Player Matchup

Thor
Thor
Ekasit
Thor
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,355 Elo+
Party 2
Merlin
Merlin
Iilunatic
Merlin
Level 62
God Stats
1W - 0L
1,769 SR
Queue Stats
11W - 7L
1,643 Elo+
Party 2
Scylla
Scylla
Sarkoth
Scylla
Level 61
God Stats
6W - 2L
1,944 SR
Queue Stats
10W - 7L
1,630 Elo+
Party 2
Mulan
Mulan
StormlordJack
Mulan
Level 35
God Stats
4W - 2L
1,726 SR
Queue Stats
7W - 5L
1,548 Elo+
Party 2
Amaterasu
Amaterasu
ThatSkag
Amaterasu
Level 45
God Stats
3W - 1L
1,700 SR
Queue Stats
8W - 2L
1,871 Elo+
Party 2
Team Averages
Level 47
1,728 SR
1,609 Elo+

VS

Team Averages
Level 64
1,524 SR
1,482 Elo+
Bellona
Bellona
CaptainYahr
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Fenrir
Fenrir
Greinth
Fenrir
Level 48
God Stats
7W - 7L
1,453 SR
Queue Stats
45W - 50L
1,501 Elo+
Party 1
Chaac
Chaac
Misterale
Chaac
Level 81
God Stats
1W - 1L
1,613 SR
Queue Stats
26W - 35L
1,449 Elo+
Party 1
Zhong Kui
Zhong Kui
lennyyyyyamk
Zhong Kui
Level 149
God Stats
77W - 70L
1,552 SR
Queue Stats
257W - 278L
1,518 Elo+
Solo
Skadi
Skadi
snorlaxkuki
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ekasit
Thor
20
2 / 3 / 12
13,191
733
13,546
17,791
12,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Iilunatic
Merlin
20
4 / 2 / 10
13,424
746
17,967
10,785
5,604
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
Sarkoth
Scylla
20
4 / 0 / 11
13,793
766
17,603
7,002
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 0 / 7
14,041
780
12,372
15,104
17,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
ThatSkag
Amaterasu
19
4 / 1 / 11
12,820
712
11,229
20,013
20,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CaptainYahr
Bellona
17
0 / 3 / 6
10,938
608
6,434
16,428
11,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Greinth
Fenrir
17
1 / 4 / 4
11,076
615
6,625
15,388
6,985
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
Misterale
Chaac
19
2 / 7 / 4
11,897
661
11,850
28,101
25,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
lennyyyyyamk
Zhong Kui
19
2 / 3 / 2
11,609
645
12,601
15,618
14,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
1 / 2 / 4
11,597
644
10,040
10,071
4,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
19
Kills
6
6
Deaths
19
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
CaptainYahr
Bellona
0
3
6
1
W
Thor
Ekasit
Thor
2
3
12
2.67
L
Fenrir
Greinth
Fenrir
1
4
4
0.75
W
Merlin
Iilunatic
Merlin
4
2
10
4.5
L
Chaac
Misterale
Chaac
2
7
4
0.57
W
Scylla
Sarkoth
Scylla
4
0
11
9.5
W
5
0
7
8.5
W
Amaterasu
ThatSkag
Amaterasu
4
1
11
9.5
L
Zhong Kui
lennyyyyyamk
Zhong Kui
2
3
2
1
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,717
Damage
47,550
70,695
Taken
85,606
60,353
Mitigated
62,772
15,575
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CaptainYahr
Bellona
6,434
1,802
0
1,480
16,428
11,450
275
7,396
8,808
0
25,075
W
Thor
Ekasit
Thor
13,546
1,983
0
654
17,791
12,782
25
4,584
13,207
0
52,677
L
Fenrir
Greinth
Fenrir
6,625
3,090
0
2,772
15,388
6,985
0
5,258
9,968
0
26,404
W
Merlin
Iilunatic
Merlin
17,967
929
0
1,085
10,785
5,604
2,447
2,081
8,704
64,148
0
L
Chaac
Misterale
Chaac
11,850
2,353
658
6,204
28,101
25,484
0
11,322
16,173
0
59,260
W
Scylla
Sarkoth
Scylla
17,603
1,621
0
1,744
7,002
3,348
3,927
964
6,038
82,654
0
W
12,372
1,178
0
5,998
15,104
17,864
503
3,027
12,077
52
46,876
W
Amaterasu
ThatSkag
Amaterasu
11,229
2,916
0
6,094
20,013
20,755
2,166
1,945
18,068
0
21,659
L
Zhong Kui
lennyyyyyamk
Zhong Kui
12,601
572
0
4,505
15,618
14,598
0
7,028
8,433
46,429
0
L
10,040
1,968
0
279
10,071
4,255
0
4,224
5,807
0
40,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,269
Gold Earned
57,117
396
Minions Killed
322
0
Camps Cleared
0
1,996,532
Distance Traveled
1,812,070
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,938
608
46
3
0
370,123
3
W
Thor
13,191
733
87
5
0
393,364
2
L
Fenrir
11,076
615
48
3
0
373,478
0
W
Merlin
13,424
746
102
6
0
366,061
1
L
Chaac
11,897
661
100
6
0
372,508
1
W
Scylla
13,793
766
115
6
0
387,487
4
W
Mulan
14,041
780
70
4
0
404,626
3
W
Amaterasu
12,820
712
22
1
0
444,994
1
L
Zhong Kui
11,609
645
72
4
0
333,448
4
L
Skadi
11,597
644
56
3
0
362,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role