Player Matchup

Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
LouieTheCat
Ishtar
Level 47
God Stats
1W - 1L
1,286 SR
Queue Stats
1W - 2L
1,193 Elo+
Party 2
Odin
Odin
WOLF NAMED HOWL
Odin
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,193 Elo+
Party 2
Team Averages
Level 65
1,429 SR
1,295 Elo+

VS

Team Averages
Level 94
1,450 SR
1,458 Elo+
Vulcan
Vulcan
HELIXSTUDIOSoNET
Vulcan
Level 123
God Stats
0W - 1L
1,328 SR
Queue Stats
53W - 51L
1,568 Elo+
Party 1
Osiris
Osiris
ThristMePlz
Osiris
Level 68
God Stats
27W - 48L
1,386 SR
Queue Stats
91W - 156L
1,294 Elo+
Solo
Ymir
Ymir
hotdog_H2O
Ymir
Level 91
God Stats
2W - 1L
1,635 SR
Queue Stats
30W - 28L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
5 / 1 / 5
10,893
778
10,131
13,287
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
15
3 / 3 / 4
9,854
704
14,549
14,888
5,990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 1 / 9
9,777
698
7,041
13,984
13,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
10,063
719
18,527
9,002
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
15
0 / 1 / 4
8,990
642
6,609
11,835
15,681
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 4 / 3
9,031
645
8,780
17,384
12,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
9
Kills
5
5
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
5
7.5
L
4
5
1
0.9
W
Ishtar
3
3
4
1.67
L
Osiris
0
1
4
2
W
1
1
9
5.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,721
Damage
33,916
42,159
Taken
38,221
24,773
Mitigated
33,308
21,198
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,131
484
10,540
7,261
13,287
5,747
952
9,712
3,575
45,551
0
L
18,527
5,316
0
667
9,002
4,846
0
2,633
6,369
64,491
0
W
Ishtar
14,549
9,361
0
1,264
14,888
5,990
1,323
11,071
3,817
0
40,341
L
Osiris
6,609
1,088
476
4,724
11,835
15,681
439
3,616
8,219
0
26,158
W
7,041
1,008
471
1,662
13,984
13,036
187
6,754
7,230
0
20,564
L
8,780
1,258
0
867
17,384
12,781
0
3,913
13,283
31,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,524
Gold Earned
28,084
159
Minions Killed
189
0
Camps Cleared
0
815,255
Distance Traveled
739,591
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,893
778
75
5
0
283,261
2
L
Vulcan
10,063
719
93
7
0
251,248
0
W
Ishtar
9,854
704
54
4
0
242,319
1
L
Osiris
8,990
642
36
3
0
279,411
0
W
Odin
9,777
698
30
2
0
289,675
0
L
Ymir
9,031
645
60
4
0
208,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role