Player Matchup

Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BilligaBosse
Ah Muzen Cab
Level 28
God Stats
3W - 1L
1,817 SR
Queue Stats
122W - 36L
1,728 Elo+
Party 1
Geb
Geb
KaptenFeStiS
Geb
Level 132
God Stats
4W - 3L
1,660 SR
Queue Stats
18W - 16L
1,688 Elo+
Party 1
Hun Batz
Hun Batz
LillLillFrank
Hun Batz
Level 17
God Stats
3W - 1L
1,751 SR
Queue Stats
53W - 25L
1,621 Elo+
Party 1
Ne Zha
Ne Zha
TaPåMig
Ne Zha
Level 17
God Stats
7W - 2L
1,575 SR
Queue Stats
92W - 18L
1,836 Elo+
Party 1
Team Averages
Level 69
1,661 SR
1,675 Elo+

VS

Team Averages
Level 131
1,605 SR
1,624 Elo+
Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BipolarTwink
Izanami
Level 160
God Stats
4W - 3L
1,548 SR
Queue Stats
1,106W - 423L
1,716 Elo+
Party 2
Tiamat
Tiamat
Flamongogo
Tiamat
Level 158
God Stats
41W - 12L
1,650 SR
Queue Stats
564W - 170L
1,701 Elo+
Party 2
Yemoja
Yemoja
MrRuma
Yemoja
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
82W - 63L
1,538 Elo+
Solo
Odin
Odin
xKUZENBOCHAN69x
Odin
Level 106
God Stats
20W - 6L
1,828 SR
Queue Stats
423W - 286L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
0 / 1 / 1
10,016
668
14,355
12,802
6,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
BilligaBosse
Ah Muzen Cab
17
1 / 4 / 2
10,520
701
10,052
15,441
8,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
0 / 5 / 3
9,574
638
6,582
21,055
22,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
LillLillFrank
Hun Batz
14
0 / 7 / 1
8,901
593
7,030
17,561
8,548
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
TaPåMig
Ne Zha
16
2 / 3 / 1
9,862
657
10,218
17,501
8,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 0 / 8
11,377
758
13,806
12,307
5,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
BipolarTwink
Izanami
20
7 / 0 / 9
12,321
821
16,411
11,765
5,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Flamongogo
Tiamat
19
3 / 1 / 7
11,638
776
16,249
10,747
9,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
MrRuma
Yemoja
17
1 / 1 / 9
11,232
749
8,821
13,753
15,823
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
5 / 1 / 9
11,002
733
16,041
16,203
14,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
3
Kills
20
20
Deaths
3
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
W
Sol
 
Sol
4
0
8
8
L
Ah Muzen Cab
BilligaBosse
Ah Muzen Cab
1
4
2
0.5
W
Izanami
BipolarTwink
Izanami
7
0
9
11.5
W
Tiamat
Flamongogo
Tiamat
3
1
7
6.5
L
0
5
3
0.3
L
Hun Batz
LillLillFrank
Hun Batz
0
7
1
0.07
W
Yemoja
MrRuma
Yemoja
1
1
9
5.5
L
Ne Zha
TaPåMig
Ne Zha
2
3
1
0.83
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,237
Damage
71,328
84,360
Taken
64,775
54,347
Mitigated
50,632
11,217
Healing
25,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,355
555
0
487
12,802
6,522
0
6,696
5,985
50,527
0
W
Sol
 
Sol
13,806
6,773
0
6,389
12,307
5,233
6,456
4,987
7,320
49,349
0
L
Ah Muzen Cab
BilligaBosse
Ah Muzen Cab
10,052
3,395
0
2,755
15,441
8,540
1,092
6,207
8,786
0
55,460
W
Izanami
BipolarTwink
Izanami
16,411
10,912
0
6,001
11,765
5,719
3,092
3,744
8,021
0
81,415
W
Tiamat
Flamongogo
Tiamat
16,249
1,274
139
3,031
10,747
9,251
1,482
3,050
7,697
57,588
0
L
6,582
973
0
3,939
21,055
22,018
0
9,484
10,842
16,123
0
L
Hun Batz
LillLillFrank
Hun Batz
7,030
430
0
810
17,561
8,548
405
8,977
8,329
0
22,659
W
Yemoja
MrRuma
Yemoja
8,821
964
3,878
2,702
13,753
15,823
854
3,912
9,841
22,051
0
L
Ne Zha
TaPåMig
Ne Zha
10,218
1,738
0
3,226
17,501
8,719
0
7,093
10,104
0
38,542
W
16,041
3,593
0
3,856
16,203
14,606
104
5,244
10,959
0
27,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,873
Gold Earned
57,570
298
Minions Killed
365
0
Camps Cleared
0
1,648,217
Distance Traveled
1,566,876
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,016
668
101
7
0
360,934
1
W
Sol
11,377
758
81
5
0
318,340
3
L
Ah Muzen Cab
10,520
701
110
7
0
328,882
1
W
Izanami
12,321
821
124
8
0
295,776
5
W
Tiamat
11,638
776
96
6
0
304,788
2
L
Geb
9,574
638
9
1
0
318,595
0
L
Hun Batz
8,901
593
25
2
0
287,520
2
W
Yemoja
11,232
749
42
3
0
265,852
5
L
Ne Zha
9,862
657
53
4
0
352,286
1
W
Odin
11,002
733
22
1
0
382,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role