Player Matchup

Janus
Janus
 
Janus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
CrayollaCanyon
Apollo
Level 4
God Stats
0W - 2L
1,283 SR
Queue Stats
2W - 4L
1,380 Elo+
Party 2
Horus
Horus
GaryWhopper
Horus
Level 25
God Stats
6W - 6L
1,500 SR
Queue Stats
10W - 13L
1,368 Elo+
Party 3
Ratatoskr
Ratatoskr
Mørdecai
Ratatoskr
Level 81
God Stats
0W - 2L
1,337 SR
Queue Stats
176W - 153L
1,555 Elo+
Party 3
Hades
Hades
shakentuna
Hades
Level 83
God Stats
8W - 5L
1,571 SR
Queue Stats
122W - 108L
1,546 Elo+
Party 3
Team Averages
Level 57
1,438 SR
1,470 Elo+

VS

Team Averages
Level 80
1,715 SR
1,638 Elo+
Jing Wei
Jing Wei
BlazeingKcaz
Jing Wei
Level 68
God Stats
6W - 4L
1,598 SR
Queue Stats
218W - 141L
1,651 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Septicawesome
Tsukuyomi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 18L
1,723 Elo+
Party 1
Nu Wa
Nu Wa
UrbulGroOrkulg
Nu Wa
Level 83
God Stats
28W - 15L
1,645 SR
Queue Stats
108W - 84L
1,595 Elo+
Solo
Kuzenbo
Kuzenbo
nwizard
Kuzenbo
Level 67
God Stats
3W - 0L
1,898 SR
Queue Stats
7W - 5L
1,580 Elo+
Party 1
Jormungandr
Jormungandr
thatonerunner13
Jormungandr
Level 156
God Stats
13W - 1L
1,932 SR
Queue Stats
72W - 42L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 7 / 1
6,947
463
5,983
12,662
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 1
6,396
426
5,842
13,551
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 3
6,297
420
4,185
14,119
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ratatoskr
Mørdecai
Ratatoskr
12
2 / 4 / 1
7,450
497
8,486
15,453
5,668
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
13
0 / 2 / 1
7,550
503
9,354
15,595
11,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlazeingKcaz
Jing Wei
14
7 / 1 / 1
8,403
560
13,988
12,818
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Septicawesome
Tsukuyomi
14
6 / 1 / 5
8,312
554
13,310
12,129
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 3
8,707
580
12,614
5,946
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
nwizard
Kuzenbo
13
3 / 1 / 5
7,965
531
3,259
8,618
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
thatonerunner13
Jormungandr
13
0 / 1 / 3
7,876
525
11,005
14,228
10,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
21
21
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
7
1
0.36
W
Jing Wei
BlazeingKcaz
Jing Wei
7
1
1
7.5
L
1
6
1
0.25
L
0
2
3
0.75
L
Ratatoskr
Mørdecai
Ratatoskr
2
4
1
0.63
W
Tsukuyomi
Septicawesome
Tsukuyomi
6
1
5
8.5
W
5
1
3
6.5
W
Kuzenbo
nwizard
Kuzenbo
3
1
5
5.5
L
Hades
0
2
1
0.25
W
Jormungandr
thatonerunner13
Jormungandr
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,850
Damage
54,176
71,380
Taken
53,739
38,485
Mitigated
30,902
18,679
Healing
20,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,983
272
0
350
12,662
5,021
0
4,094
8,285
39,290
0
W
Jing Wei
BlazeingKcaz
Jing Wei
13,988
10,305
0
7,099
12,818
4,766
1,901
205
12,613
0
79,938
L
5,842
4,222
0
4,360
13,551
3,980
0
1,222
12,277
0
45,112
L
4,185
2,239
392
3,862
14,119
12,019
0
5,061
8,842
137
19,958
L
Ratatoskr
Mørdecai
Ratatoskr
8,486
1,886
0
280
15,453
5,668
0
4,534
10,669
0
55,891
W
Tsukuyomi
Septicawesome
Tsukuyomi
13,310
4,411
0
3,875
12,129
5,165
0
2,991
9,094
0
60,272
W
12,614
2,422
289
1,796
5,946
2,365
1,629
2,631
3,181
65,253
0
W
Kuzenbo
nwizard
Kuzenbo
3,259
1,322
483
1,954
8,618
8,409
28
815
7,803
18,818
0
L
Hades
9,354
2,098
106
9,329
15,595
11,797
0
10,964
4,429
56,948
0
W
Jormungandr
thatonerunner13
Jormungandr
11,005
3,249
43
5,246
14,228
10,197
0
7,763
5,574
61,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,640
Gold Earned
41,263
387
Minions Killed
455
0
Camps Cleared
0
1,406,934
Distance Traveled
1,465,160
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,947
463
65
4
0
271,006
3
W
Jing Wei
8,403
560
121
8
0
245,164
1
L
Apollo
6,396
426
86
6
0
253,401
0
L
Horus
6,297
420
24
2
0
288,244
2
L
Ratatoskr
7,450
497
94
6
0
337,787
0
W
Tsukuyomi
8,312
554
85
6
0
362,347
1
W
Nu Wa
8,707
580
116
8
0
284,797
3
W
Kuzenbo
7,965
531
22
1
0
304,260
0
L
Hades
7,550
503
118
8
0
256,496
3
W
Jormungandr
7,876
525
111
7
0
268,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role