Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Elsaltador
Arachne
Level 43
God Stats
5W - 5L
1,190 SR
Queue Stats
8W - 13L
1,413 Elo+
Solo
Skadi
Skadi
EmpatheticNox
Skadi
Level 78
God Stats
0W - 3L
1,732 SR
Queue Stats
68W - 56L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
Theluxuriouslux
Cthulhu
Level 7
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 5L
1,276 Elo+
Party 2
Set
Set
WolfSol1004
Set
Level 28
God Stats
0W - 1L
1,292 SR
Queue Stats
21W - 17L
1,597 Elo+
Party 2
Team Averages
Level 40
1,389 SR
1,464 Elo+

VS

Team Averages
Level 67
1,499 SR
1,521 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DeathReaper28Z
Maui
Level 128
God Stats
18W - 13L
1,468 SR
Queue Stats
328W - 344L
1,548 Elo+
Party 1
Susano
Susano
ShinyRayquazaa
Susano
Level 26
God Stats
37W - 21L
1,527 SR
Queue Stats
59W - 28L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 2 / 0
4,827
483
2,153
4,557
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Elsaltador
Arachne
8
1 / 4 / 0
4,826
483
1,322
8,502
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 1
4,998
500
3,383
5,117
1,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 3 / 2
4,682
468
2,194
8,446
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 5 / 0
5,128
513
3,229
8,656
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 1 / 2
6,930
693
11,290
7,243
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
 
Nu Wa
11
2 / 0 / 1
6,498
650
1,843
2,997
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
 
Ishtar
8
1 / 2 / 0
4,990
499
5,705
5,844
1,910
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 2
5,386
539
1,040
3,827
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 0 / 3
6,949
695
3,773
6,999
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
15
15
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Sol
 
Sol
8
1
2
9
W
Nu Wa
 
Nu Wa
2
0
1
2.5
W
Ishtar
 
Ishtar
1
2
0
0.5
W
0
0
2
1
L
Arachne
Elsaltador
Arachne
1
4
0
0.25
L
1
1
1
1.5
W
4
0
3
5.5
L
0
3
2
0.33
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,281
Damage
23,651
35,278
Taken
26,910
17,308
Mitigated
10,307
6,937
Healing
13,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,153
715
0
810
4,557
1,798
60
1,622
2,935
27,118
0
W
Sol
 
Sol
11,290
5,028
0
5,410
7,243
2,880
1,152
970
6,233
42,097
5,963
W
Nu Wa
 
Nu Wa
1,843
393
0
660
2,997
948
390
812
2,059
43,071
0
W
Ishtar
 
Ishtar
5,705
3,082
0
1,220
5,844
1,910
360
918
4,926
0
30,170
W
1,040
257
0
2,146
3,827
2,002
0
757
3,070
16,018
3,320
L
Arachne
Elsaltador
Arachne
1,322
812
0
2,857
8,502
3,664
0
2,967
5,535
0
24,284
L
3,383
980
0
961
5,117
1,301
0
423
4,694
0
32,865
W
3,773
1,238
0
3,744
6,999
2,567
0
620
6,275
0
47,863
L
2,194
513
0
922
8,446
4,641
0
3,138
5,308
5,611
0
L
3,229
1,511
0
1,387
8,656
5,904
0
4,335
4,321
0
26,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
30,753
230
Minions Killed
341
0
Camps Cleared
0
887,087
Distance Traveled
984,557
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,827
483
66
7
0
159,536
3
W
Sol
6,930
693
73
7
0
177,815
3
W
Nu Wa
6,498
650
100
10
0
201,632
6
W
Ishtar
4,990
499
52
5
0
153,362
2
W
Maui
5,386
539
20
2
0
211,440
5
L
Arachne
4,826
483
43
4
0
192,275
3
L
Skadi
4,998
500
59
6
0
166,819
1
W
Susano
6,949
695
96
10
0
240,308
0
L
Cthulhu
4,682
468
17
2
0
196,352
1
L
Set
5,128
513
45
5
0
172,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role