Player Matchup

Agni
Agni
Attackthesparks
Agni
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 235L
1,434 Elo+
Party 2
Izanami
Izanami
JB2224
Izanami
Level 55
God Stats
1W - 6L
1,181 SR
Queue Stats
34W - 70L
1,165 Elo+
Party 2
Cerberus
Cerberus
JarbisGay
Cerberus
Level 14
God Stats
0W - 4L
1,292 SR
Queue Stats
55W - 68L
1,255 Elo+
Party 2
Vamana
Vamana
TheProcess2020
Vamana
Level 121
God Stats
2W - 7L
1,424 SR
Queue Stats
211W - 229L
1,476 Elo+
Party 2
Thor
Thor
ToxicAngel1197
Thor
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,211 Elo+
Party 2
Team Averages
Level 60
1,379 SR
1,308 Elo+

VS

Team Averages
Level 82
1,493 SR
1,435 Elo+
Pele
Pele
DXbinCrazy
Pele
Level 77
God Stats
5W - 2L
1,469 SR
Queue Stats
100W - 99L
1,460 Elo+
Party 1
Bellona
Bellona
HeSmellsLOUD21
Bellona
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 129L
1,418 Elo+
Solo
Danzaburou
Danzaburou
HitRock12
Danzaburou
Level 39
God Stats
11W - 12L
1,478 SR
Queue Stats
39W - 52L
1,410 Elo+
Party 1
Ymir
Ymir
TigerShark101m
Ymir
Level 105
God Stats
4W - 3L
1,579 SR
Queue Stats
145W - 130L
1,500 Elo+
Party 1
Discordia
Discordia
revivor-man
Discordia
Level 52
God Stats
6W - 6L
1,439 SR
Queue Stats
61W - 79L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,028
464
5,800
7,920
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JB2224
Izanami
8
1 / 7 / 0
5,139
395
4,376
11,221
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
JarbisGay
Cerberus
8
0 / 3 / 1
5,781
445
3,294
10,818
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 0 / 0
7,764
597
6,401
10,624
10,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 3 / 0
6,147
473
2,704
12,126
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,931
610
4,257
10,053
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 1 / 0
8,325
640
6,844
8,759
9,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
HitRock12
Danzaburou
14
8 / 1 / 3
9,346
719
11,469
8,943
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 0 / 8
7,701
592
5,344
11,737
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
revivor-man
Discordia
12
2 / 0 / 5
7,503
577
7,803
5,173
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
15
15
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
5
4.5
W
0
1
0
0
W
Danzaburou
HitRock12
Danzaburou
8
1
3
9.5
L
Izanami
JB2224
Izanami
1
7
0
0.14
L
Cerberus
JarbisGay
Cerberus
0
3
1
0.17
L
1
0
0
1
W
3
0
8
7
L
0
3
0
0
W
Discordia
revivor-man
Discordia
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,575
Damage
35,717
52,709
Taken
44,665
27,737
Mitigated
30,094
18,934
Healing
13,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,800
351
0
2,972
7,920
3,228
0
5,281
2,639
41,413
0
W
4,257
622
0
2,366
10,053
3,830
0
2,581
7,472
0
65,803
W
6,844
4,008
0
3,507
8,759
9,991
0
0
7,809
0
65,548
W
Danzaburou
HitRock12
Danzaburou
11,469
6,690
0
5,125
8,943
3,522
4,020
1,455
7,488
0
62,878
L
Izanami
JB2224
Izanami
4,376
3,126
0
2,070
11,221
2,813
0
2,133
9,088
0
29,350
L
Cerberus
JarbisGay
Cerberus
3,294
700
0
3,183
10,818
6,119
0
2,278
8,540
21,336
0
L
6,401
3,056
0
5,505
10,624
10,912
0
0
10,624
0
63,439
W
5,344
1,111
0
2,050
11,737
10,544
87
3,014
8,723
25,524
0
L
2,704
492
0
5,204
12,126
4,665
0
3,455
8,671
0
40,779
W
Discordia
revivor-man
Discordia
7,803
633
0
250
5,173
2,207
705
2,460
2,713
48,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
40,806
375
Minions Killed
432
0
Camps Cleared
0
1,225,579
Distance Traveled
1,279,537
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,028
464
67
5
0
243,707
2
W
Pele
7,931
610
105
8
0
304,407
8
W
Bellona
8,325
640
133
10
0
286,179
3
W
Danzaburou
9,346
719
97
7
0
217,306
2
L
Izanami
5,139
395
51
4
0
219,754
0
L
Cerberus
5,781
445
50
4
0
246,356
1
L
Vamana
7,764
597
128
10
0
263,960
0
W
Ymir
7,701
592
29
2
0
232,381
5
L
Thor
6,147
473
79
6
0
251,802
4
W
Discordia
7,503
577
68
5
0
239,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role