Player Matchup

Fafnir
Fafnir
KentavrIg
Fafnir
Level 120
God Stats
2W - 2L
1,481 SR
Queue Stats
310W - 293L
1,423 Elo+
Solo
Arachne
Arachne
Merra87
Arachne
Level 29
God Stats
3W - 4L
1,741 SR
Queue Stats
77W - 83L
1,449 Elo+
Solo
Chernobog
Chernobog
OmelhorDimoco
Chernobog
Level 89
God Stats
1W - 2L
1,267 SR
Queue Stats
35W - 57L
1,324 Elo+
Solo
Nox
Nox
Schmiddi47
Nox
Level 127
God Stats
1W - 1L
1,283 SR
Queue Stats
27W - 43L
1,331 Elo+
Solo
Bacchus
Bacchus
TheSatanicGecko
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 76
1,454 SR
1,405 Elo+

VS

Team Averages
Level 76
1,567 SR
1,440 Elo+
Cthulhu
Cthulhu
D0gget97
Cthulhu
Level 43
God Stats
1W - 1L
1,712 SR
Queue Stats
66W - 72L
1,399 Elo+
Party 1
Tiamat
Tiamat
NickN__
Tiamat
Level 86
God Stats
3W - 4L
1,425 SR
Queue Stats
304W - 283L
1,425 Elo+
Party 1
Chaac
Chaac
upravdoms
Chaac
Level 101
God Stats
6W - 3L
1,727 SR
Queue Stats
505W - 491L
1,414 Elo+
Party 1
Chronos
Chronos
wOop3r4FuN
Chronos
Level 83
God Stats
6W - 5L
1,494 SR
Queue Stats
556W - 570L
1,483 Elo+
Solo
Arachne
Arachne
пухля7
Arachne
Level 65
God Stats
3W - 7L
1,479 SR
Queue Stats
215W - 232L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KentavrIg
Fafnir
20
4 / 5 / 16
14,457
761
21,032
39,203
63,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
Merra87
Arachne
20
14 / 7 / 10
16,358
861
29,044
28,614
21,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
OmelhorDimoco
Chernobog
20
3 / 6 / 10
12,582
662
31,626
23,410
14,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 6 / 9
12,035
633
16,086
19,449
11,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 5 / 21
14,263
751
15,258
23,896
43,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D0gget97
Cthulhu
19
4 / 5 / 18
12,453
655
14,936
25,179
37,341
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
NickN__
Tiamat
19
3 / 6 / 11
11,972
630
22,668
18,025
18,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
upravdoms
Chaac
20
11 / 5 / 12
14,554
766
31,914
36,911
45,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
wOop3r4FuN
Chronos
20
7 / 3 / 14
13,120
691
20,333
18,038
11,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
пухля7
Arachne
19
4 / 10 / 14
12,983
683
19,627
32,703
28,373
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
98
28
Kills
29
29
Deaths
29
66
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
D0gget97
Cthulhu
4
5
18
2.6
W
Fafnir
KentavrIg
Fafnir
4
5
16
2.4
W
Arachne
Merra87
Arachne
14
7
10
2.71
L
Tiamat
NickN__
Tiamat
3
6
11
1.42
W
Chernobog
OmelhorDimoco
Chernobog
3
6
10
1.33
W
5
6
9
1.58
W
2
5
21
2.5
L
Chaac
upravdoms
Chaac
11
5
12
3.4
L
Chronos
wOop3r4FuN
Chronos
7
3
14
4.67
L
Arachne
пухля7
Arachne
4
10
14
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,046
Damage
109,478
134,572
Taken
130,856
153,937
Mitigated
141,072
49,443
Healing
46,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
D0gget97
Cthulhu
14,936
1,236
2,383
4,794
25,179
37,341
34
10,858
14,321
31,974
0
W
Fafnir
KentavrIg
Fafnir
21,032
8,120
1,900
14,545
39,203
63,434
1,892
18,058
21,145
51,455
0
W
Arachne
Merra87
Arachne
29,044
23,961
5,854
10,337
28,614
21,205
3,891
12,934
15,680
0
44,628
L
Tiamat
NickN__
Tiamat
22,668
870
2,475
2,989
18,025
18,481
37
7,304
10,721
42,930
0
W
Chernobog
OmelhorDimoco
Chernobog
31,626
16,012
1,361
5,567
23,410
14,212
1,667
9,143
14,267
0
67,170
W
16,086
1,084
1,944
3,560
19,449
11,411
952
7,407
12,042
33,975
0
W
15,258
1,830
1,168
3,207
23,896
43,675
1,345
10,423
13,473
40,254
0
L
Chaac
upravdoms
Chaac
31,914
3,721
4,143
14,988
36,911
45,109
442
13,644
23,267
0
61,003
L
Chronos
wOop3r4FuN
Chronos
20,333
8,876
1,211
4,346
18,038
11,768
3,535
6,836
11,202
47,485
0
L
Arachne
пухля7
Arachne
19,627
13,449
4,063
5,410
32,703
28,373
336
13,734
18,969
436
28,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,695
Gold Earned
65,082
248
Minions Killed
229
0
Camps Cleared
0
1,638,384
Distance Traveled
1,661,137
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,453
655
26
1
0
313,890
5
W
Fafnir
14,457
761
40
2
0
339,039
3
W
Arachne
16,358
861
31
2
0
329,710
0
L
Tiamat
11,972
630
47
2
0
355,221
3
W
Chernobog
12,582
662
78
4
0
305,976
0
W
Nox
12,035
633
53
3
0
332,740
1
W
Bacchus
14,263
751
46
2
0
330,919
0
L
Chaac
14,554
766
77
4
0
333,683
1
L
Chronos
13,120
691
59
3
0
346,809
5
L
Arachne
12,983
683
20
1
0
311,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role