Player Matchup

Ymir
Ymir
 
Ymir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
FPGZAGI
Loki
Level 25
God Stats
3W - 4L
1,337 SR
Queue Stats
24W - 41L
1,261 Elo+
Party 3
Amaterasu
Amaterasu
Fipol
Amaterasu
Level 9
God Stats
2W - 2L
1,300 SR
Queue Stats
2W - 6L
1,018 Elo+
Party 3
Neith
Neith
Haru03
Neith
Level 65
God Stats
55W - 71L
1,462 SR
Queue Stats
124W - 154L
1,370 Elo+
Party 2
Baron Samedi
Baron Samedi
Shakolatie
Baron Samedi
Level 76
God Stats
19W - 14L
1,635 SR
Queue Stats
176W - 208L
1,329 Elo+
Party 3
Team Averages
Level 48
1,447 SR
1,296 Elo+

VS

Team Averages
Level 41
1,453 SR
1,148 Elo+
Bellona
Bellona
CallMeVpay
Bellona
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,428 Elo+
Solo
Olorun
Olorun
Deadhron
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,078 Elo+
Party 1
Nu Wa
Nu Wa
bajkajoko18
Nu Wa
Level 26
God Stats
0W - 1L
1,264 SR
Queue Stats
4W - 5L
1,078 Elo+
Party 1
Artemis
Artemis
drukakrapro
Artemis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,078 Elo+
Party 1
Ne Zha
Ne Zha
rafi666
Ne Zha
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 3 / 2
8,114
477
4,233
14,344
12,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
FPGZAGI
Loki
15
4 / 0 / 3
9,102
535
7,764
12,606
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Fipol
Amaterasu
13
0 / 0 / 1
7,734
455
4,256
14,459
12,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Haru03
Neith
14
3 / 1 / 4
8,735
514
6,728
12,406
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Shakolatie
Baron Samedi
17
7 / 1 / 3
10,347
609
13,503
13,087
7,481
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CallMeVpay
Bellona
14
0 / 3 / 0
8,797
517
10,846
14,396
10,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Deadhron
Olorun
11
0 / 5 / 0
7,071
416
5,352
10,838
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 3 / 3
7,093
417
8,692
7,182
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
drukakrapro
Artemis
11
2 / 3 / 2
7,354
433
10,880
9,500
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
rafi666
Ne Zha
11
2 / 3 / 1
7,547
444
4,000
14,579
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
5
5
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
2
1.33
L
Bellona
CallMeVpay
Bellona
0
3
0
0
L
Olorun
Deadhron
Olorun
0
5
0
0
W
Loki
FPGZAGI
Loki
4
0
3
5.5
W
Amaterasu
Fipol
Amaterasu
0
0
1
0.5
W
Neith
Haru03
Neith
3
1
4
5
W
Baron Samedi
Shakolatie
Baron Samedi
7
1
3
8.5
L
1
3
3
0.83
L
Artemis
drukakrapro
Artemis
2
3
2
1
L
Ne Zha
rafi666
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,484
Damage
39,770
66,902
Taken
56,495
42,281
Mitigated
27,278
31,832
Healing
14,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,233
672
0
1,706
14,344
12,539
24
3,554
10,403
24,592
3,753
L
Bellona
CallMeVpay
Bellona
10,846
4,292
0
5,650
14,396
10,552
864
576
13,820
0
70,514
L
Olorun
Deadhron
Olorun
5,352
1,917
170
1,829
10,838
4,970
0
7,898
2,940
31,694
2,653
W
Loki
FPGZAGI
Loki
7,764
2,227
0
7,072
12,606
5,045
0
893
11,651
0
64,204
W
Amaterasu
Fipol
Amaterasu
4,256
1,686
0
6,890
14,459
12,138
571
608
13,789
0
39,895
W
Neith
Haru03
Neith
6,728
2,849
0
7,118
12,406
5,078
912
3,022
9,147
0
68,488
W
Baron Samedi
Shakolatie
Baron Samedi
13,503
748
65
8,981
13,087
7,481
2,364
4,442
8,556
90,217
2,378
L
8,692
2,424
0
770
7,182
2,524
752
2,976
4,206
36,705
0
L
Artemis
drukakrapro
Artemis
10,880
5,565
0
2,819
9,500
3,574
814
2,672
6,828
0
37,570
L
Ne Zha
rafi666
Ne Zha
4,000
1,499
0
3,150
14,579
5,658
0
3,046
11,533
0
44,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
37,862
468
Minions Killed
366
0
Camps Cleared
0
1,565,711
Distance Traveled
1,492,818
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,114
477
39
2
0
324,567
4
L
Bellona
8,797
517
134
8
0
315,003
2
L
Olorun
7,071
416
60
4
0
264,991
1
W
Loki
9,102
535
104
6
0
365,612
0
W
Amaterasu
7,734
455
79
5
0
321,630
0
W
Neith
8,735
514
112
7
0
289,453
1
W
Baron Samedi
10,347
609
134
8
0
264,449
2
L
Nu Wa
7,093
417
56
3
0
286,009
5
L
Artemis
7,354
433
53
3
0
305,746
7
L
Ne Zha
7,547
444
63
4
0
321,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role