Player Matchup

Bacchus
Bacchus
BiigPaiiin
Bacchus
Level 89
God Stats
5W - 3L
1,499 SR
Queue Stats
344W - 378L
1,455 Elo+
Solo
Chaac
Chaac
Kalibtra
Chaac
Level 67
God Stats
2W - 0L
1,402 SR
Queue Stats
71W - 67L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
RyukenWhite
Cthulhu
Level 29
God Stats
2W - 0L
1,700 SR
Queue Stats
160W - 188L
1,429 Elo+
Solo
Chernobog
Chernobog
Xanado
Chernobog
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 68L
1,348 Elo+
Party 2
Gilgamesh
Gilgamesh
Younnesovic
Gilgamesh
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,536 Elo+
Party 2
Team Averages
Level 56
1,520 SR
1,441 Elo+

VS

Team Averages
Level 109
1,514 SR
1,441 Elo+
Ymir
Ymir
DACU303
Ymir
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 113L
1,441 Elo+
Solo
Vamana
Vamana
Jimbier045
Vamana
Level 119
God Stats
6W - 6L
1,601 SR
Queue Stats
179W - 226L
1,422 Elo+
Party 3
Zeus
Zeus
Lacorn
Zeus
Level 94
God Stats
8W - 3L
1,710 SR
Queue Stats
165W - 171L
1,460 Elo+
Party 1
The Morrigan
The Morrigan
TheGorilla12
The Morrigan
Level 89
God Stats
0W - 2L
1,259 SR
Queue Stats
39W - 41L
1,429 Elo+
Party 1
Xbalanque
Xbalanque
t-tan045
Xbalanque
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiigPaiiin
Bacchus
12
1 / 4 / 10
7,911
791
7,059
10,195
14,191
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Kalibtra
Chaac
15
8 / 1 / 7
8,974
897
12,081
17,888
13,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
RyukenWhite
Cthulhu
14
0 / 1 / 8
7,909
791
7,565
6,713
3,258
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Xanado
Chernobog
15
4 / 2 / 9
8,795
880
8,708
9,948
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Younnesovic
Gilgamesh
14
4 / 1 / 10
8,967
897
5,549
9,450
9,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DACU303
Ymir
12
1 / 3 / 4
7,587
759
5,568
11,003
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Vamana
Jimbier045
Vamana
14
2 / 2 / 3
7,958
796
7,171
14,320
9,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Lacorn
Zeus
10
1 / 5 / 4
6,409
641
13,377
6,973
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
TheGorilla12
The Morrigan
12
2 / 3 / 3
6,911
691
6,522
4,218
2,093
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
t-tan045
Xbalanque
12
2 / 4 / 4
6,995
700
10,494
8,437
3,969
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
17
Kills
8
9
Deaths
17
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BiigPaiiin
Bacchus
1
4
10
1.5
L
Ymir
DACU303
Ymir
1
3
4
1
L
Vamana
Jimbier045
Vamana
2
2
3
1.75
W
Chaac
Kalibtra
Chaac
8
1
7
11.5
L
Zeus
Lacorn
Zeus
1
5
4
0.6
W
Cthulhu
RyukenWhite
Cthulhu
0
1
8
4
L
The Morrigan
TheGorilla12
The Morrigan
2
3
3
1.17
W
Chernobog
Xanado
Chernobog
4
2
9
4.25
W
Gilgamesh
Younnesovic
Gilgamesh
4
1
10
9
L
Xbalanque
t-tan045
Xbalanque
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
43,132
54,194
Taken
44,951
44,441
Mitigated
31,548
26,801
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BiigPaiiin
Bacchus
7,059
920
2,556
1,822
10,195
14,191
0
4,238
5,957
12,199
0
L
Ymir
DACU303
Ymir
5,568
352
96
988
11,003
13,300
0
4,602
6,043
6,580
0
L
Vamana
Jimbier045
Vamana
7,171
2,585
2,727
7,117
14,320
9,489
0
3,744
10,365
23
18,303
W
Chaac
Kalibtra
Chaac
12,081
2,895
734
9,474
17,888
13,331
293
7,856
10,032
0
22,836
L
Zeus
Lacorn
Zeus
13,377
1,885
238
210
6,973
2,697
0
1,368
5,517
20,039
0
W
Cthulhu
RyukenWhite
Cthulhu
7,565
605
1,576
840
6,713
3,258
1,455
3,604
3,109
17,777
0
L
The Morrigan
TheGorilla12
The Morrigan
6,522
1,237
863
147
4,218
2,093
0
1,116
3,030
15,193
0
W
Chernobog
Xanado
Chernobog
8,708
5,953
1,297
3,008
9,948
4,525
2,370
4,082
5,866
0
17,954
W
Gilgamesh
Younnesovic
Gilgamesh
5,549
1,245
2,813
2,681
9,450
9,136
752
5,710
3,740
0
9,956
L
Xbalanque
t-tan045
Xbalanque
10,494
3,649
321
1,221
8,437
3,969
0
2,868
5,372
0
15,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,556
Gold Earned
35,860
93
Minions Killed
72
0
Camps Cleared
0
1,002,509
Distance Traveled
816,922
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,911
791
8
1
0
172,518
1
L
Ymir
7,587
759
4
0
0
163,227
1
L
Vamana
7,958
796
17
2
0
179,728
2
W
Chaac
8,974
897
14
1
0
220,515
1
L
Zeus
6,409
641
12
1
0
150,302
0
W
Cthulhu
7,909
791
35
4
0
186,161
0
L
The Morrigan
6,911
691
24
2
0
165,254
1
W
Chernobog
8,795
880
27
3
0
204,838
3
W
Gilgamesh
8,967
897
9
1
0
218,477
0
L
Xbalanque
6,995
700
15
2
0
158,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role