Player Matchup

Athena
Athena
FireStar5299
Athena
Level 94
God Stats
5W - 1L
1,267 SR
Queue Stats
27W - 28L
1,358 Elo+
Party 2
Ishtar
Ishtar
Gamerofaction
Ishtar
Level 127
God Stats
3W - 4L
1,432 SR
Queue Stats
38W - 43L
1,438 Elo+
Party 2
Fenrir
Fenrir
Kenshiro_Grylls
Fenrir
Level 27
God Stats
4W - 3L
1,236 SR
Queue Stats
17W - 22L
1,312 Elo+
Party 2
Odin
Odin
SevenSentinel
Odin
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,317 Elo+
Solo
Nu Wa
Nu Wa
Umbral_Twillight
Nu Wa
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 29L
1,359 Elo+
Party 2
Team Averages
Level 70
1,387 SR
1,357 Elo+

VS

Team Averages
Level 76
1,395 SR
1,373 Elo+
Pele
Pele
AJ__0330
Pele
Level 105
God Stats
14W - 13L
1,291 SR
Queue Stats
253W - 260L
1,432 Elo+
Solo
Janus
Janus
Dream4L3248
Janus
Level 64
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 5L
1,164 Elo+
Party 1
Poseidon
Poseidon
Dutchymaaiinn
Poseidon
Level 26
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
GlockQueen 187
Fenrir
Level 122
God Stats
31W - 34L
1,445 SR
Queue Stats
232W - 242L
1,350 Elo+
Solo
Yemoja
Yemoja
syuuyuu85
Yemoja
Level 62
God Stats
1W - 3L
1,535 SR
Queue Stats
150W - 198L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 3 / 11
7,922
466
7,132
13,228
10,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
9 / 0 / 6
9,381
552
12,103
11,097
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 1 / 9
9,173
540
8,199
12,648
14,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 0 / 0
9,332
549
2,070
8,580
6,624
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 3 / 6
9,464
557
9,792
9,869
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
1 / 0 / 0
9,298
547
8,972
7,658
4,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 2
7,559
445
4,189
12,621
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Poseidon
Dutchymaaiinn
Poseidon
13
3 / 8 / 0
8,457
497
5,199
13,164
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
1 / 5 / 0
7,272
428
5,296
14,579
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
syuuyuu85
Yemoja
11
1 / 5 / 1
7,964
468
3,239
13,261
7,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
23
Kills
7
7
Deaths
23
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
1
0
0
1
L
1
5
2
0.4
L
Poseidon
Dutchymaaiinn
Poseidon
3
8
0
0.38
W
Athena
3
3
11
2.83
W
9
0
6
12
L
1
5
0
0.2
W
7
1
9
11.5
W
1
0
0
1
W
3
3
6
2
L
Yemoja
syuuyuu85
Yemoja
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,296
Damage
26,895
55,422
Taken
61,283
40,029
Mitigated
25,973
6,225
Healing
14,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
8,972
1,258
36
4,423
7,658
4,187
0
1,617
5,967
0
74,326
L
4,189
146
0
926
12,621
4,141
205
3,724
8,827
48,366
0
L
Poseidon
Dutchymaaiinn
Poseidon
5,199
1,215
90
1,385
13,164
3,862
921
2,589
10,373
54,249
0
W
Athena
7,132
1,579
349
1,293
13,228
10,590
0
4,297
8,880
33,732
0
W
12,103
7,029
0
2,496
11,097
4,607
960
3,822
7,117
0
59,876
L
5,296
1,197
0
3,258
14,579
6,331
878
3,985
10,500
0
42,830
W
8,199
832
0
965
12,648
14,459
250
1,398
11,212
0
52,417
W
2,070
370
0
342
8,580
6,624
43
371
8,209
0
62,572
W
9,792
2,329
0
780
9,869
3,749
4,024
2,322
7,377
68,399
0
L
Yemoja
syuuyuu85
Yemoja
3,239
785
2,968
1,779
13,261
7,452
188
4,233
8,692
21,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,272
Gold Earned
40,550
453
Minions Killed
388
0
Camps Cleared
0
1,623,600
Distance Traveled
1,623,788
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,298
547
134
8
0
398,798
0
L
Janus
7,559
445
75
4
0
277,905
1
L
Poseidon
8,457
497
94
6
0
323,795
0
W
Athena
7,922
466
47
3
0
324,224
4
W
Ishtar
9,381
552
85
5
0
320,050
6
L
Fenrir
7,272
428
57
3
0
330,463
8
W
Fenrir
9,173
540
77
5
0
337,599
0
W
Odin
9,332
549
130
8
0
343,446
5
W
Nu Wa
9,464
557
114
7
0
298,281
0
L
Yemoja
7,964
468
28
2
0
292,827
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role