Player Matchup

Neith
Neith
ArchyJhonson
Neith
Level 22
God Stats
2W - 5L
1,489 SR
Queue Stats
2W - 6L
1,346 Elo+
Party 1
Achilles
Achilles
Merequetenge
Achilles
Level 160
God Stats
0W - 1L
1,771 SR
Queue Stats
12W - 16L
1,477 Elo+
Party 1
Ymir
Ymir
SamZerker
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 1
Lancelot
Lancelot
UltraCivilized
Lancelot
Level 101
God Stats
2W - 2L
1,474 SR
Queue Stats
68W - 67L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
rickaram
Kukulkan
Level 50
God Stats
1W - 1L
1,483 SR
Queue Stats
4W - 7L
1,370 Elo+
Party 1
Team Averages
Level 76
1,543 SR
1,391 Elo+

VS

Team Averages
Level 72
1,580 SR
1,507 Elo+
Morgan Le Fay
Morgan Le Fay
Guts04
Morgan Le Fay
Level 118
God Stats
17W - 11L
1,649 SR
Queue Stats
287W - 273L
1,521 Elo+
Party 2
Arachne
Arachne
MADsenpaii
Arachne
Level 47
God Stats
5W - 2L
1,636 SR
Queue Stats
43W - 61L
1,424 Elo+
Solo
Maui
Maui
PandaLenin
Maui
Level 148
God Stats
1W - 2L
1,380 SR
Queue Stats
500W - 524L
1,537 Elo+
Party 3
Neith
Neith
StalinOverReagan
Neith
Level 18
God Stats
3W - 1L
1,737 SR
Queue Stats
58W - 32L
1,558 Elo+
Party 3
Sun Wukong
Sun Wukong
Vinbino
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 74L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,519
370
4,706
12,201
5,126
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Merequetenge
Achilles
18
3 / 6 / 3
11,586
504
19,910
27,627
27,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
12
0 / 8 / 1
8,255
359
3,786
23,238
26,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
16
3 / 10 / 2
9,977
434
10,436
24,790
13,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
rickaram
Kukulkan
17
2 / 5 / 0
10,664
464
8,746
14,261
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Guts04
Morgan Le Fay
20
7 / 0 / 6
13,833
601
18,824
14,572
8,581
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
MADsenpaii
Arachne
18
4 / 7 / 5
11,968
520
7,324
25,942
11,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 0 / 18
13,267
577
6,421
16,994
23,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
13 / 1 / 10
15,374
668
32,308
15,272
10,685
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Vinbino
Sun Wukong
19
4 / 1 / 8
13,176
573
14,669
27,374
26,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
8
Kills
34
34
Deaths
9
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Morgan Le Fay
Guts04
Morgan Le Fay
7
0
6
10
W
Arachne
MADsenpaii
Arachne
4
7
5
0.93
L
Achilles
Merequetenge
Achilles
3
6
3
0.75
W
6
0
18
15
L
Ymir
0
8
1
0.06
W
13
1
10
18
L
Lancelot
3
10
2
0.4
W
Sun Wukong
Vinbino
Sun Wukong
4
1
8
8
L
Kukulkan
rickaram
Kukulkan
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,584
Damage
79,546
102,117
Taken
100,154
79,664
Mitigated
81,005
14,160
Healing
45,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,706
1,661
0
721
12,201
5,126
2,250
2,738
9,463
0
61,715
W
Morgan Le Fay
Guts04
Morgan Le Fay
18,824
1,424
342
8,010
14,572
8,581
1,344
3,191
11,381
113,354
0
W
Arachne
MADsenpaii
Arachne
7,324
4,927
0
5,816
25,942
11,904
754
4,326
21,616
0
104,298
L
Achilles
Merequetenge
Achilles
19,910
4,351
0
7,188
27,627
27,096
0
5,886
20,517
0
94,674
W
6,421
1,466
764
6,989
16,994
23,399
898
3,570
13,424
27,010
4,200
L
Ymir
3,786
920
0
1,551
23,238
26,266
720
3,287
19,857
25,632
0
W
32,308
17,620
0
8,082
15,272
10,685
13,017
3,583
11,689
0
163,324
L
Lancelot
10,436
1,396
0
2,700
24,790
13,383
0
4,187
20,155
0
85,078
W
Sun Wukong
Vinbino
Sun Wukong
14,669
4,059
0
15,535
27,374
26,436
681
4,341
23,033
0
95,888
L
Kukulkan
rickaram
Kukulkan
8,746
786
0
2,000
14,261
7,793
294
8,103
5,580
98,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,001
Gold Earned
67,618
574
Minions Killed
727
0
Camps Cleared
0
1,957,383
Distance Traveled
2,165,064
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,519
370
108
5
0
356,637
2
W
Morgan Le Fay
13,833
601
174
8
0
476,712
6
W
Arachne
11,968
520
112
5
0
431,294
0
L
Achilles
11,586
504
155
7
0
406,914
8
W
Maui
13,267
577
47
2
0
411,427
11
L
Ymir
8,255
359
24
1
0
351,372
5
W
Neith
15,374
668
229
10
0
404,449
4
L
Lancelot
9,977
434
111
5
0
428,460
8
W
Sun Wukong
13,176
573
165
7
0
441,182
2
L
Kukulkan
10,664
464
176
8
0
414,000
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role