Player Matchup

Bellona
Bellona
 
Bellona
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
MayGrimes
Merlin
Level 148
God Stats
1W - 1L
1,309 SR
Queue Stats
28W - 37L
1,428 Elo+
Solo
Freya
Freya
Nawakahi
Freya
Level 144
God Stats
4W - 5L
1,338 SR
Queue Stats
175W - 203L
1,519 Elo+
Solo
Medusa
Medusa
rhythmy
Medusa
Level 149
God Stats
12W - 9L
1,515 SR
Queue Stats
708W - 514L
1,529 Elo+
Party 2
Bacchus
Bacchus
tomyamamoto
Bacchus
Level 156
God Stats
12W - 6L
1,657 SR
Queue Stats
767W - 547L
1,492 Elo+
Party 2
Team Averages
Level 150
1,464 SR
1,494 Elo+

VS

Team Averages
Level 122
1,509 SR
1,467 Elo+
Fenrir
Fenrir
Krimson Phoenyx
Fenrir
Level 126
God Stats
0W - 1L
1,328 SR
Queue Stats
94W - 100L
1,500 Elo+
Party 1
Artio
Artio
LilStabiHana
Artio
Level 109
God Stats
4W - 2L
1,601 SR
Queue Stats
142W - 146L
1,508 Elo+
Party 1
Baba Yaga
Baba Yaga
StrawHatJoker
Baba Yaga
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,413 Elo+
Solo
Hou Yi
Hou Yi
WarDevilNiku
Hou Yi
Level 148
God Stats
8W - 6L
1,652 SR
Queue Stats
644W - 670L
1,477 Elo+
Solo
Ah Puch
Ah Puch
WingGoddess14
Ah Puch
Level 126
God Stats
2W - 3L
1,465 SR
Queue Stats
209W - 236L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
5 / 2 / 17
10,457
804
11,064
12,259
15,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
MayGrimes
Merlin
18
2 / 2 / 15
10,311
793
15,458
9,923
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Freya
Nawakahi
Freya
17
5 / 4 / 13
10,185
783
17,977
13,021
7,829
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
rhythmy
Medusa
18
5 / 2 / 12
10,554
812
19,744
10,577
6,342
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
tomyamamoto
Bacchus
17
6 / 2 / 11
10,784
830
10,922
13,510
20,720
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 6
10,428
802
10,036
18,035
13,979
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 2 / 9
9,436
726
5,792
24,977
22,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baba Yaga
StrawHatJoker
Baba Yaga
15
4 / 7 / 6
9,064
697
10,728
15,732
7,986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
15
1 / 4 / 8
8,163
628
9,655
12,310
6,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
16
0 / 2 / 7
8,435
649
10,771
14,655
7,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
47
23
Kills
11
12
Deaths
23
68
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
2
17
6.75
L
5
8
6
1
L
1
2
9
2.75
W
Merlin
MayGrimes
Merlin
2
2
15
4.75
W
Freya
Nawakahi
Freya
5
4
13
2.88
L
Baba Yaga
StrawHatJoker
Baba Yaga
4
7
6
1
L
Hou Yi
1
4
8
1.25
L
Ah Puch
0
2
7
1.75
W
Medusa
rhythmy
Medusa
5
2
12
5.5
W
Bacchus
tomyamamoto
Bacchus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,165
Damage
46,982
59,290
Taken
85,709
56,129
Mitigated
58,913
16,788
Healing
37,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,064
1,338
932
663
12,259
15,627
762
6,806
5,453
0
17,389
L
10,036
1,340
1,884
2,890
18,035
13,979
0
8,954
9,081
0
18,860
L
5,792
497
3,989
12,162
24,977
22,847
112
12,763
12,214
10,552
0
W
Merlin
MayGrimes
Merlin
15,458
897
941
1,503
9,923
5,611
994
4,599
5,324
39,430
0
W
Freya
Nawakahi
Freya
17,977
5,226
1,095
3,207
13,021
7,829
762
6,096
6,925
31,243
0
L
Baba Yaga
StrawHatJoker
Baba Yaga
10,728
649
1,544
2,496
15,732
7,986
0
7,553
8,179
18,639
0
L
Hou Yi
9,655
3,020
1,578
1,055
12,310
6,546
422
6,573
5,737
0
21,943
L
Ah Puch
10,771
262
2,351
7,397
14,655
7,555
114
8,514
6,141
29,466
0
W
Medusa
rhythmy
Medusa
19,744
6,701
1,717
689
10,577
6,342
1,456
5,192
5,385
0
33,724
W
Bacchus
tomyamamoto
Bacchus
10,922
575
2,267
3,774
13,510
20,720
312
4,598
8,912
16,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,291
Gold Earned
45,526
184
Minions Killed
116
0
Camps Cleared
0
1,235,616
Distance Traveled
1,210,075
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,457
804
18
1
0
265,169
0
L
Fenrir
10,428
802
19
1
0
233,890
0
L
Artio
9,436
726
9
1
0
276,988
0
W
Merlin
10,311
793
65
5
0
234,232
0
W
Freya
10,185
783
50
4
0
206,868
0
L
Baba Yaga
9,064
697
16
1
0
220,161
0
L
Hou Yi
8,163
628
22
2
0
229,490
0
L
Ah Puch
8,435
649
50
4
0
249,546
0
W
Medusa
10,554
812
38
3
0
263,681
0
W
Bacchus
10,784
830
13
1
0
265,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role