Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Food4me247
Zhong Kui
Level 116
God Stats
0W - 2L
1,276 SR
Queue Stats
219W - 228L
1,379 Elo+
Solo
Fafnir
Fafnir
Orihiko6645
Fafnir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 89L
1,166 Elo+
Solo
Charybdis
Charybdis
ZomBeeKrusher115
Charybdis
Level 67
God Stats
9W - 11L
1,491 SR
Queue Stats
89W - 134L
1,273 Elo+
Party 2
Serqet
Serqet
chuyneko
Serqet
Level 138
God Stats
1W - 7L
1,270 SR
Queue Stats
353W - 395L
1,359 Elo+
Party 2
Team Averages
Level 100
1,408 SR
1,335 Elo+

VS

Team Averages
Level 101
1,489 SR
1,408 Elo+
Loki
Loki
GILOSAN
Loki
Level 160
God Stats
5W - 6L
1,520 SR
Queue Stats
178W - 202L
1,374 Elo+
Solo
Nemesis
Nemesis
LilShaggy
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,486 Elo+
Party 1
Neith
Neith
Neith_ONLY__
Neith
Level 102
God Stats
48W - 58L
1,418 SR
Queue Stats
48W - 59L
1,338 Elo+
Solo
Sol
Sol
UnholyTrinity69
Sol
Level 129
God Stats
1W - 2L
1,302 SR
Queue Stats
26W - 30L
1,428 Elo+
Party 1
Maui
Maui
prototype-10987
Maui
Level 98
God Stats
7W - 8L
1,703 SR
Queue Stats
29W - 32L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
0 / 2 / 2
10,149
483
9,303
19,467
14,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Food4me247
Zhong Kui
16
4 / 5 / 0
10,374
494
14,434
20,106
14,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
12
0 / 1 / 0
8,820
420
1,909
11,801
9,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
13
1 / 3 / 1
8,419
401
7,248
13,621
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
chuyneko
Serqet
17
0 / 0 / 1
9,764
465
7,050
13,482
13,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
GILOSAN
Loki
18
0 / 0 / 0
11,154
531
8,721
15,361
7,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
LilShaggy
Nemesis
16
4 / 0 / 1
10,420
496
4,635
11,981
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 3 / 3
10,969
522
6,319
13,938
5,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 2 / 3
10,853
517
17,004
12,076
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
2 / 0 / 6
10,744
512
5,837
16,963
19,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
11
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
2
0.5
L
Zhong Kui
Food4me247
Zhong Kui
4
5
0
0.8
W
Loki
GILOSAN
Loki
0
0
0
0
W
Nemesis
LilShaggy
Nemesis
4
0
1
4.5
W
2
3
3
1.17
L
Fafnir
0
1
0
0
W
3
2
3
2.25
L
Charybdis
1
3
1
0.5
L
Serqet
chuyneko
Serqet
0
0
1
0.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,944
Damage
42,516
78,477
Taken
70,319
57,596
Mitigated
43,673
20,240
Healing
26,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,303
2,605
0
3,305
19,467
14,365
819
4,568
14,375
0
126,236
L
Zhong Kui
Food4me247
Zhong Kui
14,434
2,034
0
5,838
20,106
14,861
0
10,806
9,138
66,678
0
W
Loki
GILOSAN
Loki
8,721
1,171
0
7,353
15,361
7,234
1,606
0
13,842
0
81,373
W
Nemesis
LilShaggy
Nemesis
4,635
1,294
0
1,842
11,981
5,309
0
1,246
10,735
0
76,028
W
6,319
2,920
0
4,842
13,938
5,374
4,360
3,032
10,848
0
92,782
L
Fafnir
1,909
968
0
4,124
11,801
9,949
639
2,703
9,098
34,891
0
W
17,004
7,866
0
6,549
12,076
5,827
2,675
5,755
6,321
91,866
10,486
L
Charybdis
7,248
4,127
0
4,714
13,621
4,771
2,360
2,059
11,508
0
52,875
L
Serqet
chuyneko
Serqet
7,050
1,606
0
2,259
13,482
13,650
171
328
11,154
0
64,911
W
5,837
1,698
3,213
2,897
16,963
19,929
60
6,341
10,622
37,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
54,140
538
Minions Killed
571
0
Camps Cleared
0
1,863,030
Distance Traveled
1,866,340
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,149
483
177
8
0
468,799
7
L
Zhong Kui
10,374
494
111
5
0
322,831
1
W
Loki
11,154
531
137
7
0
344,029
3
W
Nemesis
10,420
496
85
4
0
460,590
7
W
Neith
10,969
522
150
7
0
341,493
1
L
Fafnir
8,820
420
42
2
0
287,908
0
W
Sol
10,853
517
148
7
0
367,927
3
L
Charybdis
8,419
401
90
4
0
384,802
3
L
Serqet
9,764
465
118
6
0
398,690
2
W
Maui
10,744
512
51
2
0
352,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role