Player Matchup

Cerberus
Cerberus
Sajomi
Cerberus
Level 113
God Stats
0W - 3L
1,646 SR
Queue Stats
1W - 5L
1,446 Elo+
Solo
Hades
Hades
Shnittzhell
Hades
Level 109
God Stats
2W - 3L
1,466 SR
Queue Stats
130W - 182L
1,386 Elo+
Solo
Kali
Kali
user2colby
Kali
Level 148
God Stats
42W - 59L
1,202 SR
Queue Stats
564W - 668L
1,363 Elo+
Solo
Team Averages
Level 123
1,438 SR
1,398 Elo+

VS

Team Averages
Level 84
1,736 SR
1,463 Elo+
Guan Yu
Guan Yu
Ajax_137
Guan Yu
Level 119
God Stats
8W - 4L
1,950 SR
Queue Stats
79W - 70L
1,659 Elo+
Solo
Hades
Hades
crunchWrapTheDog
Hades
Level 54
God Stats
8W - 6L
1,712 SR
Queue Stats
48W - 80L
1,329 Elo+
Solo
Ne Zha
Ne Zha
mastersatan666
Ne Zha
Level 80
God Stats
23W - 18L
1,547 SR
Queue Stats
269W - 316L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Sajomi
Cerberus
18
1 / 1 / 4
11,096
616
11,791
24,887
26,443
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 6 / 3
10,423
579
12,116
28,376
14,148
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 5 / 1
12,800
711
12,910
26,176
13,666
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ajax_137
Guan Yu
19
5 / 0 / 7
13,298
739
23,791
24,869
32,569
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 5 / 8
12,073
671
18,683
17,204
12,313
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
5 / 1 / 6
12,786
710
19,686
17,049
12,041
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
12
12
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ajax_137
Guan Yu
5
0
7
8.5
L
Cerberus
Sajomi
Cerberus
1
1
4
3
L
1
6
3
0.42
W
2
5
8
1.2
W
5
1
6
8
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,817
Damage
62,160
79,439
Taken
59,122
54,257
Mitigated
56,923
18,391
Healing
21,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ajax_137
Guan Yu
23,791
4,359
4,413
9,244
24,869
32,569
1,367
10,191
14,678
0
76,430
L
Cerberus
Sajomi
Cerberus
11,791
633
353
6,965
24,887
26,443
0
7,063
17,824
48,674
0
L
12,116
1,201
347
7,459
28,376
14,148
0
6,362
22,014
39,394
0
W
18,683
724
1,561
4,437
17,204
12,313
1,028
5,497
11,707
55,794
0
W
19,686
4,960
0
2,174
17,049
12,041
625
8,379
8,670
0
65,699
L
12,910
5,701
0
3,267
26,176
13,666
0
5,383
20,793
29
52,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,319
Gold Earned
38,157
212
Minions Killed
222
0
Camps Cleared
0
850,314
Distance Traveled
1,009,828
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,298
739
79
4
0
350,958
4
L
Cerberus
11,096
616
101
6
0
277,451
0
L
Hades
10,423
579
41
2
0
268,555
5
W
Hades
12,073
671
79
4
0
304,600
6
W
Ne Zha
12,786
710
64
4
0
354,270
2
L
Kali
12,800
711
70
4
0
304,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role