Player Matchup

Terra
Terra
Platinum III
Arthianne
Terra
Platinum III
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 18L
2,135 MMR
Party 1
Bakasura
Bakasura
Platinum III
CharlestonWhite
Bakasura
Platinum III
Level 114
God Stats
2W - 0L
1,825 SR
Queue Stats
49W - 11L
2,135 MMR
Party 1
Arachne
Arachne
Diamond III
Jytro
Arachne
Diamond III
Level 81
God Stats
65W - 35L
1,774 SR
Queue Stats
329W - 328L
2,152 MMR
Solo
Izanami
Izanami
Diamond II
saitro
Izanami
Diamond II
Level 160
God Stats
17W - 16L
1,919 SR
Queue Stats
268W - 245L
2,428 MMR
Solo
Merlin
Merlin
Diamond I
sammie money145
Merlin
Diamond I
Level 160
God Stats
4W - 8L
1,651 SR
Queue Stats
234W - 220L
2,420 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,734 SR
2,254 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,618 SR
2,254 MMR
Chiron
Chiron
Diamond IV
CC KRYT3RIA
Chiron
Diamond IV
Level 123
God Stats
4W - 4L
1,689 SR
Queue Stats
185W - 179L
2,149 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Hello Alza
Ne Zha
Diamond II
Level 133
God Stats
12W - 20L
1,541 SR
Queue Stats
446W - 441L
2,446 MMR
Solo
Chaac
Chaac
Diamond IV
LASTI5000
Chaac
Diamond IV
Level 160
God Stats
3W - 4L
1,621 SR
Queue Stats
170W - 153L
2,112 MMR
Solo
Geb
Geb
Diamond III
Papasito_Alexito
Geb
Diamond III
Level 152
God Stats
5W - 10L
1,590 SR
Queue Stats
347W - 350L
2,151 MMR
Solo
Janus
Janus
Diamond I
zabuzakk
Janus
Diamond I
Level 124
God Stats
151W - 170L
1,648 SR
Queue Stats
662W - 665L
2,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Arthianne
Terra
18
2 / 1 / 12
13,395
558
10,650
25,901
31,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
20
10 / 2 / 3
15,769
657
25,428
29,259
19,461
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
Jytro
Arachne
20
5 / 2 / 8
13,768
574
13,652
26,075
13,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
saitro
Izanami
20
2 / 2 / 4
14,481
603
15,448
23,471
12,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 0 / 7
14,784
616
23,141
14,807
7,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabSusanoHadesThor

VS

Bans
AtlasCabrakanGuan YuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
0 / 5 / 3
9,916
413
15,481
21,246
10,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Hello Alza
Ne Zha
15
1 / 6 / 3
9,921
413
10,462
21,819
10,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
LASTI5000
Chaac
17
1 / 6 / 0
11,045
460
16,811
31,145
30,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
2 / 3 / 3
10,929
455
10,835
22,495
31,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
zabuzakk
Janus
19
3 / 3 / 2
12,307
513
10,143
15,770
7,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
23
Kills
7
7
Deaths
23
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
Arthianne
Terra
2
1
12
8
L
Chiron
0
5
3
0.3
W
Bakasura
10
2
3
5.75
L
Ne Zha
Hello Alza
Ne Zha
1
6
3
0.42
W
Arachne
Jytro
Arachne
5
2
8
4.5
L
Chaac
LASTI5000
Chaac
1
6
0
0.17
L
2
3
3
1.17
W
Izanami
saitro
Izanami
2
2
4
2
W
4
0
7
7.5
L
Janus
zabuzakk
Janus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,319
Damage
63,732
119,513
Taken
112,475
85,260
Mitigated
89,846
61,488
Healing
26,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Arthianne
Terra
10,650
2,018
7,759
11,448
25,901
31,590
688
5,608
20,019
32,276
4,898
L
Chiron
15,481
6,034
424
6,392
21,246
10,250
1,032
5,583
15,232
0
92,052
W
Bakasura
25,428
13,705
0
16,813
29,259
19,461
2,660
5,243
24,016
0
111,390
L
Ne Zha
Hello Alza
Ne Zha
10,462
1,730
0
7,905
21,819
10,630
0
7,620
13,841
0
81,404
W
Arachne
Jytro
Arachne
13,652
9,530
0
9,414
26,075
13,592
1,965
4,827
21,248
0
137,099
L
Chaac
LASTI5000
Chaac
16,811
2,963
0
8,308
31,145
30,387
0
3,441
24,533
0
108,074
L
10,835
1,192
0
2,431
22,495
31,357
0
9,221
12,595
40,100
0
W
Izanami
saitro
Izanami
15,448
9,007
0
9,938
23,471
12,872
9,427
3,072
20,399
0
146,315
W
23,141
582
395
5,721
14,807
7,745
6,051
4,994
9,813
147,999
0
L
Janus
zabuzakk
Janus
10,143
258
0
1,248
15,770
7,222
0
7,347
7,761
115,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,197
Gold Earned
54,118
831
Minions Killed
735
0
Camps Cleared
0
2,472,759
Distance Traveled
2,301,932
34
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,395
558
44
2
0
493,387
6
L
Chiron
9,916
413
143
6
0
411,427
5
W
Bakasura
15,769
657
198
8
0
588,872
6
L
Ne Zha
9,921
413
126
5
0
495,419
10
W
Arachne
13,768
574
163
7
0
526,185
5
L
Chaac
11,045
460
190
8
0
419,707
2
L
Geb
10,929
455
47
2
0
492,196
5
W
Izanami
14,481
603
216
9
0
423,071
10
W
Merlin
14,784
616
210
9
0
441,244
7
L
Janus
12,307
513
229
10
0
483,183
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role