Player Matchup

Thanatos
Thanatos
Terminator09056
Thanatos
Level 29
God Stats
17W - 22L
1,350 SR
Queue Stats
42W - 63L
1,307 Elo+
Party 2
Anubis
Anubis
Woldemar 0604
Anubis
Level 27
God Stats
5W - 12L
1,500 SR
Queue Stats
8W - 23L
1,293 Elo+
Party 2
Charybdis
Charybdis
Yamagier
Charybdis
Level 35
God Stats
7W - 13L
1,125 SR
Queue Stats
30W - 36L
1,326 Elo+
Party 2
Horus
Horus
kalamarinho
Horus
Level 66
God Stats
4W - 9L
1,361 SR
Queue Stats
135W - 146L
1,379 Elo+
Solo
Khepri
Khepri
noav
Khepri
Level 107
God Stats
2W - 1L
1,701 SR
Queue Stats
177W - 187L
1,369 Elo+
Solo
Team Averages
Level 53
1,407 SR
1,335 Elo+

VS

Team Averages
Level 94
1,515 SR
1,412 Elo+
Cernunnos
Cernunnos
Admigi
Cernunnos
Level 102
God Stats
5W - 6L
1,541 SR
Queue Stats
84W - 109L
1,413 Elo+
Party 1
Shiva
Shiva
PoulpeTruite
Shiva
Level 87
God Stats
2W - 4L
1,509 SR
Queue Stats
26W - 32L
1,398 Elo+
Party 1
Athena
Athena
punkzyy
Athena
Level 100
God Stats
12W - 7L
1,602 SR
Queue Stats
133W - 172L
1,413 Elo+
Party 1
Zeus
Zeus
ronce_pur
Zeus
Level 124
God Stats
8W - 5L
1,422 SR
Queue Stats
159W - 190L
1,403 Elo+
Party 1
Nemesis
Nemesis
saritaxix2003
Nemesis
Level 59
God Stats
5W - 4L
1,500 SR
Queue Stats
41W - 34L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
7 / 2 / 1
10,671
508
13,236
19,573
8,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 8 / 1
9,020
430
4,868
17,322
8,618
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Yamagier
Charybdis
15
0 / 3 / 1
8,687
414
8,697
13,944
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 4 / 2
9,582
456
12,321
19,032
15,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
noav
Khepri
14
0 / 5 / 2
8,573
408
4,174
14,676
12,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Admigi
Cernunnos
19
5 / 0 / 4
12,169
579
16,063
10,491
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 4 / 3
10,647
507
10,664
21,203
13,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Athena
punkzyy
Athena
16
3 / 1 / 14
10,899
519
8,855
20,039
17,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
17
5 / 3 / 6
11,361
541
12,795
8,319
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
17
6 / 1 / 3
10,901
519
8,751
14,109
5,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
22
22
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Admigi
Cernunnos
5
0
4
7
W
3
4
3
1.13
L
Thanatos
7
2
1
3.75
L
1
8
1
0.19
L
Charybdis
Yamagier
Charybdis
0
3
1
0.17
L
1
4
2
0.5
L
Khepri
noav
Khepri
0
5
2
0.2
W
Athena
punkzyy
Athena
3
1
14
10
W
Zeus
5
3
6
2.67
W
Nemesis
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
57,128
84,547
Taken
74,161
51,361
Mitigated
45,536
39,191
Healing
28,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Admigi
Cernunnos
16,063
9,020
0
8,156
10,491
5,051
1,764
1,649
8,842
0
126,283
W
10,664
2,411
444
7,166
21,203
13,951
178
364
19,729
0
71,988
L
Thanatos
13,236
2,433
0
15,244
19,573
8,449
0
3,952
15,621
0
69,338
L
4,868
514
0
4,825
17,322
8,618
0
10,190
7,132
63,222
0
L
Charybdis
Yamagier
Charybdis
8,697
4,820
0
6,690
13,944
5,659
119
1,802
12,142
0
70,357
L
12,321
5,355
208
10,269
19,032
15,645
453
2,599
16,433
0
68,579
L
Khepri
noav
Khepri
4,174
672
0
1,955
14,676
12,990
0
2,815
11,861
39,514
0
W
Athena
punkzyy
Athena
8,855
2,666
0
10,142
20,039
17,769
34
4,064
15,791
33,680
2,079
W
Zeus
12,795
856
0
1,618
8,319
2,868
0
2,288
6,031
92,635
0
W
Nemesis
8,751
4,496
0
1,427
14,109
5,897
680
1,773
12,081
0
92,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,533
Gold Earned
55,977
471
Minions Killed
633
0
Camps Cleared
0
1,880,044
Distance Traveled
2,119,206
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,169
579
191
9
0
394,943
1
W
Shiva
10,647
507
106
5
0
360,587
4
L
Thanatos
10,671
508
98
5
0
485,608
3
L
Anubis
9,020
430
107
5
0
322,929
6
L
Charybdis
8,687
414
113
5
0
338,908
1
L
Horus
9,582
456
82
4
0
353,366
1
L
Khepri
8,573
408
71
3
0
379,233
9
W
Athena
10,899
519
45
2
0
460,460
12
W
Zeus
11,361
541
169
8
0
399,286
3
W
Nemesis
10,901
519
122
6
0
503,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role