Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DarthBuck
Ishtar
Level 153
God Stats
1W - 0L
1,528 SR
Queue Stats
69W - 67L
1,451 Elo+
Solo
Merlin
Merlin
Judas7
Merlin
Level 147
God Stats
5W - 5L
1,561 SR
Queue Stats
384W - 375L
1,436 Elo+
Solo
Thoth
Thoth
Tortius
Thoth
Level 152
God Stats
1W - 0L
1,459 SR
Queue Stats
146W - 137L
1,469 Elo+
Solo
Team Averages
Level 147
1,510 SR
1,471 Elo+

VS

Team Averages
Level 113
1,573 SR
1,491 Elo+
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DarkRumorz
Merlin
Level 128
God Stats
6W - 3L
1,687 SR
Queue Stats
643W - 642L
1,476 Elo+
Party 1
Izanami
Izanami
RelentlessMello
Izanami
Level 108
God Stats
5W - 5L
1,574 SR
Queue Stats
37W - 33L
1,504 Elo+
Party 1
Freya
Freya
Vhazlork
Freya
Level 115
God Stats
28W - 27L
1,603 SR
Queue Stats
792W - 904L
1,477 Elo+
Solo
Neith
Neith
nsecreto
Neith
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 0 / 4
6,513
1,303
4,539
3,430
2,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Lancelot
 
Lancelot
11
1 / 1 / 5
6,421
1,284
4,595
4,020
1,711
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
DarthBuck
Ishtar
11
1 / 0 / 5
6,304
1,261
5,310
3,171
1,159
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Judas7
Merlin
12
1 / 1 / 5
6,976
1,395
4,080
3,517
1,453
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
Tortius
Thoth
11
2 / 1 / 4
6,626
1,325
3,861
3,837
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

388

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 1 / 2
6,488
1,298
4,029
10,078
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
DarkRumorz
Merlin
11
1 / 2 / 1
6,175
1,235
6,038
5,094
1,998
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 1
5,927
1,185
2,564
6,678
2,490
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Freya
Vhazlork
Freya
11
2 / 2 / 0
6,535
1,307
2,435
3,950
1,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
nsecreto
Neith
10
0 / 0 / 0
5,284
1,057
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
8
Kills
3
3
Deaths
8
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
4
5
W
Lancelot
 
Lancelot
1
1
5
3.5
L
Sobek
 
Sobek
0
1
2
1
L
Merlin
DarkRumorz
Merlin
1
2
1
0.75
W
Ishtar
DarthBuck
Ishtar
1
0
5
3.5
W
Merlin
Judas7
Merlin
1
1
5
3.5
L
0
3
1
0.17
W
Thoth
Tortius
Thoth
2
1
4
4
L
Freya
Vhazlork
Freya
2
2
0
1
L
Neith
nsecreto
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,385
Damage
15,066
17,975
Taken
25,800
8,083
Mitigated
16,308
1,212
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,539
559
0
352
3,430
2,348
0
2,396
1,034
0
9,845
W
Lancelot
 
Lancelot
4,595
848
0
0
4,020
1,711
0
2,653
1,367
0
12,960
L
Sobek
 
Sobek
4,029
158
0
2,014
10,078
10,161
0
3,198
6,880
10,591
0
L
Merlin
DarkRumorz
Merlin
6,038
245
0
0
5,094
1,998
0
1,892
3,202
13,168
0
W
Ishtar
DarthBuck
Ishtar
5,310
3,564
0
0
3,171
1,159
0
1,998
1,173
0
12,655
W
Merlin
Judas7
Merlin
4,080
405
0
0
3,517
1,453
0
2,597
920
23,565
0
L
2,564
1,788
0
6
6,678
2,490
0
1,964
4,714
0
18,026
W
Thoth
Tortius
Thoth
3,861
82
0
860
3,837
1,412
0
2,858
979
12,531
0
L
Freya
Vhazlork
Freya
2,435
992
0
504
3,950
1,659
0
887
3,063
14,729
0
L
Neith
nsecreto
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
30,409
123
Minions Killed
95
7
Camps Cleared
4
550,871
Distance Traveled
405,452
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,513
1,303
13
3
0
109,183
0
W
Lancelot
6,421
1,284
19
4
0
125,204
1
L
Sobek
6,488
1,298
11
2
2
127,793
3
L
Merlin
6,175
1,235
10
2
0
97,280
0
W
Ishtar
6,304
1,261
14
3
1
101,347
0
W
Merlin
6,976
1,395
51
10
4
98,290
1
L
Izanami
5,927
1,185
40
8
2
86,697
0
W
Thoth
6,626
1,325
26
5
2
116,847
1
L
Freya
6,535
1,307
34
7
0
93,682
0
L
Neith
5,284
1,057
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role