Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GAUsmoky
Cthulhu
Level 54
God Stats
6W - 4L
1,568 SR
Queue Stats
70W - 84L
1,424 Elo+
Solo
Bellona
Bellona
Garukash
Bellona
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Medusa
Medusa
Liaomasis
Medusa
Level 129
God Stats
5W - 4L
1,464 SR
Queue Stats
187W - 204L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
Level 109
God Stats
3W - 4L
1,486 SR
Queue Stats
444W - 511L
1,492 Elo+
Solo
Team Averages
Level 96
1,504 SR
1,476 Elo+

VS

Team Averages
Level 107
1,515 SR
1,446 Elo+
Ishtar
Ishtar
AllendraSormana
Ishtar
Level 61
God Stats
35W - 34L
1,520 SR
Queue Stats
171W - 187L
1,466 Elo+
Solo
Ares
Ares
Fraser028
Ares
Level 89
God Stats
5W - 1L
1,690 SR
Queue Stats
20W - 17L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
Hooflefuff
Nu Wa
Level 135
God Stats
2W - 2L
1,598 SR
Queue Stats
30W - 34L
1,441 Elo+
Party 1
Horus
Horus
Pinkmushrooms
Horus
Level 92
God Stats
2W - 1L
1,271 SR
Queue Stats
10W - 6L
1,439 Elo+
Solo
Bakasura
Bakasura
nic666
Bakasura
Level 157
God Stats
177W - 159L
1,497 SR
Queue Stats
305W - 308L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 5 / 1
7,169
512
4,878
11,571
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GAUsmoky
Cthulhu
9
1 / 4 / 1
6,261
447
6,003
14,613
10,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
Garukash
Bellona
11
1 / 6 / 1
6,450
461
5,566
14,603
11,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Liaomasis
Medusa
11
0 / 2 / 0
5,886
420
2,699
9,263
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
12
1 / 5 / 1
7,104
507
5,644
10,061
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
8,756
625
9,316
11,879
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
2 / 1 / 9
8,524
609
5,806
8,756
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nu Wa
14
6 / 0 / 5
8,812
629
11,817
6,189
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 1 / 4
8,380
599
9,442
11,343
8,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
nic666
Bakasura
15
6 / 3 / 4
9,172
655
6,471
13,996
6,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
21
22
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
5
1
0.5
W
3
0
1
3.5
W
Ares
2
1
9
6.5
L
Cthulhu
GAUsmoky
Cthulhu
1
4
1
0.38
L
Bellona
Garukash
Bellona
1
6
1
0.25
W
Nu Wa
6
0
5
8.5
L
Medusa
Liaomasis
Medusa
0
2
0
0
W
4
1
4
6
L
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
1
5
1
0.3
W
Bakasura
nic666
Bakasura
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,790
Damage
42,852
60,111
Taken
52,163
33,002
Mitigated
29,901
10,931
Healing
21,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
4,878
483
0
890
11,571
3,096
0
1,929
9,059
62,087
0
W
9,316
5,896
0
7,355
11,879
4,915
287
2,265
9,614
0
73,558
W
Ares
5,806
568
0
2,331
8,756
7,679
367
4,905
3,851
26,121
0
L
Cthulhu
GAUsmoky
Cthulhu
6,003
903
130
3,491
14,613
10,733
0
7,081
6,963
30,250
0
L
Bellona
Garukash
Bellona
5,566
2,297
0
3,348
14,603
11,632
0
562
12,343
0
36,392
W
Nu Wa
11,817
3,315
0
1,967
6,189
2,871
1,001
3,909
2,280
61,294
0
L
Medusa
Liaomasis
Medusa
2,699
573
0
2,390
9,263
3,752
0
1,222
7,927
0
37,221
W
9,442
4,195
645
4,888
11,343
8,096
257
1,578
9,765
0
52,068
L
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
5,644
318
0
682
10,061
3,789
0
5,899
3,400
61,778
0
W
Bakasura
nic666
Bakasura
6,471
3,843
0
4,101
13,996
6,340
3,353
3,868
10,128
0
61,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,870
Gold Earned
43,644
377
Minions Killed
496
0
Camps Cleared
0
1,305,979
Distance Traveled
1,387,567
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,169
512
93
7
0
281,718
4
W
Ishtar
8,756
625
123
9
0
260,876
4
W
Ares
8,524
609
39
3
0
288,776
1
L
Cthulhu
6,261
447
39
3
0
255,757
0
L
Bellona
6,450
461
58
4
0
256,835
0
W
Nu Wa
8,812
629
108
8
0
261,489
7
L
Medusa
5,886
420
67
5
0
262,476
3
W
Horus
8,380
599
95
7
0
265,866
2
L
Morgan Le Fay
7,104
507
120
9
0
249,193
3
W
Bakasura
9,172
655
131
9
0
310,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role