Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AllenNOcrack
Ares
Level 107
God Stats
5W - 5L
1,575 SR
Queue Stats
146W - 172L
1,402 Elo+
Party 1
Chronos
Chronos
King_GetHerDone
Chronos
Level 68
God Stats
5W - 6L
1,545 SR
Queue Stats
65W - 74L
1,415 Elo+
Party 1
Ymir
Ymir
Sharl3x
Ymir
Level 66
God Stats
2W - 4L
1,382 SR
Queue Stats
57W - 61L
1,444 Elo+
Solo
Team Averages
Level 105
1,501 SR
1,452 Elo+

VS

Team Averages
Level 91
1,576 SR
1,432 Elo+
Kumbhakarna
Kumbhakarna
Zcon95
Kumbhakarna
Level 27
God Stats
1W - 1L
1,677 SR
Queue Stats
12W - 14L
1,428 Elo+
Party 2
Merlin
Merlin
cxnr
Merlin
Level 109
God Stats
2W - 0L
1,701 SR
Queue Stats
21W - 24L
1,426 Elo+
Party 2
Chronos
Chronos
marcocerecer323
Chronos
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 72L
1,448 Elo+
Solo
Nemesis
Nemesis
mxcah
Nemesis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,461 Elo+
Party 2
Jing Wei
Jing Wei
shwaystation
Jing Wei
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 0 / 0
8,360
643
7,233
7,430
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
 
Chang'e
10
0 / 3 / 1
6,499
500
4,166
9,528
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 2 / 1
7,155
550
1,749
10,260
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 0
6,344
488
5,351
10,033
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Sharl3x
Ymir
9
0 / 2 / 0
5,930
456
1,929
11,006
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Zcon95
Kumbhakarna
10
1 / 0 / 4
6,472
498
4,186
6,537
3,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
cxnr
Merlin
13
1 / 0 / 3
7,421
571
6,482
5,841
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 0
6,499
500
2,453
8,155
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
mxcah
Nemesis
13
5 / 1 / 2
7,677
591
7,102
9,513
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
shwaystation
Jing Wei
12
3 / 0 / 2
6,833
526
9,949
6,335
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
10
10
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Chang'e
 
Chang'e
0
3
1
0.17
L
0
2
1
0.25
L
1
3
0
0.33
L
Ymir
Sharl3x
Ymir
0
2
0
0
W
Kumbhakarna
Zcon95
Kumbhakarna
1
0
4
3
W
Merlin
cxnr
Merlin
1
0
3
2.5
W
0
0
0
0
W
Nemesis
mxcah
Nemesis
5
1
2
6
W
Jing Wei
shwaystation
Jing Wei
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,428
Damage
30,172
48,257
Taken
36,381
21,306
Mitigated
16,413
18,800
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,233
1,709
0
5,341
7,430
3,232
0
2,453
4,977
69,171
8,341
L
Chang'e
 
Chang'e
4,166
626
784
3,994
9,528
2,787
671
4,188
5,340
43,421
0
L
1,749
0
0
4,466
10,260
5,151
0
1,753
8,507
53,186
0
L
5,351
1,838
0
2,799
10,033
3,029
0
1,876
8,157
37,477
0
L
Ymir
Sharl3x
Ymir
1,929
403
0
1,416
11,006
7,107
0
2,448
8,558
14,380
0
W
Kumbhakarna
Zcon95
Kumbhakarna
4,186
264
122
2,419
6,537
3,743
199
3,853
2,684
11,116
1,897
W
Merlin
cxnr
Merlin
6,482
220
0
1,160
5,841
2,534
550
3,545
2,296
61,369
0
W
2,453
817
0
1,941
8,155
3,628
0
5,557
2,598
46,134
0
W
Nemesis
mxcah
Nemesis
7,102
2,832
0
1,057
9,513
4,081
0
3,856
5,657
0
54,908
W
Jing Wei
shwaystation
Jing Wei
9,949
8,193
0
4,734
6,335
2,427
282
3,160
3,175
0
61,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
34,902
424
Minions Killed
426
0
Camps Cleared
0
1,248,852
Distance Traveled
1,315,157
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,360
643
142
11
0
229,856
6
L
Chang'e
6,499
500
96
7
0
249,044
4
L
Ares
7,155
550
96
7
0
289,870
0
L
Chronos
6,344
488
64
5
0
220,658
4
L
Ymir
5,930
456
26
2
0
259,424
2
W
Kumbhakarna
6,472
498
17
1
0
264,402
1
W
Merlin
7,421
571
107
8
0
243,443
2
W
Chronos
6,499
500
94
7
0
246,735
1
W
Nemesis
7,677
591
102
8
0
316,780
4
W
Jing Wei
6,833
526
106
8
0
243,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role