Player Matchup

Bakasura
Bakasura
Crimed
Bakasura
Level 125
God Stats
0W - 3L
1,538 SR
Queue Stats
138W - 84L
1,700 Elo+
Party 1
Bellona
Bellona
Mofuzzer
Bellona
Level 140
God Stats
15W - 22L
1,478 SR
Queue Stats
119W - 141L
1,412 Elo+
Party 3
Baron Samedi
Baron Samedi
PhSidewayzMd
Baron Samedi
Level 157
God Stats
15W - 20L
1,450 SR
Queue Stats
374W - 474L
1,422 Elo+
Party 3
Janus
Janus
Ulmarieth
Janus
Level 28
God Stats
3W - 3L
1,762 SR
Queue Stats
28W - 16L
1,682 Elo+
Party 1
Neith
Neith
shortdogg707
Neith
Level 160
God Stats
31W - 34L
1,471 SR
Queue Stats
312W - 371L
1,419 Elo+
Party 3
Team Averages
Level 122
1,540 SR
1,527 Elo+

VS

Team Averages
Level 100
1,561 SR
1,549 Elo+
Anubis
Anubis
ConSkyMan
Anubis
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 101L
1,611 Elo+
Party 2
Chaac
Chaac
MoonfangHollows
Chaac
Level 28
God Stats
4W - 1L
1,346 SR
Queue Stats
130W - 101L
1,557 Elo+
Party 2
Horus
Horus
Pro1Pro30
Horus
Level 46
God Stats
3W - 1L
1,752 SR
Queue Stats
50W - 29L
1,600 Elo+
Solo
Freya
Freya
TheMrHeaven777
Freya
Level 126
God Stats
109W - 97L
1,502 SR
Queue Stats
829W - 840L
1,363 Elo+
Solo
Fafnir
Fafnir
cosmiclord1337
Fafnir
Level 141
God Stats
14W - 5L
1,705 SR
Queue Stats
188W - 140L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Crimed
Bakasura
11
0 / 1 / 0
5,846
531
2,808
8,957
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
Mofuzzer
Bellona
8
0 / 0 / 0
4,995
454
1,061
8,999
4,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
PhSidewayzMd
Baron Samedi
8
0 / 2 / 0
4,698
427
3,894
5,034
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
Ulmarieth
Janus
8
0 / 4 / 0
5,319
484
2,623
7,009
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
4,934
449
2,153
4,479
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ConSkyMan
Anubis
11
1 / 0 / 0
6,323
575
5,536
5,278
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 1
6,381
580
5,528
6,512
2,408
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Pro1Pro30
Horus
9
1 / 0 / 3
6,027
548
4,439
8,295
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 0 / 0
6,188
563
2,810
5,351
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 1
5,684
517
1,429
6,622
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
8
8
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
ConSkyMan
Anubis
1
0
0
1
L
Bakasura
Crimed
Bakasura
0
1
0
0
L
Bellona
Mofuzzer
Bellona
0
0
0
0
W
4
0
1
4.5
L
Baron Samedi
PhSidewayzMd
Baron Samedi
0
2
0
0
W
Horus
Pro1Pro30
Horus
1
0
3
2.5
W
2
0
0
2
L
Janus
Ulmarieth
Janus
0
4
0
0
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,539
Damage
19,742
34,478
Taken
32,058
13,590
Mitigated
17,238
14,257
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ConSkyMan
Anubis
5,536
811
0
2,612
5,278
3,267
0
790
4,069
46,794
0
L
Bakasura
Crimed
Bakasura
2,808
1,704
0
5,362
8,957
3,398
0
5,414
3,017
0
26,461
L
Bellona
Mofuzzer
Bellona
1,061
475
0
3,786
8,999
4,853
0
1,408
7,591
0
35,602
W
5,528
1,112
0
2,383
6,512
2,408
0
2,330
4,000
0
42,821
L
Baron Samedi
PhSidewayzMd
Baron Samedi
3,894
272
237
1,593
5,034
1,909
108
535
4,487
23,033
2,283
W
Horus
Pro1Pro30
Horus
4,439
1,507
886
3,471
8,295
5,094
0
1,551
6,448
0
19,521
W
2,810
1,217
0
2,902
5,351
2,178
0
1,037
4,314
47,896
0
L
Janus
Ulmarieth
Janus
2,623
658
0
741
7,009
2,185
106
446
6,561
29,944
0
W
1,429
434
0
1,233
6,622
4,291
0
105
6,499
38,686
0
L
2,153
983
0
2,538
4,479
1,245
0
1,432
3,047
0
27,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,792
Gold Earned
30,603
297
Minions Killed
373
0
Camps Cleared
0
997,526
Distance Traveled
1,057,527
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,323
575
95
9
0
202,066
3
L
Bakasura
5,846
531
80
7
0
224,605
1
L
Bellona
4,995
454
60
5
0
223,640
4
W
Chaac
6,381
580
80
7
0
242,802
4
L
Baron Samedi
4,698
427
40
4
0
193,799
6
W
Horus
6,027
548
31
3
0
207,980
3
W
Freya
6,188
563
87
8
0
183,985
2
L
Janus
5,319
484
59
5
0
169,045
1
W
Fafnir
5,684
517
80
7
0
220,694
0
L
Neith
4,934
449
58
5
0
186,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role