Player Matchup

Awilix
Awilix
 
Awilix
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CoolSummerStorm
Baron Samedi
Level 148
God Stats
11W - 9L
1,548 SR
Queue Stats
347W - 330L
1,645 Elo+
Solo
Artemis
Artemis
II Jabee II
Artemis
Level 100
God Stats
16W - 13L
1,606 SR
Queue Stats
130W - 131L
1,553 Elo+
Party 2
Ares
Ares
Lives Jester
Ares
Level 158
God Stats
7W - 7L
1,510 SR
Queue Stats
323W - 288L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
TheFlassh25
Cthulhu
Level 159
God Stats
1W - 1L
1,954 SR
Queue Stats
287W - 271L
1,613 Elo+
Solo
Team Averages
Level 126
1,624 SR
1,579 Elo+

VS

Team Averages
Level 127
1,625 SR
1,561 Elo+
Chronos
Chronos
 
Chronos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ChunkieBeans
Merlin
Level 158
God Stats
7W - 4L
1,552 SR
Queue Stats
120W - 117L
1,604 Elo+
Solo
Freya
Freya
Radoric1
Freya
Level 156
God Stats
5W - 3L
1,610 SR
Queue Stats
229W - 225L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
iKnoxz
Baron Samedi
Level 128
God Stats
9W - 3L
1,773 SR
Queue Stats
108W - 87L
1,571 Elo+
Party 1
Horus
Horus
vcalories-
Horus
Level 67
God Stats
1W - 0L
1,691 SR
Queue Stats
43W - 33L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 3 / 2
6,687
478
5,724
11,707
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
CoolSummerStorm
Baron Samedi
11
0 / 4 / 1
6,286
449
4,205
9,020
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
II Jabee II
Artemis
10
0 / 4 / 1
5,529
395
3,240
10,131
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 2
6,215
444
7,242
11,371
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
TheFlassh25
Cthulhu
13
2 / 2 / 2
7,496
535
8,164
10,318
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 0 / 3
7,311
522
5,347
11,283
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
14
2 / 1 / 4
8,281
592
8,339
6,523
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Radoric1
Freya
14
3 / 0 / 3
8,393
600
7,286
8,533
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
iKnoxz
Baron Samedi
13
2 / 4 / 1
7,784
556
6,333
11,304
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
12
7 / 1 / 4
8,241
589
8,243
14,973
14,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
16
16
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
3
2
1.33
W
Chronos
 
Chronos
2
0
3
3.5
W
Merlin
2
1
4
4
L
Baron Samedi
CoolSummerStorm
Baron Samedi
0
4
1
0.13
L
Artemis
II Jabee II
Artemis
0
4
1
0.13
L
1
3
2
0.67
W
Freya
Radoric1
Freya
3
0
3
4.5
L
Cthulhu
TheFlassh25
Cthulhu
2
2
2
1.5
W
Baron Samedi
iKnoxz
Baron Samedi
2
4
1
0.63
W
Horus
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,575
Damage
35,548
52,547
Taken
52,616
26,106
Mitigated
30,891
13,218
Healing
24,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,724
1,970
0
4,186
11,707
4,592
0
5,855
5,812
0
40,832
W
Chronos
 
Chronos
5,347
2,173
0
4,571
11,283
4,244
80
3,039
8,042
55,989
0
W
Merlin
8,339
828
0
2,091
6,523
2,989
423
2,566
3,957
77,419
0
L
Baron Samedi
CoolSummerStorm
Baron Samedi
4,205
545
345
2,644
9,020
3,614
41
4,385
4,617
47,220
0
L
Artemis
II Jabee II
Artemis
3,240
1,745
0
2,643
10,131
3,440
0
4,740
4,969
0
31,280
L
7,242
958
0
1,591
11,371
8,759
0
4,768
6,365
21,344
2,921
W
Freya
Radoric1
Freya
7,286
1,976
0
5,291
8,533
3,761
456
1,672
6,861
61,220
5,080
L
Cthulhu
TheFlassh25
Cthulhu
8,164
500
0
1,809
10,318
5,701
0
6,904
3,414
49,316
0
W
Baron Samedi
iKnoxz
Baron Samedi
6,333
1,143
49
4,766
11,304
5,230
114
5,763
5,046
49,498
0
W
Horus
8,243
3,614
1,191
6,169
14,973
14,667
111
5,165
9,808
0
20,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
40,010
331
Minions Killed
487
0
Camps Cleared
0
1,271,788
Distance Traveled
1,302,333
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,687
478
66
5
0
309,084
5
W
Chronos
7,311
522
99
7
0
309,231
3
W
Merlin
8,281
592
138
10
0
254,507
6
L
Baron Samedi
6,286
449
91
7
0
216,898
1
L
Artemis
5,529
395
48
3
0
222,288
3
L
Ares
6,215
444
27
2
0
256,792
4
W
Freya
8,393
600
132
9
0
244,441
7
L
Cthulhu
7,496
535
99
7
0
266,726
3
W
Baron Samedi
7,784
556
100
7
0
219,729
5
W
Horus
8,241
589
18
1
0
274,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role