Player Matchup

Scylla
Scylla
Acknowledgee
Scylla
Level 140
God Stats
4W - 4L
1,575 SR
Queue Stats
258W - 133L
1,762 Elo+
Party 2
Thor
Thor
Demonabear
Thor
Level 147
God Stats
10W - 13L
1,565 SR
Queue Stats
577W - 574L
1,707 Elo+
Solo
Ishtar
Ishtar
HexZeal
Ishtar
Level 160
God Stats
12W - 3L
1,885 SR
Queue Stats
211W - 74L
1,743 Elo+
Party 2
Arachne
Arachne
Kaiipo
Arachne
Level 143
God Stats
3W - 0L
1,743 SR
Queue Stats
543W - 287L
1,722 Elo+
Party 2
Fafnir
Fafnir
StealthSai
Fafnir
Level 159
God Stats
1W - 0L
1,454 SR
Queue Stats
387W - 254L
1,760 Elo+
Party 2
Team Averages
Level 150
1,644 SR
1,739 Elo+

VS

Team Averages
Level 119
1,606 SR
1,705 Elo+
Osiris
Osiris
BlueKohai
Osiris
Level 80
God Stats
24W - 10L
1,835 SR
Queue Stats
468W - 130L
1,856 Elo+
Party 1
Sobek
Sobek
Dark-HunterUK
Sobek
Level 126
God Stats
2W - 3L
1,557 SR
Queue Stats
341W - 326L
1,545 Elo+
Party 1
Agni
Agni
OuttRAGEEE
Agni
Level 103
God Stats
2W - 2L
1,652 SR
Queue Stats
226W - 124L
1,774 Elo+
Party 1
Jing Wei
Jing Wei
SteavyWeavy
Jing Wei
Level 128
God Stats
34W - 26L
1,659 SR
Queue Stats
1,755W - 879L
1,711 Elo+
Party 1
Horus
Horus
Stevenazo
Horus
Level 160
God Stats
1W - 5L
1,326 SR
Queue Stats
85W - 72L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
6 / 2 / 7
10,204
600
13,434
12,054
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
3 / 3 / 3
9,863
580
8,944
13,681
11,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
HexZeal
Ishtar
15
0 / 2 / 3
8,909
524
7,621
14,816
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Kaiipo
Arachne
17
10 / 1 / 4
10,408
612
7,790
15,271
7,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
StealthSai
Fafnir
14
0 / 1 / 13
9,646
567
10,072
15,969
18,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BlueKohai
Osiris
14
5 / 5 / 2
8,843
520
8,654
15,612
15,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 1
8,915
524
8,094
12,778
13,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 1
7,465
439
8,831
10,405
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
SteavyWeavy
Jing Wei
15
1 / 3 / 3
9,112
536
11,770
13,414
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Stevenazo
Horus
11
1 / 3 / 2
7,495
441
7,429
17,443
14,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
9
9
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
2
7
4.75
L
Osiris
BlueKohai
Osiris
5
5
2
1.2
L
2
2
1
1.25
W
3
3
3
1.5
W
Ishtar
HexZeal
Ishtar
0
2
3
0.75
W
Arachne
Kaiipo
Arachne
10
1
4
12
L
0
6
1
0.08
W
Fafnir
StealthSai
Fafnir
0
1
13
6.5
L
Jing Wei
SteavyWeavy
Jing Wei
1
3
3
0.83
L
Horus
Stevenazo
Horus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,861
Damage
44,778
71,791
Taken
69,652
48,760
Mitigated
53,433
28,943
Healing
21,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,434
1,374
0
2,914
12,054
5,127
0
5,668
6,386
96,388
0
L
Osiris
BlueKohai
Osiris
8,654
2,825
0
2,823
15,612
15,234
0
3,796
11,627
0
76,250
L
8,094
986
0
6,181
12,778
13,574
665
1,290
10,589
57,722
0
W
8,944
1,685
0
4,549
13,681
11,475
0
5,873
6,793
0
76,421
W
Ishtar
HexZeal
Ishtar
7,621
4,741
0
7,553
14,816
5,322
2,390
43
14,773
0
81,629
W
Arachne
Kaiipo
Arachne
7,790
4,187
0
7,497
15,271
7,903
75
1,850
13,328
0
88,208
L
8,831
404
0
639
10,405
4,483
0
6,709
3,696
54,262
0
W
Fafnir
StealthSai
Fafnir
10,072
1,927
184
6,246
15,969
18,933
0
2,791
13,178
22,238
7,135
L
Jing Wei
SteavyWeavy
Jing Wei
11,770
9,171
0
5,402
13,414
5,371
0
2,523
10,891
0
87,983
L
Horus
Stevenazo
Horus
7,429
3,101
1,333
4,663
17,443
14,771
0
8,299
9,007
408
23,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,030
Gold Earned
41,830
614
Minions Killed
521
0
Camps Cleared
0
1,715,860
Distance Traveled
1,626,539
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,204
600
165
10
0
331,805
2
L
Osiris
8,843
520
127
7
0
342,282
5
L
Sobek
8,915
524
121
7
0
310,827
1
W
Thor
9,863
580
153
9
0
307,945
3
W
Ishtar
8,909
524
148
9
0
316,257
6
W
Arachne
10,408
612
119
7
0
429,348
3
L
Agni
7,465
439
93
5
0
308,731
4
W
Fafnir
9,646
567
29
2
0
330,505
2
L
Jing Wei
9,112
536
156
9
0
330,875
5
L
Horus
7,495
441
24
1
0
333,824
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role