Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Diatomic584
Neith
Level 147
God Stats
1W - 4L
1,701 SR
Queue Stats
12W - 10L
1,589 Elo+
Solo
Odin
Odin
Eduh_Treeshes_K
Odin
Level 141
God Stats
10W - 6L
1,586 SR
Queue Stats
803W - 777L
1,575 Elo+
Party 2
Olorun
Olorun
Jpeazy
Olorun
Level 160
God Stats
1W - 2L
1,243 SR
Queue Stats
201W - 197L
1,584 Elo+
Solo
Nemesis
Nemesis
YoungNoah_
Nemesis
Level 160
God Stats
9W - 16L
1,532 SR
Queue Stats
628W - 681L
1,448 Elo+
Party 2
Team Averages
Level 153
1,512 SR
1,539 Elo+

VS

Team Averages
Level 124
1,525 SR
1,521 Elo+
Neith
Neith
Calculussparrow
Neith
Level 104
God Stats
2W - 3L
1,552 SR
Queue Stats
142W - 165L
1,470 Elo+
Solo
Bellona
Bellona
DJBird18
Bellona
Level 106
God Stats
1W - 0L
1,373 SR
Queue Stats
63W - 51L
1,532 Elo+
Party 1
Yu Huang
Yu Huang
Lucky258
Yu Huang
Level 128
God Stats
13W - 22L
1,475 SR
Queue Stats
425W - 445L
1,514 Elo+
Solo
Yemoja
Yemoja
Mysteryise100
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 137L
1,557 Elo+
Party 1
Sol
Sol
almanaquezumbi
Sol
Level 158
God Stats
3W - 1L
1,723 SR
Queue Stats
368W - 367L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 1 / 3
8,639
720
8,517
11,169
5,904
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 0 / 6
8,796
733
14,338
10,437
5,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 1 / 6
8,283
690
8,962
15,398
14,662
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
Jpeazy
Olorun
14
1 / 0 / 2
8,006
667
4,470
3,744
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
YoungNoah_
Nemesis
16
1 / 1 / 3
8,770
731
8,807
14,577
9,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 0
9,170
764
8,082
8,099
3,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
DJBird18
Bellona
14
1 / 1 / 0
8,130
678
8,847
15,096
13,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Lucky258
Yu Huang
15
2 / 0 / 1
8,330
694
11,647
7,255
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 2
8,623
719
4,846
15,350
11,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 6 / 2
8,287
691
11,536
14,010
6,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
8
Kills
3
3
Deaths
8
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
3
3.5
W
0
0
0
0
W
Bellona
DJBird18
Bellona
1
1
0
1
L
2
0
6
5
L
2
1
6
5
L
Olorun
Jpeazy
Olorun
1
0
2
2
W
Yu Huang
Lucky258
Yu Huang
2
0
1
2.5
W
0
1
2
1
L
Nemesis
YoungNoah_
Nemesis
1
1
3
2.5
W
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,094
Damage
44,958
55,325
Taken
59,810
36,537
Mitigated
37,380
15,192
Healing
21,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,517
291
0
4,978
11,169
5,904
0
6,165
5,004
30,887
0
W
8,082
829
0
2,674
8,099
3,490
0
860
6,932
0
58,878
W
Bellona
DJBird18
Bellona
8,847
1,734
907
4,712
15,096
13,100
280
4,821
10,065
0
20,816
L
14,338
6,625
0
2,919
10,437
5,100
52
7,117
3,320
0
42,934
L
8,962
1,464
0
229
15,398
14,662
0
6,720
8,678
0
19,039
L
Olorun
Jpeazy
Olorun
4,470
1,738
1,105
1,334
3,744
1,818
228
2,085
1,659
17,594
2,175
W
Yu Huang
Lucky258
Yu Huang
11,647
1,626
0
990
7,255
3,237
274
1,332
5,878
30,668
0
W
4,846
447
3,936
3,473
15,350
11,345
0
3,466
11,718
17,844
0
L
Nemesis
YoungNoah_
Nemesis
8,807
916
0
4,627
14,577
9,053
0
4,257
10,320
460
31,842
W
11,536
4,751
0
4,478
14,010
6,208
2,577
2,346
11,305
31,122
3,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
42,540
250
Minions Killed
264
0
Camps Cleared
0
1,237,829
Distance Traveled
1,241,011
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,639
720
49
4
0
248,138
3
W
Neith
9,170
764
111
9
0
227,910
2
W
Bellona
8,130
678
36
3
0
283,537
0
L
Neith
8,796
733
73
6
0
253,482
3
L
Odin
8,283
690
20
2
0
283,737
2
L
Olorun
8,006
667
44
4
0
166,339
1
W
Yu Huang
8,330
694
42
4
0
251,936
2
W
Yemoja
8,623
719
14
1
0
248,549
2
L
Nemesis
8,770
731
64
5
0
286,133
4
W
Sol
8,287
691
61
5
0
229,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role