Player Matchup

Janus
Janus
CptAri8049
Janus
Level 34
God Stats
6W - 0L
1,860 SR
Queue Stats
342W - 75L
1,702 Elo+
Party 1
Cerberus
Cerberus
DemonSkull223
Cerberus
Level 107
God Stats
3W - 6L
1,456 SR
Queue Stats
112W - 117L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
LucacoJ3ain
Gilgamesh
Level 79
God Stats
24W - 3L
1,909 SR
Queue Stats
745W - 270L
1,703 Elo+
Party 1
Izanami
Izanami
Mr HSH Bola
Izanami
Level 109
God Stats
229W - 225L
1,496 SR
Queue Stats
443W - 482L
1,403 Elo+
Solo
Apollo
Apollo
WrK Poseidon
Apollo
Level 157
God Stats
5W - 1L
1,762 SR
Queue Stats
462W - 251L
1,653 Elo+
Party 1
Team Averages
Level 97
1,697 SR
1,582 Elo+

VS

Team Averages
Level 74
1,546 SR
1,493 Elo+
Scylla
Scylla
Chad Bane6099
Scylla
Level 95
God Stats
3W - 12L
1,449 SR
Queue Stats
332W - 306L
1,529 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Dojyaan D4C
Cu Chulainn
Level 79
God Stats
5W - 3L
1,756 SR
Queue Stats
229W - 222L
1,550 Elo+
Party 2
Medusa
Medusa
Nattricity
Medusa
Level 22
God Stats
10W - 13L
1,500 SR
Queue Stats
29W - 40L
1,460 Elo+
Party 2
Athena
Athena
RaNdOm PeRsOn66
Athena
Level 49
God Stats
5W - 8L
1,522 SR
Queue Stats
167W - 145L
1,493 Elo+
Party 2
Bellona
Bellona
TheDjokerer
Bellona
Level 125
God Stats
255W - 244L
1,500 SR
Queue Stats
366W - 377L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
9 / 1 / 2
12,463
593
14,259
14,147
5,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
DemonSkull223
Cerberus
16
1 / 1 / 11
10,878
518
10,167
18,170
21,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
LucacoJ3ain
Gilgamesh
18
6 / 1 / 8
11,944
569
27,685
26,683
34,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Mr HSH Bola
Izanami
17
1 / 3 / 1
11,146
531
4,357
14,759
6,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
19
9 / 2 / 8
12,080
575
16,427
17,279
8,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 0
10,189
485
13,652
12,370
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Dojyaan D4C
Cu Chulainn
14
0 / 6 / 2
9,153
436
15,009
25,974
27,538
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Nattricity
Medusa
16
1 / 2 / 1
9,447
450
8,096
11,510
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 5 / 1
9,707
462
9,147
25,477
34,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
TheDjokerer
Bellona
14
2 / 7 / 1
9,099
433
12,054
21,896
13,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
26
Kills
8
8
Deaths
26
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Janus
9
1
2
10
W
Cerberus
DemonSkull223
Cerberus
1
1
11
6.5
L
Cu Chulainn
Dojyaan D4C
Cu Chulainn
0
6
2
0.17
W
Gilgamesh
LucacoJ3ain
Gilgamesh
6
1
8
10
W
Izanami
Mr HSH Bola
Izanami
1
3
1
0.5
L
Medusa
Nattricity
Medusa
1
2
1
0.75
L
2
5
1
0.5
L
Bellona
TheDjokerer
Bellona
2
7
1
0.36
W
Apollo
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,895
Damage
57,958
91,038
Taken
97,227
76,946
Mitigated
86,510
26,542
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,652
1,351
0
447
12,370
5,884
0
6,245
6,025
78,274
0
W
Janus
14,259
1,247
132
4,807
14,147
5,944
434
6,275
7,872
105,284
0
W
Cerberus
DemonSkull223
Cerberus
10,167
1,327
365
5,151
18,170
21,455
64
6,142
12,028
43,924
1,671
L
Cu Chulainn
Dojyaan D4C
Cu Chulainn
15,009
3,383
1,323
3,575
25,974
27,538
0
1,508
23,049
0
76,367
W
Gilgamesh
LucacoJ3ain
Gilgamesh
27,685
9,320
0
7,995
26,683
34,564
165
6,271
20,412
688
104,583
W
Izanami
Mr HSH Bola
Izanami
4,357
2,874
0
3,656
14,759
6,548
3,322
2,460
12,299
0
102,899
L
Medusa
Nattricity
Medusa
8,096
3,136
0
3,382
11,510
4,599
0
2,228
9,282
0
75,339
L
9,147
3,277
2,784
2,925
25,477
34,766
0
6,556
18,593
36,925
0
L
Bellona
TheDjokerer
Bellona
12,054
6,207
0
2,848
21,896
13,723
0
8,464
13,275
0
75,126
W
Apollo
16,427
11,114
0
4,436
17,279
8,435
165
2,356
14,923
21
105,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,511
Gold Earned
47,595
738
Minions Killed
519
0
Camps Cleared
0
1,935,229
Distance Traveled
1,917,642
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,189
485
121
6
0
393,673
1
W
Janus
12,463
593
183
9
0
417,657
4
W
Cerberus
10,878
518
99
5
0
409,662
2
L
Cu Chulainn
9,153
436
123
6
0
363,499
1
W
Gilgamesh
11,944
569
157
7
0
381,477
2
W
Izanami
11,146
531
181
9
0
316,245
2
L
Medusa
9,447
450
124
6
0
391,075
0
L
Athena
9,707
462
46
2
0
374,197
0
L
Bellona
9,099
433
105
5
0
395,198
2
W
Apollo
12,080
575
118
6
0
410,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role