Player Matchup

Sol
Sol
DerangedNick
Sol
Level 122
God Stats
4W - 5L
1,566 SR
Queue Stats
129W - 87L
1,642 Elo+
Solo
Nike
Nike
GoPlayRobIox
Nike
Level 42
God Stats
1W - 2L
1,297 SR
Queue Stats
112W - 54L
1,684 Elo+
Party 2
Hades
Hades
WaffleShoresy
Hades
Level 48
God Stats
6W - 5L
1,255 SR
Queue Stats
300W - 159L
1,606 Elo+
Party 2
Team Averages
Level 71
1,373 SR
1,644 Elo+

VS

Team Averages
Level 60
1,530 SR
1,553 Elo+
Horus
Horus
 
Horus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ItzHighNoonan
Guan Yu
Level 25
God Stats
8W - 2L
1,825 SR
Queue Stats
17W - 8L
1,626 Elo+
Party 1
Cerberus
Cerberus
ShminkDinkleson
Cerberus
Level 20
God Stats
6W - 3L
1,264 SR
Queue Stats
68W - 57L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,134
713
9,184
6,869
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 2
7,254
725
7,201
5,789
3,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
2 / 1 / 2
7,994
799
6,936
7,272
3,640
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 1 / 2
7,189
719
5,209
11,745
8,358
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
10
2 / 3 / 1
7,212
721
6,628
9,674
6,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
11
1 / 1 / 2
7,365
737
3,757
9,556
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
5
Kills
5
5
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
2
3
L
0
3
4
0.67
L
3
1
2
4
W
Guan Yu
2
3
1
0.83
W
Cerberus
1
1
2
2
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
15,594
19,930
Taken
30,975
9,378
Mitigated
20,367
6,217
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,209
2,045
806
2,052
11,745
8,358
0
6,117
5,482
0
20,033
L
9,184
2,907
0
1,812
6,869
2,080
1,088
494
6,176
31,024
3,571
L
7,201
1,870
280
1,377
5,789
3,658
95
1,794
3,727
178
11,164
W
Guan Yu
6,628
1,168
576
1,371
9,674
6,909
0
5,819
3,713
0
18,755
W
Cerberus
3,757
849
0
2,780
9,556
5,100
0
4,186
5,282
23,237
0
L
6,936
582
496
2,252
7,272
3,640
96
1,533
5,700
32,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,382
Gold Earned
21,766
122
Minions Killed
85
0
Camps Cleared
0
499,005
Distance Traveled
585,763
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,189
719
23
2
0
200,552
2
L
Sol
7,134
713
48
5
0
138,648
3
L
Nike
7,254
725
10
1
0
170,882
1
W
Guan Yu
7,212
721
21
2
0
201,644
1
W
Cerberus
7,365
737
41
4
0
183,567
1
L
Hades
7,994
799
64
6
0
189,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role