Player Matchup

Discordia
Discordia
 
Discordia
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
MulanOnDVD
Atlas
Level 148
God Stats
3W - 10L
1,382 SR
Queue Stats
181W - 141L
1,663 Elo+
Party 1
Medusa
Medusa
XilehDrol
Medusa
Level 160
God Stats
3W - 0L
1,512 SR
Queue Stats
68W - 76L
1,579 Elo+
Solo
Team Averages
Level 141
1,465 SR
1,581 Elo+

VS

Team Averages
Level 116
1,445 SR
1,505 Elo+
King Arthur
King Arthur
 
King Arthur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KillerNoobs1908
Mulan
Level 146
God Stats
2W - 1L
1,335 SR
Queue Stats
37W - 28L
1,712 Elo+
Solo
Merlin
Merlin
Tempade
Merlin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 0 / 7
7,476
748
7,807
3,204
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
12
1 / 1 / 11
8,064
806
6,739
10,695
9,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
XilehDrol
Medusa
14
8 / 0 / 2
8,955
896
14,476
7,861
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 3 / 0
6,255
626
3,389
11,412
10,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 4 / 1
6,426
643
6,081
13,219
9,704
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Tempade
Merlin
11
0 / 5 / 0
6,185
619
5,446
8,581
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
1
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
7
6.5
L
King Arthur
 
King Arthur
1
3
0
0.33
L
0
4
1
0.13
W
Atlas
1
1
11
6.5
L
Merlin
Tempade
Merlin
0
5
0
0
W
Medusa
XilehDrol
Medusa
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,022
Damage
14,916
21,760
Taken
33,212
14,822
Mitigated
24,219
6,779
Healing
1,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,807
478
0
626
3,204
1,109
276
587
2,617
24,361
0
L
King Arthur
 
King Arthur
3,389
885
0
510
11,412
10,877
0
4,760
6,652
0
10,130
L
6,081
571
0
707
13,219
9,704
0
5,245
7,974
0
23,588
W
Atlas
6,739
2,204
1,014
2,106
10,695
9,970
65
3,387
7,308
16,765
0
L
Merlin
Tempade
Merlin
5,446
376
0
300
8,581
3,638
0
4,572
4,009
20,003
0
W
Medusa
XilehDrol
Medusa
14,476
8,316
0
3,033
7,861
3,743
577
1,485
6,376
0
53,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
18,866
137
Minions Killed
99
0
Camps Cleared
0
581,342
Distance Traveled
532,651
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,476
748
29
3
0
185,796
2
L
King Arthur
6,255
626
12
1
0
177,730
4
L
Mulan
6,426
643
35
4
0
186,004
6
W
Atlas
8,064
806
22
2
0
199,341
2
L
Merlin
6,185
619
52
5
0
168,917
0
W
Medusa
8,955
896
86
9
0
196,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role