Player Matchup

Zeus
Zeus
Silver II
Harlantirr
Zeus
Silver II
Level 47
God Stats
1W - 1L
1,656 SR
Queue Stats
20W - 32L
991 MMR
Solo
Ares
Ares
Bronze I
Quailepwq
Ares
Bronze I
Level 74
God Stats
1W - 1L
1,758 SR
Queue Stats
23W - 40L
766 MMR
Solo
Cthulhu
Cthulhu
Silver V
TangoDown1312
Cthulhu
Silver V
Level 159
God Stats
0W - 1L
1,306 SR
Queue Stats
76W - 98L
648 MMR
Party 3
Izanami
Izanami
Silver IV
WarriorCadiz
Izanami
Silver IV
Level 94
God Stats
2W - 4L
1,531 SR
Queue Stats
24W - 45L
901 MMR
Party 3
Nemesis
Nemesis
Silver IV
joeysealio
Nemesis
Silver IV
Level 88
God Stats
0W - 3L
1,399 SR
Queue Stats
174W - 187L
731 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,530 SR
807 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,549 SR
973 MMR
Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver V
CaptainPring
Odin
Silver V
Level 119
God Stats
5W - 1L
1,678 SR
Queue Stats
152W - 161L
684 MMR
Party 2
Hel
Hel
Silver IV
DoctorGroges
Hel
Silver IV
Level 120
God Stats
2W - 0L
1,695 SR
Queue Stats
152W - 161L
684 MMR
Party 2
Cliodhna
Cliodhna
Silver III
Inviktus-ClaUdiO
Cliodhna
Silver III
Level 110
God Stats
2W - 2L
1,306 SR
Queue Stats
61W - 81L
898 MMR
Solo
Charybdis
Charybdis
Silver IV
manita696979190
Charybdis
Silver IV
Level 40
God Stats
2W - 3L
1,564 SR
Queue Stats
68W - 69L
1,098 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,757
614
4,967
5,589
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ares
8
1 / 1 / 0
5,418
493
4,381
7,988
5,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
11
0 / 0 / 0
6,498
591
3,513
2,591
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
WarriorCadiz
Izanami
8
0 / 5 / 1
5,374
489
3,367
8,466
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
joeysealio
Nemesis
10
0 / 3 / 1
5,899
536
1,886
9,059
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabArachneMulanHades

VS

Bans
ChaacHun BatzIshtarCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 0 / 6
6,285
571
4,963
10,217
4,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 0
6,174
561
931
5,526
2,664
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

11
3 / 2 / 0
6,362
578
3,349
6,353
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 3
6,326
575
4,309
8,263
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
manita696979190
Charybdis
10
3 / 1 / 5
6,167
561
4,929
7,078
2,449
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
10
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
6
5
W
0
0
0
0
W
3
2
0
1.5
L
3
2
0
1.5
W
2
1
3
3.5
L
Ares
1
1
0
1
L
Cthulhu
0
0
0
0
L
Izanami
WarriorCadiz
Izanami
0
5
1
0.1
L
Nemesis
joeysealio
Nemesis
0
3
1
0.17
W
Charybdis
manita696979190
Charybdis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,114
Damage
18,481
33,693
Taken
37,437
15,624
Mitigated
14,789
7,214
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,963
346
1,500
4,634
10,217
4,629
0
3,360
6,857
27,119
1,967
W
931
43
0
1,364
5,526
2,664
0
3,151
2,013
0
42,187
W
3,349
354
886
2,223
6,353
2,263
0
2,701
3,652
43,359
0
L
4,967
585
0
1,661
5,589
2,023
744
3,135
2,454
36,315
0
W
4,309
833
0
3,703
8,263
2,784
0
948
7,315
0
41,254
L
Ares
4,381
124
0
1,314
7,988
5,366
0
2,239
5,749
16,777
1,223
L
Cthulhu
3,513
453
0
0
2,591
1,308
0
0
2,591
43,100
0
L
Izanami
WarriorCadiz
Izanami
3,367
1,901
0
1,723
8,466
2,950
0
2,150
6,316
0
32,874
L
Nemesis
joeysealio
Nemesis
1,886
312
0
2,516
9,059
3,977
0
616
8,443
0
42,298
W
Charybdis
manita696979190
Charybdis
4,929
2,070
0
2,927
7,078
2,449
1,542
3,056
4,022
0
33,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,946
Gold Earned
31,314
332
Minions Killed
373
0
Camps Cleared
0
1,023,211
Distance Traveled
1,080,485
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,285
571
64
6
0
228,722
4
W
Odin
6,174
561
84
8
0
184,146
1
W
Hel
6,362
578
76
7
0
226,000
5
L
Zeus
6,757
614
80
7
0
185,783
1
W
Cliodhna
6,326
575
79
7
0
244,824
3
L
Ares
5,418
493
23
2
0
205,574
2
L
Cthulhu
6,498
591
93
8
0
207,461
4
L
Izanami
5,374
489
61
6
0
181,044
2
L
Nemesis
5,899
536
75
7
0
243,349
4
W
Charybdis
6,167
561
70
6
0
196,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role