5,679
14,535
0
98,540
L
Chronos
MOEOVER9000
Chronos
7,615
2,132
0
6,582
18,571
9,709
540
8,658
9,913
97,466
9,092
W
Cu Chulainn
Marowakjr
Cu Chulainn
13,465
2,812
0
4,338
22,270
21,724
782
3,118
18,235
0
87,857
W
Chronos
Odiesel
Chronos
16,889
6,109
0
6,879
20,557
9,077
4,074
5,523
14,929
126,111
4,854
W
Morgan Le Fay
TisTheWizard
Morgan Le Fay
16,907
676
972
4,399
11,861
6,140
1,620
2,498
9,043
118,781
0
L
Sun Wukong
ozzie11123
Sun Wukong
18,766
4,251
0
5,161
22,481
26,186
322
7,638
14,843
0
92,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,443
Gold Earned
61,679
665
Minions Killed
670
0
Camps Cleared
0
2,115,281
Distance Traveled
2,195,656
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,932
588
119
5
0
475,695
2
L
Cerberus
10,234
465
65
3
0
408,177
2
W
Ymir
11,171
508
44
2
0
451,512
7
L
Hun Batz
11,501
523
139
6
0
487,752
9
L
Medusa
11,239
511
124
6
0
416,641
5
L
Chronos
11,796
536
176
8
0
418,767
7
W
Cu Chulainn
12,158
553
137
6
0
428,339
5
W
Chronos
12,142
552
180
8
0
397,399
9
W
Morgan Le Fay
13,276
603
190
9
0
442,711
4
L
Sun Wukong
12,673
576
161
7
0
383,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role