Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
ELverax
Merlin
Diamond I
Level 160
God Stats
9W - 10L
1,670 SR
Queue Stats
274W - 283L
2,839 MMR
Solo
Hachiman
Hachiman
Grandmaster
Muhit4PF
Hachiman
Grandmaster
Level 108
God Stats
3W - 4L
1,589 SR
Queue Stats
200W - 101L
3,184 MMR
Solo
Ne Zha
Ne Zha
Masters
Sccoootttt
Ne Zha
Masters
Level 160
God Stats
2W - 3L
1,814 SR
Queue Stats
121W - 82L
2,892 MMR
Solo
Ymir
Ymir
Diamond I
Xx_ZwareShag_xX
Ymir
Diamond I
Level 160
God Stats
0W - 2L
1,360 SR
Queue Stats
144W - 118L
2,841 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 131
1,587 SR
2,651 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 153
1,535 SR
2,069 MMR
Thanatos
Thanatos
Grandmaster
 
Thanatos
Grandmaster
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Diamond I
 
Eset
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Masters
 
Medusa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Grandmaster
Ryuјin
Chang'e
Grandmaster
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 82L
2,969 MMR
Party 1
Odin
Odin
Masters
XMrXN00BKILLER
Odin
Masters
Level 150
God Stats
6W - 6L
1,677 SR
Queue Stats
521W - 489L
2,875 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
1 / 2 / 0
3,906
558
2,306
4,870
872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
ELverax
Merlin
7
0 / 1 / 0
4,223
603
657
3,402
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
Muhit4PF
Hachiman
5
0 / 1 / 1
3,376
482
2,867
3,172
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
Sccoootttt
Ne Zha
6
0 / 1 / 0
3,963
566
2,567
6,079
2,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 2 / 1
3,347
478
402
4,303
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KhepriGebAthenaHeimdallrHades

VS

Bans
MauiAchillesSusanoAresThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
4 / 0 / 1
4,792
685
3,743
3,880
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
 
Eset
6
0 / 0 / 4
4,068
581
2,258
3,223
835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
 
Medusa
6
1 / 1 / 1
4,020
574
3,355
4,869
1,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Ryuјin
Chang'e
7
1 / 0 / 3
4,252
607
2,026
2,101
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 0 / 0
4,430
633
3,936
4,761
2,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
7
7
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
Thanatos
 
Thanatos
4
0
1
4.5
W
Eset
 
Eset
0
0
4
2
W
Medusa
 
Medusa
1
1
1
1.5
L
Merlin
ELverax
Merlin
0
1
0
0
L
Hachiman
Muhit4PF
Hachiman
0
1
1
0.5
W
Chang'e
Ryuјin
Chang'e
1
0
3
2.5
L
Ne Zha
Sccoootttt
Ne Zha
0
1
0
0
W
1
0
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,799
Damage
15,318
21,826
Taken
18,834
7,256
Mitigated
6,767
8,776
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,306
315
0
2,084
4,870
872
0
184
4,686
19,631
0
W
Thanatos
 
Thanatos
3,743
1,153
0
4,903
3,880
1,485
0
801
3,079
0
25,115
W
Eset
 
Eset
2,258
685
599
1,593
3,223
835
0
657
2,566
9,981
0
W
Medusa
 
Medusa
3,355
1,945
0
1,285
4,869
1,532
33
1,233
3,636
0
23,564
L
Merlin
ELverax
Merlin
657
90
0
474
3,402
1,167
0
1,485
1,917
26,492
0
L
Hachiman
Muhit4PF
Hachiman
2,867
1,186
0
1,694
3,172
742
0
1,169
2,003
0
12,160
W
Chang'e
Ryuјin
Chang'e
2,026
277
438
1,541
2,101
640
0
367
1,734
21,845
0
L
Ne Zha
Sccoootttt
Ne Zha
2,567
1,204
0
3,459
6,079
2,580
0
0
5,522
0
22,035
W
3,936
1,418
0
2,212
4,761
2,275
0
307
4,454
0
25,437
L
402
157
0
1,065
4,303
1,895
0
1,446
2,857
3,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,815
Gold Earned
21,562
164
Minions Killed
200
0
Camps Cleared
0
622,095
Distance Traveled
683,992
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,906
558
40
6
0
141,262
1
W
Thanatos
4,792
685
55
8
0
155,950
1
W
Eset
4,068
581
16
2
0
134,907
2
W
Medusa
4,020
574
45
6
0
129,402
1
L
Merlin
4,223
603
55
8
0
131,982
1
L
Hachiman
3,376
482
14
2
0
97,360
2
W
Chang'e
4,252
607
42
6
0
137,215
0
L
Ne Zha
3,963
566
43
6
0
139,861
0
W
Odin
4,430
633
42
6
0
126,518
1
L
Ymir
3,347
478
12
2
0
111,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role