Player Matchup

Awilix
Awilix
 
Awilix
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MrOmake
Kukulkan
Level 62
God Stats
13W - 4L
1,660 SR
Queue Stats
295W - 272L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
ObleRS
Sylvanus
Level 123
God Stats
36W - 44L
1,552 SR
Queue Stats
252W - 232L
1,588 Elo+
Solo
Thanatos
Thanatos
Snyyyder
Thanatos
Level 87
God Stats
2W - 1L
1,799 SR
Queue Stats
144W - 103L
1,627 Elo+
Solo
Ullr
Ullr
ixSoulsxi
Ullr
Level 128
God Stats
24W - 20L
1,588 SR
Queue Stats
518W - 476L
1,585 Elo+
Party 2
Team Averages
Level 109
1,620 SR
1,569 Elo+

VS

Team Averages
Level 150
1,511 SR
1,570 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Failedit
King Arthur
Level 143
God Stats
72W - 64L
1,651 SR
Queue Stats
719W - 692L
1,620 Elo+
Solo
Ganesha
Ganesha
MaxPERK
Ganesha
Level 125
God Stats
1W - 1L
1,405 SR
Queue Stats
76W - 63L
1,605 Elo+
Party 1
Aphrodite
Aphrodite
Petercharles24
Aphrodite
Level 160
God Stats
0W - 1L
1,470 SR
Queue Stats
35W - 33L
1,523 Elo+
Party 3
Anhur
Anhur
TTVOperationEnd
Anhur
Level 160
God Stats
0W - 1L
1,527 SR
Queue Stats
216W - 205L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
4 / 1 / 6
9,529
529
12,840
13,248
5,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
MrOmake
Kukulkan
14
1 / 4 / 6
9,130
507
6,263
8,608
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ObleRS
Sylvanus
14
3 / 2 / 10
9,092
505
11,834
20,151
19,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Snyyyder
Thanatos
19
8 / 1 / 6
11,819
657
22,133
16,936
9,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ullr
17
4 / 2 / 7
10,697
594
11,396
11,189
4,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 3 / 2
9,359
520
7,891
18,443
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Failedit
King Arthur
14
2 / 5 / 0
9,138
508
12,256
20,180
20,306
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
MaxPERK
Ganesha
12
0 / 3 / 6
8,015
445
5,486
19,195
19,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Petercharles24
Aphrodite
15
2 / 5 / 4
9,145
508
9,875
16,281
8,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 0
9,694
539
6,977
12,323
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
20
Kills
10
10
Deaths
20
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
6
7
L
Bastet
 
Bastet
4
3
2
1.67
L
King Arthur
Failedit
King Arthur
2
5
0
0.4
L
Ganesha
MaxPERK
Ganesha
0
3
6
1
W
Kukulkan
MrOmake
Kukulkan
1
4
6
1
W
Sylvanus
ObleRS
Sylvanus
3
2
10
4
L
Aphrodite
Petercharles24
Aphrodite
2
5
4
0.8
W
Thanatos
Snyyyder
Thanatos
8
1
6
11
L
2
4
0
0.5
W
Ullr
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,466
Damage
42,485
70,132
Taken
86,422
43,669
Mitigated
58,738
36,300
Healing
28,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
12,840
6,579
0
3,861
13,248
5,429
0
4,567
8,681
0
68,316
L
Bastet
 
Bastet
7,891
2,418
0
7,275
18,443
6,453
0
2,620
15,823
0
68,522
L
King Arthur
Failedit
King Arthur
12,256
2,013
0
2,770
20,180
20,306
0
3,073
17,107
58
70,817
L
Ganesha
MaxPERK
Ganesha
5,486
834
0
2,715
19,195
19,320
0
5,027
14,168
23,347
0
W
Kukulkan
MrOmake
Kukulkan
6,263
1,316
0
789
8,608
3,792
87
2,566
6,042
66,454
0
W
Sylvanus
ObleRS
Sylvanus
11,834
3,055
2,576
7,290
20,151
19,747
92
6,150
14,001
34,267
14,251
L
Aphrodite
Petercharles24
Aphrodite
9,875
1,295
4,012
7,737
16,281
8,370
0
4,912
11,369
82,039
0
W
Thanatos
Snyyyder
Thanatos
22,133
6,821
0
20,750
16,936
9,821
346
990
15,946
0
115,514
L
6,977
2,124
0
3,720
12,323
4,289
1,518
1,066
11,257
0
71,961
W
Ullr
11,396
4,113
0
1,034
11,189
4,880
351
1,601
9,588
0
91,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,267
Gold Earned
45,351
568
Minions Killed
548
0
Camps Cleared
0
1,786,289
Distance Traveled
1,656,409
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,529
529
95
5
0
369,469
3
L
Bastet
9,359
520
116
6
0
311,707
1
L
King Arthur
9,138
508
120
7
0
351,478
5
L
Ganesha
8,015
445
8
0
0
366,808
5
W
Kukulkan
9,130
507
109
6
0
332,038
2
W
Sylvanus
9,092
505
75
4
0
335,636
4
L
Aphrodite
9,145
508
146
8
0
314,229
0
W
Thanatos
11,819
657
166
9
0
390,608
4
L
Anhur
9,694
539
158
9
0
312,187
6
W
Ullr
10,697
594
123
7
0
358,538
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role