Player Matchup

Bacchus
Bacchus
BigArm
Bacchus
Level 84
God Stats
12W - 11L
1,556 SR
Queue Stats
56W - 40L
1,538 Elo+
Party 4
Scylla
Scylla
BonezeeBash
Scylla
Level 104
God Stats
2W - 9L
1,410 SR
Queue Stats
182W - 159L
1,567 Elo+
Party 2
Lancelot
Lancelot
ChineseToast
Lancelot
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 39L
1,624 Elo+
Party 4
Osiris
Osiris
MightyNumber6
Osiris
Level 121
God Stats
4W - 8L
1,364 SR
Queue Stats
317W - 282L
1,577 Elo+
Party 2
Neith
Neith
beastpwner1337
Neith
Level 109
God Stats
15W - 17L
1,633 SR
Queue Stats
160W - 142L
1,511 Elo+
Solo
Team Averages
Level 113
1,493 SR
1,563 Elo+

VS

Team Averages
Level 68
1,478 SR
1,517 Elo+
Cabrakan
Cabrakan
CoveredGlint109
Cabrakan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,345 Elo+
Party 3
Ishtar
Ishtar
Crimed
Ishtar
Level 125
God Stats
8W - 2L
1,753 SR
Queue Stats
138W - 84L
1,681 Elo+
Party 1
Ra
Ra
I Ophii I
Ra
Level 124
God Stats
1W - 9L
1,101 SR
Queue Stats
634W - 623L
1,537 Elo+
Solo
Ares
Ares
Ulmarieth
Ares
Level 28
God Stats
1W - 1L
1,627 SR
Queue Stats
28W - 16L
1,652 Elo+
Party 1
Mulan
Mulan
stickerbulls
Mulan
Level 41
God Stats
6W - 9L
1,407 SR
Queue Stats
159W - 198L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigArm
Bacchus
11
0 / 2 / 4
6,689
418
4,637
12,602
14,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
1 / 1 / 2
6,940
434
5,925
5,709
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
ChineseToast
Lancelot
13
3 / 2 / 1
7,729
483
8,403
13,923
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 3 / 0
8,771
548
12,106
22,206
23,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 5 / 2
7,440
465
7,129
12,759
4,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 2 / 1
7,521
470
5,726
13,387
9,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
Crimed
Ishtar
16
9 / 0 / 0
9,977
624
14,153
12,428
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 1
8,594
537
5,525
5,104
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
11
0 / 2 / 5
7,393
462
4,735
13,536
9,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

14
2 / 3 / 0
8,657
541
15,439
18,172
16,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
13
13
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigArm
Bacchus
0
2
4
1
L
Scylla
1
1
2
2
L
Lancelot
ChineseToast
Lancelot
3
2
1
1.75
W
Cabrakan
1
2
1
0.75
W
Ishtar
Crimed
Ishtar
9
0
0
9
W
1
1
1
1.5
L
3
3
0
1
W
Ares
0
2
5
1.25
L
1
5
2
0.4
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,200
Damage
45,578
67,199
Taken
62,627
50,055
Mitigated
42,578
22,670
Healing
31,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigArm
Bacchus
4,637
400
413
1,950
12,602
14,059
0
5,195
7,407
20,241
0
L
Scylla
5,925
530
0
2,256
5,709
2,304
0
2,444
3,265
57,448
0
L
Lancelot
ChineseToast
Lancelot
8,403
2,094
0
5,634
13,923
6,432
0
5,592
8,331
0
59,304
W
Cabrakan
5,726
624
0
5,931
13,387
9,391
0
2,510
10,761
45,075
0
W
Ishtar
Crimed
Ishtar
14,153
9,724
0
7,588
12,428
5,114
1,068
1,623
10,761
0
86,369
W
5,525
326
1,683
2,358
5,104
2,337
89
2,297
2,606
80,740
0
L
12,106
7,832
0
9,946
22,206
23,258
0
900
21,306
0
67,842
W
Ares
4,735
242
1,724
2,538
13,536
9,699
384
3,664
9,765
21,589
0
L
7,129
1,244
0
2,471
12,759
4,002
0
1,855
10,904
0
55,980
W
15,439
5,346
0
9,349
18,172
16,037
858
0
18,172
0
72,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,569
Gold Earned
42,142
449
Minions Killed
538
0
Camps Cleared
0
1,506,055
Distance Traveled
1,447,422
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,689
418
30
2
0
297,187
0
L
Scylla
6,940
434
101
6
0
287,795
5
L
Lancelot
7,729
483
98
6
0
347,290
1
W
Cabrakan
7,521
470
92
6
0
291,590
5
W
Ishtar
9,977
624
143
9
0
269,483
1
W
Ra
8,594
537
153
10
0
338,080
5
L
Osiris
8,771
548
129
8
0
286,524
2
W
Ares
7,393
462
29
2
0
278,182
1
L
Neith
7,440
465
91
6
0
287,259
4
W
Mulan
8,657
541
121
8
0
270,087
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role