Player Matchup

Fenrir
Fenrir
Clarkie_jc69
Fenrir
Level 80
God Stats
0W - 3L
1,342 SR
Queue Stats
28W - 34L
1,210 Elo+
Party 2
Sol
Sol
FisherPriceCarti
Sol
Level 15
God Stats
5W - 5L
1,645 SR
Queue Stats
29W - 38L
1,353 Elo+
Party 2
Odin
Odin
OneTrueSenpai
Odin
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Izanami
Izanami
ShinobiBebop
Izanami
Level 44
God Stats
5W - 8L
1,393 SR
Queue Stats
31W - 68L
1,279 Elo+
Party 2
Ares
Ares
SteezeEnergy
Ares
Level 7
God Stats
0W - 3L
1,296 SR
Queue Stats
1W - 17L
1,027 Elo+
Party 2
Team Averages
Level 30
1,435 SR
1,274 Elo+

VS

Team Averages
Level 45
1,413 SR
1,314 Elo+
Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dertimek
Cthulhu
Level 64
God Stats
21W - 20L
1,457 SR
Queue Stats
116W - 106L
1,448 Elo+
Solo
Ra
Ra
WateryBoy
Ra
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,144 Elo+
Party 1
Neith
Neith
hoplite114
Neith
Level 12
God Stats
6W - 8L
1,109 SR
Queue Stats
9W - 18L
1,205 Elo+
Party 1
Camazotz
Camazotz
shaggy756
Camazotz
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 18L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 5 / 0
5,323
409
3,727
11,357
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 8 / 0
6,354
489
9,768
12,659
5,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 8 / 0
4,923
379
1,369
10,644
5,435
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Izanami
ShinobiBebop
Izanami
9
0 / 1 / 0
5,441
419
4,854
5,923
2,169
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 5 / 0
5,246
404
3,091
11,017
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 2 / 2
9,439
726
14,315
13,140
6,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Dertimek
Cthulhu
11
0 / 0 / 8
7,385
568
5,111
8,926
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
10 / 0 / 1
8,644
665
8,090
6,710
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
5 / 0 / 2
7,144
550
7,153
7,268
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Camazotz
shaggy756
Camazotz
10
1 / 0 / 4
6,372
490
2,762
8,111
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
27
27
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
2
6
L
Fenrir
0
5
0
0
W
Cthulhu
Dertimek
Cthulhu
0
0
8
4
L
2
8
0
0.25
L
0
8
0
0
L
Izanami
ShinobiBebop
Izanami
0
1
0
0
L
0
5
0
0
W
10
0
1
10.5
W
Neith
5
0
2
6
W
Camazotz
shaggy756
Camazotz
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,809
Damage
37,431
51,600
Taken
44,155
24,416
Mitigated
20,427
4,417
Healing
19,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,315
6,873
0
8,551
13,140
6,423
3,611
7,696
5,444
63,561
7,533
L
Fenrir
3,727
399
76
1,192
11,357
4,195
0
4,528
6,829
0
26,706
W
Cthulhu
Dertimek
Cthulhu
5,111
290
28
2,345
8,926
6,173
262
2,686
6,240
25,253
0
L
9,768
4,259
0
1,921
12,659
5,307
0
8,620
4,039
48,862
0
L
1,369
985
0
50
10,644
5,435
0
5,503
5,141
0
10,384
L
Izanami
ShinobiBebop
Izanami
4,854
3,524
0
434
5,923
2,169
0
3,509
2,414
0
38,700
L
3,091
272
0
744
11,017
7,310
0
3,861
7,156
14,746
0
W
8,090
1,514
95
1,531
6,710
2,462
990
724
5,986
53,948
0
W
Neith
7,153
4,272
0
4,567
7,268
2,798
1,105
1,345
5,923
0
43,983
W
Camazotz
shaggy756
Camazotz
2,762
1,115
0
2,574
8,111
2,571
1,064
408
7,703
0
28,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
38,984
229
Minions Killed
379
0
Camps Cleared
0
1,232,397
Distance Traveled
1,271,449
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,439
726
115
9
0
279,376
0
L
Fenrir
5,323
409
59
5
0
283,603
0
W
Cthulhu
7,385
568
48
4
0
246,167
0
L
Sol
6,354
489
72
6
0
235,628
0
L
Odin
4,923
379
14
1
0
206,221
1
L
Izanami
5,441
419
69
5
0
256,576
4
L
Ares
5,246
404
15
1
0
250,369
0
W
Ra
8,644
665
110
8
0
243,441
1
W
Neith
7,144
550
59
5
0
221,727
0
W
Camazotz
6,372
490
47
4
0
280,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role