Player Matchup

Medusa
Medusa
Avedis
Medusa
Level 152
God Stats
0W - 3L
1,244 SR
Queue Stats
344W - 346L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
EvoStorm
Baron Samedi
Level 154
God Stats
0W - 2L
1,208 SR
Queue Stats
79W - 74L
1,625 Elo+
Party 2
Neith
Neith
LordMigatron
Neith
Level 158
God Stats
1W - 1L
1,961 SR
Queue Stats
78W - 68L
1,593 Elo+
Party 2
Cerberus
Cerberus
MooreDampPalp
Cerberus
Level 143
God Stats
1W - 1L
1,634 SR
Queue Stats
29W - 22L
1,637 Elo+
Party 2
Thor
Thor
hnaD
Thor
Level 149
God Stats
3W - 5L
1,219 SR
Queue Stats
266W - 262L
1,587 Elo+
Solo
Team Averages
Level 151
1,453 SR
1,610 Elo+

VS

Team Averages
Level 126
1,677 SR
1,623 Elo+
Nu Wa
Nu Wa
Helloua
Nu Wa
Level 120
God Stats
47W - 66L
1,486 SR
Queue Stats
478W - 445L
1,568 Elo+
Solo
Ne Zha
Ne Zha
MrLYALL
Ne Zha
Level 68
God Stats
7W - 1L
1,793 SR
Queue Stats
37W - 15L
1,752 Elo+
Solo
Neith
Neith
Sceptile
Neith
Level 154
God Stats
8W - 0L
1,855 SR
Queue Stats
268W - 242L
1,604 Elo+
Solo
Geb
Geb
sharpblaze3432
Geb
Level 149
God Stats
4W - 5L
1,430 SR
Queue Stats
1,011W - 921L
1,616 Elo+
Party 1
Sun Wukong
Sun Wukong
super1454
Sun Wukong
Level 141
God Stats
8W - 2L
1,823 SR
Queue Stats
510W - 506L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Avedis
Medusa
14
1 / 3 / 0
8,306
593
7,480
13,208
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
EvoStorm
Baron Samedi
11
5 / 5 / 2
7,199
514
7,886
10,893
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 0
7,738
553
5,856
8,350
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
MooreDampPalp
Cerberus
9
1 / 5 / 3
5,737
410
6,247
17,195
10,987
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
hnaD
Thor
9
1 / 5 / 3
6,165
440
4,350
12,724
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Helloua
Nu Wa
13
2 / 4 / 10
7,734
552
7,390
6,662
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
MrLYALL
Ne Zha
13
8 / 2 / 4
8,608
615
12,371
13,536
5,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Sceptile
Neith
14
4 / 2 / 1
8,611
615
8,343
10,867
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 6
7,601
543
6,222
11,896
9,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
super1454
Sun Wukong
15
3 / 0 / 3
8,911
637
9,458
10,172
6,531
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
9
Kills
18
18
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
Avedis
Medusa
1
3
0
0.33
L
Baron Samedi
EvoStorm
Baron Samedi
5
5
2
1.2
W
Nu Wa
Helloua
Nu Wa
2
4
10
1.75
L
1
0
0
1
L
Cerberus
MooreDampPalp
Cerberus
1
5
3
0.5
W
Ne Zha
MrLYALL
Ne Zha
8
2
4
5
W
Neith
Sceptile
Neith
4
2
1
2.25
L
Thor
hnaD
Thor
1
5
3
0.5
W
1
1
6
4
W
Sun Wukong
super1454
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,819
Damage
43,784
62,370
Taken
53,133
29,306
Mitigated
27,720
22,817
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Avedis
Medusa
7,480
4,121
0
6,238
13,208
5,519
0
1,937
11,271
0
74,997
L
Baron Samedi
EvoStorm
Baron Samedi
7,886
688
615
2,780
10,893
5,017
0
4,237
6,656
42,198
0
W
Nu Wa
Helloua
Nu Wa
7,390
1,072
0
750
6,662
2,490
882
3,952
2,710
51,494
0
L
5,856
2,260
0
3,847
8,350
3,640
0
1,108
7,242
0
75,531
L
Cerberus
MooreDampPalp
Cerberus
6,247
435
435
4,986
17,195
10,987
0
4,648
12,547
23,561
0
W
Ne Zha
MrLYALL
Ne Zha
12,371
4,031
0
3,366
13,536
5,388
0
3,583
9,953
0
59,427
W
Neith
Sceptile
Neith
8,343
4,701
0
6,267
10,867
4,126
0
2,016
8,851
0
76,236
L
Thor
hnaD
Thor
4,350
1,480
0
3,916
12,724
4,143
0
1,770
10,954
0
36,457
W
6,222
998
304
2,997
11,896
9,185
0
3,821
8,075
24,908
0
W
Sun Wukong
super1454
Sun Wukong
9,458
1,716
0
4,016
10,172
6,531
451
761
9,411
88
77,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
41,465
476
Minions Killed
470
0
Camps Cleared
0
1,197,604
Distance Traveled
1,454,176
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,306
593
141
10
0
242,957
0
L
Baron Samedi
7,199
514
72
5
0
229,971
6
W
Nu Wa
7,734
552
68
5
0
278,354
3
L
Neith
7,738
553
139
10
0
246,362
7
L
Cerberus
5,737
410
62
4
0
260,184
3
W
Ne Zha
8,608
615
82
6
0
320,171
3
W
Neith
8,611
615
133
10
0
252,350
5
L
Thor
6,165
440
62
4
0
218,130
2
W
Geb
7,601
543
33
2
0
296,330
0
W
Sun Wukong
8,911
637
154
11
0
306,971
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role