Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BrrDeBrrr
Scylla
Level 127
God Stats
0W - 2L
1,649 SR
Queue Stats
130W - 119L
1,641 Elo+
Solo
Bacchus
Bacchus
NiftyJack
Bacchus
Level 127
God Stats
14W - 15L
1,494 SR
Queue Stats
109W - 126L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
iwanaga
Sun Wukong
Level 160
God Stats
4W - 6L
1,574 SR
Queue Stats
655W - 468L
1,601 Elo+
Solo
Tsukuyomi
Tsukuyomi
twistedtox
Tsukuyomi
Level 129
God Stats
8W - 2L
1,875 SR
Queue Stats
114W - 117L
1,472 Elo+
Solo
Team Averages
Level 134
1,618 SR
1,528 Elo+

VS

Team Averages
Level 108
1,647 SR
1,504 Elo+
Chaac
Chaac
EricksInMaHouse
Chaac
Level 117
God Stats
10W - 3L
1,851 SR
Queue Stats
167W - 174L
1,531 Elo+
Party 2
Neith
Neith
NATEK3
Neith
Level 113
God Stats
2W - 0L
1,743 SR
Queue Stats
334W - 325L
1,432 Elo+
Solo
Nu Wa
Nu Wa
NumberedHades44
Nu Wa
Level 133
God Stats
23W - 17L
1,611 SR
Queue Stats
61W - 56L
1,545 Elo+
Solo
Thanatos
Thanatos
RonHITdaQUAN
Thanatos
Level 115
God Stats
6W - 4L
1,531 SR
Queue Stats
171W - 193L
1,517 Elo+
Party 2
Sobek
Sobek
Step Dads Kush
Sobek
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 4 / 0
7,701
481
8,804
13,381
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
BrrDeBrrr
Scylla
13
1 / 3 / 2
8,113
507
7,669
10,318
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
NiftyJack
Bacchus
11
0 / 5 / 5
6,598
412
7,082
14,757
9,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
iwanaga
Sun Wukong
13
2 / 6 / 3
8,203
513
10,266
16,175
12,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
twistedtox
Tsukuyomi
13
3 / 6 / 2
8,597
537
6,337
15,513
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
8,960
560
10,127
12,830
8,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
NATEK3
Neith
14
2 / 1 / 2
8,313
520
7,789
11,668
4,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 6
9,115
570
12,135
10,216
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
RonHITdaQUAN
Thanatos
16
11 / 2 / 4
10,442
653
14,561
15,744
9,443
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 13
8,783
549
4,749
16,714
12,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
24
24
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
L
Scylla
BrrDeBrrr
Scylla
1
3
2
0.67
W
4
2
7
3.75
W
Neith
NATEK3
Neith
2
1
2
3
L
Bacchus
NiftyJack
Bacchus
0
5
5
0.5
W
5
2
6
4
W
Thanatos
RonHITdaQUAN
Thanatos
11
2
4
6.5
W
2
0
13
8.5
L
Sun Wukong
iwanaga
Sun Wukong
2
6
3
0.58
L
Tsukuyomi
twistedtox
Tsukuyomi
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,158
Damage
49,361
70,144
Taken
67,172
36,428
Mitigated
39,807
17,414
Healing
37,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,804
5,537
0
4,437
13,381
4,955
240
1,915
11,426
0
71,604
L
Scylla
BrrDeBrrr
Scylla
7,669
1,000
0
1,900
10,318
3,833
0
5,287
4,685
64,549
0
W
10,127
2,707
0
3,731
12,830
8,779
675
1,588
11,027
0
67,934
W
Neith
NATEK3
Neith
7,789
3,486
0
4,840
11,668
4,844
671
2,102
9,566
0
64,392
L
Bacchus
NiftyJack
Bacchus
7,082
756
0
1,530
14,757
9,348
90
3,568
11,080
34,800
1,532
W
12,135
2,004
107
1,701
10,216
4,292
885
4,682
5,436
65,817
0
W
Thanatos
RonHITdaQUAN
Thanatos
14,561
5,739
0
17,263
15,744
9,443
666
3,268
11,802
0
63,212
W
4,749
536
0
9,760
16,714
12,449
0
3,683
12,230
30,348
0
L
Sun Wukong
iwanaga
Sun Wukong
10,266
2,377
0
5,024
16,175
12,060
582
3,396
12,645
0
51,490
L
Tsukuyomi
twistedtox
Tsukuyomi
6,337
1,578
0
4,523
15,513
6,232
0
1,941
13,424
0
48,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,212
Gold Earned
45,613
440
Minions Killed
474
0
Camps Cleared
0
1,484,458
Distance Traveled
1,602,285
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,701
481
100
6
0
271,083
5
L
Scylla
8,113
507
119
7
0
285,362
4
W
Chaac
8,960
560
108
7
0
349,482
0
W
Neith
8,313
520
103
6
0
273,624
0
L
Bacchus
6,598
412
56
4
0
307,804
2
W
Nu Wa
9,115
570
110
7
0
294,601
4
W
Thanatos
10,442
653
114
7
0
340,946
1
W
Sobek
8,783
549
39
2
0
343,632
8
L
Sun Wukong
8,203
513
84
5
0
320,410
2
L
Tsukuyomi
8,597
537
81
5
0
299,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role