Player Matchup

Hun Batz
Hun Batz
Croakyy
Hun Batz
Level 160
God Stats
0W - 1L
1,719 SR
Queue Stats
14W - 16L
1,466 Elo+
Solo
Rama
Rama
Jboog1227
Rama
Level 86
God Stats
2W - 6L
1,403 SR
Queue Stats
173W - 159L
1,561 Elo+
Party 1
Hercules
Hercules
SirClutch
Hercules
Level 105
God Stats
0W - 1L
1,410 SR
Queue Stats
37W - 28L
1,598 Elo+
Solo
Eset
Eset
cafepwrd
Eset
Level 128
God Stats
2W - 7L
1,421 SR
Queue Stats
208W - 196L
1,554 Elo+
Party 1
Hou Yi
Hou Yi
mendoza702
Hou Yi
Level 135
God Stats
2W - 4L
1,351 SR
Queue Stats
109W - 126L
1,393 Elo+
Solo
Team Averages
Level 123
1,461 SR
1,514 Elo+

VS

Team Averages
Level 129
1,574 SR
1,565 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bilin_754
Nu Wa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 31L
1,621 Elo+
Solo
Geb
Geb
JoseRafael-23
Geb
Level 135
God Stats
4W - 3L
1,721 SR
Queue Stats
383W - 399L
1,501 Elo+
Solo
Chronos
Chronos
Prαetoriαn
Chronos
Level 157
God Stats
17W - 12L
1,649 SR
Queue Stats
727W - 759L
1,539 Elo+
Solo
Mulan
Mulan
Summxner
Mulan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Croakyy
Hun Batz
13
2 / 10 / 2
8,212
632
5,347
16,583
6,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
16
1 / 5 / 6
9,079
698
18,226
13,275
6,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
SirClutch
Hercules
16
2 / 6 / 7
9,365
720
13,279
22,067
21,215
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
16
3 / 4 / 6
9,335
718
12,509
11,022
5,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
mendoza702
Hou Yi
16
3 / 6 / 3
9,116
701
11,188
14,843
7,307
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
18
5 / 3 / 22
10,804
831
13,536
9,766
5,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Bilin_754
Nu Wa
19
7 / 2 / 20
11,281
868
17,674
12,182
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 3 / 17
10,161
782
7,458
22,513
16,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
Prαetoriαn
Chronos
17
5 / 4 / 19
10,380
798
13,543
16,334
8,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mulan
Summxner
Mulan
18
10 / 2 / 17
11,226
864
19,784
14,586
16,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
126
11
Kills
31
31
Deaths
14
24
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
5
3
22
5.33
W
Nu Wa
Bilin_754
Nu Wa
7
2
20
8.5
L
Hun Batz
Croakyy
Hun Batz
2
10
2
0.3
L
Rama
1
5
6
0.8
W
4
3
17
4.17
W
Chronos
Prαetoriαn
Chronos
5
4
19
3.63
L
Hercules
SirClutch
Hercules
2
6
7
0.92
W
Mulan
Summxner
Mulan
10
2
17
9.25
L
Eset
3
4
6
1.5
L
Hou Yi
mendoza702
Hou Yi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,549
Damage
71,995
77,790
Taken
75,381
47,041
Mitigated
52,426
14,635
Healing
32,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
13,536
2,753
2,520
1,660
9,766
5,572
2,586
1,291
8,449
0
32,586
W
Nu Wa
Bilin_754
Nu Wa
17,674
3,455
3,062
4,582
12,182
5,502
883
1,961
10,181
31,764
0
L
Hun Batz
Croakyy
Hun Batz
5,347
355
570
396
16,583
6,906
0
8,661
7,922
0
8,010
L
Rama
18,226
8,475
155
1,937
13,275
6,474
0
6,761
6,514
0
44,268
W
7,458
677
2,323
8,531
22,513
16,882
0
4,027
18,386
20,134
0
W
Chronos
Prαetoriαn
Chronos
13,543
4,838
2,444
2,985
16,334
8,195
3,077
2,482
13,782
30,227
0
L
Hercules
SirClutch
Hercules
13,279
3,497
0
3,388
22,067
21,215
0
10,730
11,337
0
28,231
W
Mulan
Summxner
Mulan
19,784
2,452
1,677
2,911
14,586
16,275
1,254
2,442
12,074
0
27,714
L
Eset
12,509
1,108
2,936
2,464
11,022
5,139
0
5,040
5,982
26,994
0
L
Hou Yi
mendoza702
Hou Yi
11,188
3,800
1,439
1,350
14,843
7,307
0
7,483
7,360
0
30,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,107
Gold Earned
53,852
148
Minions Killed
137
0
Camps Cleared
0
1,047,925
Distance Traveled
1,261,217
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,804
831
39
3
0
266,720
3
W
Nu Wa
11,281
868
37
3
0
268,129
0
L
Hun Batz
8,212
632
4
0
0
184,945
1
L
Rama
9,079
698
55
4
0
187,679
0
W
Geb
10,161
782
11
1
0
238,896
1
W
Chronos
10,380
798
33
3
0
213,716
4
L
Hercules
9,365
720
34
3
0
240,325
1
W
Mulan
11,226
864
17
1
0
273,756
1
L
Eset
9,335
718
23
2
0
243,766
4
L
Hou Yi
9,116
701
32
2
0
191,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role