Player Matchup

Morgan Le Fay
Morgan Le Fay
KaptainMeow
Morgan Le Fay
Level 124
God Stats
18W - 10L
1,655 SR
Queue Stats
294W - 193L
1,674 Elo+
Party 1
Hercules
Hercules
Sweartome
Hercules
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 43L
1,578 Elo+
Party 1
Achilles
Achilles
Vereji
Achilles
Level 160
God Stats
1W - 2L
1,312 SR
Queue Stats
522W - 383L
1,667 Elo+
Party 1
Team Averages
Level 110
1,489 SR
1,640 Elo+

VS

Team Averages
Level 101
1,722 SR
1,479 Elo+
Ganesha
Ganesha
ChachouiX
Ganesha
Level 44
God Stats
11W - 6L
1,778 SR
Queue Stats
241W - 219L
1,551 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GloccxSlixx
Ah Muzen Cab
Level 121
God Stats
37W - 16L
1,889 SR
Queue Stats
201W - 172L
1,468 Elo+
Solo
Merlin
Merlin
OliverDeeznuts
Merlin
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 77L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KaptainMeow
Morgan Le Fay
17
4 / 0 / 3
10,946
782
22,356
11,766
6,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Sweartome
Hercules
14
1 / 2 / 4
9,368
669
6,001
11,967
9,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Vereji
Achilles
15
2 / 0 / 4
10,750
768
11,805
16,841
25,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChachouiX
Ganesha
14
0 / 2 / 2
9,441
674
7,017
20,308
17,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
GloccxSlixx
Ah Muzen Cab
15
2 / 1 / 0
9,675
691
15,592
13,316
6,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 2
8,403
600
8,016
9,957
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
2
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ChachouiX
Ganesha
0
2
2
0.5
L
Ah Muzen Cab
GloccxSlixx
Ah Muzen Cab
2
1
0
2
W
Morgan Le Fay
KaptainMeow
Morgan Le Fay
4
0
3
5.5
L
0
4
2
0.25
W
Hercules
Sweartome
Hercules
1
2
4
1.5
W
Achilles
Vereji
Achilles
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,162
Damage
30,625
40,574
Taken
43,581
41,586
Mitigated
27,952
14,621
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ChachouiX
Ganesha
7,017
945
0
5,212
20,308
17,825
0
10,024
9,474
19,884
0
L
Ah Muzen Cab
GloccxSlixx
Ah Muzen Cab
15,592
3,381
0
4,812
13,316
6,196
0
6,120
6,731
0
57,872
W
Morgan Le Fay
KaptainMeow
Morgan Le Fay
22,356
1,484
387
4,212
11,766
6,403
590
4,554
7,212
78,868
0
L
8,016
191
0
400
9,957
3,931
0
5,251
4,301
30,724
0
W
Hercules
Sweartome
Hercules
6,001
1,163
0
3,096
11,967
9,488
0
5,550
6,417
0
20,386
W
Achilles
Vereji
Achilles
11,805
3,162
0
6,926
16,841
25,695
0
5,027
11,814
0
28,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,064
Gold Earned
27,519
212
Minions Killed
172
0
Camps Cleared
0
802,019
Distance Traveled
764,014
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,441
674
7
1
0
251,750
3
L
Ah Muzen Cab
9,675
691
111
8
0
260,488
2
W
Morgan Le Fay
10,946
782
145
10
0
261,371
0
L
Merlin
8,403
600
54
4
0
251,776
3
W
Hercules
9,368
669
36
3
0
265,742
4
W
Achilles
10,750
768
31
2
0
274,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role