Player Matchup

Mercury
Mercury
Diamond II
NarcoPech0so
Mercury
Diamond II
Level 69
God Stats
11W - 6L
1,845 SR
Queue Stats
169W - 143L
2,306 MMR
Party 1
Olorun
Olorun
Diamond IV
YouAllFalseGMs_
Olorun
Diamond IV
Level 127
God Stats
11W - 3L
1,827 SR
Queue Stats
523W - 605L
2,180 MMR
Party 1
Vamana
Vamana
Diamond IV
elguajeavuelto
Vamana
Diamond IV
Level 160
God Stats
10W - 7L
1,645 SR
Queue Stats
294W - 294L
2,135 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,772 SR
2,207 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,710 SR
2,027 MMR
Sun Wukong
Sun Wukong
Platinum I
MenoDaJefe
Sun Wukong
Platinum I
Level 106
God Stats
31W - 37L
1,625 SR
Queue Stats
481W - 473L
1,930 MMR
Solo
Chang'e
Chang'e
Diamond V
Skinfade96
Chang'e
Diamond V
Level 140
God Stats
18W - 17L
1,625 SR
Queue Stats
193W - 236L
2,304 MMR
Party 2
Cerberus
Cerberus
Diamond III
YempathTTV
Cerberus
Diamond III
Level 146
God Stats
2W - 1L
1,880 SR
Queue Stats
43W - 42L
1,847 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NarcoPech0so
Mercury
17
2 / 4 / 0
13,445
640
13,024
33,327
18,724
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
0 / 4 / 2
13,108
624
16,469
22,559
10,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 1 / 2
13,466
641
21,310
35,901
31,271
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
ShivaOdinBacchusCabrakanAtlas

VS

Bans
AchillesKuzenboGuan YuHorusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MenoDaJefe
Sun Wukong
19
1 / 0 / 7
13,016
620
29,382
23,824
26,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Skinfade96
Chang'e
20
5 / 0 / 3
14,118
672
33,516
18,986
10,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
YempathTTV
Cerberus
19
3 / 2 / 5
14,758
703
15,857
32,638
52,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
9
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
MenoDaJefe
Sun Wukong
1
0
7
4.5
W
Mercury
NarcoPech0so
Mercury
2
4
0
0.5
L
Chang'e
Skinfade96
Chang'e
5
0
3
6.5
L
Cerberus
YempathTTV
Cerberus
3
2
5
2.75
W
0
4
2
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,803
Damage
78,755
91,787
Taken
75,448
60,444
Mitigated
89,986
27,523
Healing
39,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
MenoDaJefe
Sun Wukong
29,382
4,249
0
4,592
23,824
26,696
465
7,359
16,465
0
69,738
W
Mercury
NarcoPech0so
Mercury
13,024
6,073
2,171
4,880
33,327
18,724
490
18,834
14,493
3,279
50,503
L
Chang'e
Skinfade96
Chang'e
33,516
2,541
13,421
12,424
18,986
10,958
1,044
2,716
16,270
117,635
0
L
Cerberus
YempathTTV
Cerberus
15,857
1,085
0
8,583
32,638
52,332
134
7,573
25,065
54,912
0
W
16,469
7,885
1,266
9,327
22,559
10,449
2,684
11,037
11,522
87,973
0
W
21,310
10,137
2,988
6,891
35,901
31,271
125
19,736
16,165
673
53,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
41,892
257
Minions Killed
286
0
Camps Cleared
0
1,161,050
Distance Traveled
1,217,744
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,016
620
71
3
0
427,872
3
W
Mercury
13,445
640
44
2
0
398,774
3
L
Chang'e
14,118
672
134
6
0
407,934
4
L
Cerberus
14,758
703
81
4
0
381,938
4
W
Olorun
13,108
624
152
7
0
326,942
2
W
Vamana
13,466
641
61
3
0
435,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role