Player Matchup

Hercules
Hercules
DANSTARKES
Hercules
Level 106
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 16L
1,187 Elo+
Party 2
Janus
Janus
Jorgitosito
Janus
Level 99
God Stats
1W - 1L
1,329 SR
Queue Stats
10W - 21L
1,246 Elo+
Party 2
Medusa
Medusa
PIRULOO
Medusa
Level 19
God Stats
0W - 3L
1,173 SR
Queue Stats
8W - 18L
1,227 Elo+
Party 2
Team Averages
Level 75
1,260 SR
1,220 Elo+

VS

Team Averages
Level 76
1,392 SR
1,302 Elo+
Neith
Neith
Pazderskeet
Neith
Level 5
God Stats
1W - 1L
1,181 SR
Queue Stats
1W - 1L
1,228 Elo+
Party 1
Bacchus
Bacchus
Slug
Bacchus
Level 145
God Stats
2W - 0L
1,495 SR
Queue Stats
5W - 3L
1,489 Elo+
Solo
Discordia
Discordia
hardaway19
Discordia
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DANSTARKES
Hercules
15
2 / 3 / 3
10,104
632
6,305
15,625
18,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 4
10,275
642
13,299
15,275
6,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
PIRULOO
Medusa
16
4 / 4 / 3
10,836
677
7,367
14,654
6,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 7
9,824
614
4,709
12,227
5,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Slug
Bacchus
19
9 / 0 / 2
13,223
826
20,378
16,890
25,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
hardaway19
Discordia
17
3 / 1 / 7
11,213
701
13,221
6,274
2,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
12
12
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
DANSTARKES
Hercules
2
3
3
1.17
L
2
5
4
0.8
L
Medusa
PIRULOO
Medusa
4
4
3
1.38
W
0
7
7
0.5
W
Bacchus
Slug
Bacchus
9
0
2
10
W
Discordia
hardaway19
Discordia
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,971
Damage
38,308
45,554
Taken
35,391
31,293
Mitigated
34,470
4,158
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DANSTARKES
Hercules
6,305
951
236
2,450
15,625
18,720
0
11,447
4,178
0
25,005
L
13,299
1,014
0
250
15,275
6,294
0
11,590
3,685
55,562
0
L
Medusa
PIRULOO
Medusa
7,367
2,787
0
1,222
14,654
6,279
79
10,634
4,020
0
44,502
W
4,709
2,378
0
261
12,227
5,747
776
5,349
6,878
0
17,758
W
Bacchus
Slug
Bacchus
20,378
2,833
0
4,918
16,890
25,855
939
5,259
11,631
47,918
0
W
Discordia
hardaway19
Discordia
13,221
511
0
0
6,274
2,868
1,212
2,718
3,556
50,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
34,260
184
Minions Killed
150
0
Camps Cleared
0
846,429
Distance Traveled
734,347
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,104
632
26
2
0
301,401
2
L
Janus
10,275
642
87
5
0
252,409
1
L
Medusa
10,836
677
71
4
0
292,619
0
W
Neith
9,824
614
27
2
0
163,372
0
W
Bacchus
13,223
826
49
3
0
304,019
5
W
Discordia
11,213
701
74
5
0
266,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role