Player Matchup

Janus
Janus
ChilledBaby
Janus
Level 68
God Stats
6W - 10L
1,339 SR
Queue Stats
96W - 99L
1,287 Elo+
Solo
Cernunnos
Cernunnos
FarohGangYT
Cernunnos
Level 78
God Stats
1W - 2L
1,301 SR
Queue Stats
67W - 79L
1,422 Elo+
Solo
Artio
Artio
apollomeanschkn
Artio
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,424 Elo+
Solo
Guan Yu
Guan Yu
ianelson
Guan Yu
Level 52
God Stats
7W - 1L
1,794 SR
Queue Stats
111W - 74L
1,521 Elo+
Solo
Arachne
Arachne
oNyxous
Arachne
Level 123
God Stats
4W - 4L
1,482 SR
Queue Stats
174W - 172L
1,491 Elo+
Solo
Team Averages
Level 76
1,483 SR
1,429 Elo+

VS

Team Averages
Level 45
1,452 SR
1,224 Elo+
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Alister6661021
Anubis
Level 34
God Stats
0W - 2L
1,303 SR
Queue Stats
1W - 15L
1,051 Elo+
Party 1
Serqet
Serqet
Fencepanel
Serqet
Level 19
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 14L
1,063 Elo+
Party 1
Cthulhu
Cthulhu
Gonzik
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 138L
1,316 Elo+
Party 2
Neith
Neith
Hricek
Neith
Level 5
God Stats
3W - 3L
1,699 SR
Queue Stats
25W - 27L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,469
529
8,605
9,155
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
FarohGangYT
Cernunnos
15
6 / 2 / 2
9,172
573
7,575
11,707
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 5
7,793
487
3,561
14,969
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
ianelson
Guan Yu
14
0 / 0 / 6
8,563
535
8,270
11,411
12,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
oNyxous
Arachne
13
8 / 4 / 4
9,018
564
10,292
16,913
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 1 / 1
8,411
526
7,952
12,957
14,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 9 / 1
6,413
401
5,959
14,688
6,741
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
Fencepanel
Serqet
11
0 / 3 / 1
6,615
413
1,670
10,643
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Gonzik
Cthulhu
12
0 / 3 / 0
7,137
446
8,506
14,829
7,434
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Hricek
Neith
12
1 / 3 / 5
7,574
473
8,880
9,569
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
19
Kills
8
9
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
1
1
7.5
L
0
9
1
0.06
W
5
1
6
8
W
Cernunnos
FarohGangYT
Cernunnos
6
2
2
3.5
L
Serqet
Fencepanel
Serqet
0
3
1
0.17
L
Cthulhu
Gonzik
Cthulhu
0
3
0
0
L
Neith
Hricek
Neith
1
3
5
1.17
W
0
2
5
1.25
W
Guan Yu
ianelson
Guan Yu
0
0
6
3
W
Arachne
oNyxous
Arachne
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,303
Damage
32,967
64,155
Taken
62,686
38,829
Mitigated
37,616
28,040
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,952
3,201
0
2,053
12,957
14,472
0
2,361
10,439
0
28,117
L
5,959
593
0
4,355
14,688
6,741
768
5,868
8,343
45,857
0
W
8,605
1,184
0
2,865
9,155
3,170
457
2,050
7,105
60,055
0
W
Cernunnos
FarohGangYT
Cernunnos
7,575
3,748
0
5,257
11,707
4,512
396
2,200
9,507
0
69,502
L
Serqet
Fencepanel
Serqet
1,670
398
0
2,425
10,643
4,241
342
1,892
8,546
0
33,377
L
Cthulhu
Gonzik
Cthulhu
8,506
574
172
4,952
14,829
7,434
240
0
14,121
53,532
0
L
Neith
Hricek
Neith
8,880
3,474
0
2,735
9,569
4,728
245
1,741
7,674
0
57,063
W
3,561
249
288
5,354
14,969
12,460
0
3,328
11,239
22,335
0
W
Guan Yu
ianelson
Guan Yu
8,270
718
1,558
7,779
11,411
12,231
502
7,166
4,245
0
56,532
W
Arachne
oNyxous
Arachne
10,292
7,544
0
4,939
16,913
6,456
28
2,544
14,207
0
62,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,015
Gold Earned
36,150
430
Minions Killed
370
0
Camps Cleared
0
1,532,893
Distance Traveled
1,459,562
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,411
526
34
2
0
331,178
4
L
Anubis
6,413
401
61
4
0
223,798
1
W
Janus
8,469
529
97
6
0
293,691
5
W
Cernunnos
9,172
573
121
8
0
276,001
4
L
Serqet
6,615
413
78
5
0
336,457
1
L
Cthulhu
7,137
446
101
6
0
276,246
2
L
Neith
7,574
473
96
6
0
291,883
6
W
Artio
7,793
487
33
2
0
317,850
1
W
Guan Yu
8,563
535
86
5
0
314,214
3
W
Arachne
9,018
564
93
6
0
331,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role