Player Matchup

Vamana
Vamana
Gyzan
Vamana
Level 75
God Stats
3W - 4L
1,553 SR
Queue Stats
22W - 19L
1,515 Elo+
Party 2
Bellona
Bellona
Solthar
Bellona
Level 28
God Stats
1W - 1L
1,773 SR
Queue Stats
3W - 2L
1,511 Elo+
Party 2
Merlin
Merlin
WhiskyLibrary
Merlin
Level 89
God Stats
11W - 6L
1,600 SR
Queue Stats
25W - 22L
1,590 Elo+
Party 2
Team Averages
Level 64
1,642 SR
1,539 Elo+

VS

Team Averages
Level 98
1,470 SR
1,553 Elo+
Neith
Neith
NameChanged3046
Neith
Level 128
God Stats
1W - 2L
1,566 SR
Queue Stats
60W - 61L
1,605 Elo+
Solo
King Arthur
King Arthur
SerButtPirate
King Arthur
Level 63
God Stats
3W - 4L
1,482 SR
Queue Stats
55W - 87L
1,482 Elo+
Party 1
Sol
Sol
team4sr
Sol
Level 103
God Stats
1W - 5L
1,361 SR
Queue Stats
176W - 213L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Gyzan
Vamana
13
2 / 3 / 1
8,914
743
7,860
17,486
17,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Solthar
Bellona
12
0 / 5 / 1
7,057
588
5,203
13,609
13,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 5 / 1
8,435
703
8,933
10,160
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,828
819
10,780
10,426
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
SerButtPirate
King Arthur
15
5 / 2 / 6
9,186
766
8,199
13,665
13,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sol
15
5 / 1 / 7
9,563
797
18,609
10,759
5,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
13
13
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
Gyzan
Vamana
2
3
1
0.83
W
3
1
10
8
W
King Arthur
SerButtPirate
King Arthur
5
2
6
4
L
Bellona
Solthar
Bellona
0
5
1
0.1
L
2
5
1
0.5
W
Sol
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,996
Damage
37,588
41,255
Taken
34,850
35,518
Mitigated
24,880
9,242
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Gyzan
Vamana
7,860
3,390
1,993
5,654
17,486
17,765
0
8,023
9,463
0
24,300
W
10,780
3,634
0
5,631
10,426
5,960
2,174
2,595
7,831
0
56,983
W
King Arthur
SerButtPirate
King Arthur
8,199
766
0
856
13,665
13,350
0
4,357
9,308
0
29,679
L
Bellona
Solthar
Bellona
5,203
831
0
1,116
13,609
13,295
0
6,067
7,542
0
9,100
L
8,933
755
0
479
10,160
4,458
0
2,670
7,490
40,388
0
W
Sol
18,609
7,609
0
5,077
10,759
5,570
1,235
2,029
8,730
37,990
3,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
28,577
108
Minions Killed
168
0
Camps Cleared
0
644,964
Distance Traveled
663,530
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,914
743
27
2
0
236,492
3
W
Neith
9,828
819
90
8
0
210,189
2
W
King Arthur
9,186
766
37
3
0
242,814
0
L
Bellona
7,057
588
9
1
0
215,022
0
L
Merlin
8,435
703
72
6
0
193,450
3
W
Sol
9,563
797
41
3
0
210,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role