Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Heijh
Horus
Level 108
God Stats
36W - 16L
1,654 SR
Queue Stats
46W - 28L
1,665 Elo+
Solo
Neith
Neith
MercifulFate
Neith
Level 128
God Stats
9W - 5L
1,607 SR
Queue Stats
88W - 36L
1,698 Elo+
Solo
Team Averages
Level 128
1,587 SR
1,621 Elo+

VS

Team Averages
Level 109
1,687 SR
1,716 Elo+
Lancelot
Lancelot
Daredevilase
Lancelot
Level 157
God Stats
16W - 20L
1,536 SR
Queue Stats
283W - 320L
1,467 Elo+
Solo
Scylla
Scylla
GivinDaBeevus
Scylla
Level 64
God Stats
5W - 2L
1,726 SR
Queue Stats
255W - 108L
1,857 Elo+
Party 1
Shiva
Shiva
Lil_Brocky22
Shiva
Level 107
God Stats
9W - 6L
1,799 SR
Queue Stats
399W - 192L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
0 / 2 / 3
8,462
651
10,566
8,794
4,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Heijh
Horus
13
1 / 3 / 2
8,370
644
8,891
12,038
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 5 / 1
8,808
678
8,395
11,510
4,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Daredevilase
Lancelot
15
5 / 1 / 3
9,504
731
7,040
9,356
6,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 2 / 4
10,296
792
8,957
8,929
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 1 / 10
8,695
669
10,353
14,854
11,345
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
10
10
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
2
3
0.75
W
Lancelot
Daredevilase
Lancelot
5
1
3
6.5
W
5
2
4
3.5
L
Horus
Heijh
Horus
1
3
2
0.67
W
0
1
10
5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
26,350
32,342
Taken
33,139
17,087
Mitigated
21,309
7,345
Healing
3,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
10,566
264
0
2,768
8,794
4,427
28
3,972
4,822
44,424
0
W
Lancelot
Daredevilase
Lancelot
7,040
1,073
0
271
9,356
6,265
260
4,832
3,988
0
23,740
W
8,957
762
0
1,440
8,929
3,699
370
2,188
6,571
61,105
0
L
Horus
Heijh
Horus
8,891
4,439
855
2,519
12,038
7,798
28
3,340
8,698
0
34,413
W
10,353
1,593
540
1,427
14,854
11,345
265
2,530
11,964
508
28,629
L
8,395
3,837
0
1,203
11,510
4,862
482
2,228
9,282
0
28,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,640
Gold Earned
28,495
166
Minions Killed
183
0
Camps Cleared
0
748,213
Distance Traveled
841,028
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,462
651
78
6
0
248,444
3
W
Lancelot
9,504
731
31
2
0
315,431
3
W
Scylla
10,296
792
124
10
0
255,435
5
L
Horus
8,370
644
46
4
0
279,677
2
W
Shiva
8,695
669
28
2
0
270,162
2
L
Neith
8,808
678
42
3
0
220,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role