Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Andreslc88
Loki
Level 105
God Stats
40W - 27L
1,583 SR
Queue Stats
318W - 299L
1,424 Elo+
Solo
Chaac
Chaac
Manuel00
Chaac
Level 105
God Stats
24W - 10L
1,670 SR
Queue Stats
236W - 240L
1,423 Elo+
Solo
Cerberus
Cerberus
XBasementPeepXx
Cerberus
Level 117
God Stats
0W - 1L
1,247 SR
Queue Stats
92W - 101L
1,400 Elo+
Solo
He Bo
He Bo
itsRobbyBear
He Bo
Level 160
God Stats
2W - 1L
1,721 SR
Queue Stats
277W - 302L
1,456 Elo+
Solo
Team Averages
Level 129
1,544 SR
1,441 Elo+

VS

Team Averages
Level 101
1,521 SR
1,374 Elo+
Cernunnos
Cernunnos
FiveGCausesCancr
Cernunnos
Level 115
God Stats
6W - 2L
1,665 SR
Queue Stats
153W - 173L
1,384 Elo+
Party 1
Loki
Loki
PhillipTheNickel
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 84L
1,334 Elo+
Party 1
Sol
Sol
REYESINC3
Sol
Level 71
God Stats
28W - 23L
1,518 SR
Queue Stats
100W - 109L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
ThePoorManSoup
Cthulhu
Level 88
God Stats
21W - 9L
1,558 SR
Queue Stats
78W - 82L
1,379 Elo+
Party 1
Bellona
Bellona
Van Devok
Bellona
Level 143
God Stats
17W - 17L
1,366 SR
Queue Stats
161W - 178L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 0
5,508
501
3,997
7,860
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 1 / 1
5,931
539
2,702
6,471
2,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Manuel00
Chaac
10
0 / 2 / 1
6,081
553
6,066
11,184
5,870
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
9
0 / 1 / 0
5,176
471
2,945
12,590
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 2 / 0
5,228
475
5,007
5,860
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
11
0 / 0 / 0
5,930
539
6,786
6,991
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 0 / 0
5,734
521
2,969
7,331
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 2
5,434
494
8,455
8,078
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 4
5,924
539
4,657
6,572
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Van Devok
Bellona
11
1 / 1 / 1
6,174
561
7,889
9,147
8,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
6
6
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
1
1
1
1.5
W
Cernunnos
0
0
0
0
L
Chaac
Manuel00
Chaac
0
2
1
0.25
W
3
0
0
3
W
2
1
2
3
W
0
0
4
2
W
Bellona
Van Devok
Bellona
1
1
1
1.5
L
Cerberus
0
1
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,717
Damage
30,756
43,965
Taken
38,119
19,497
Mitigated
21,571
15,878
Healing
18,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,997
2,852
0
3,325
7,860
2,109
276
264
7,596
0
44,477
L
2,702
751
0
250
6,471
2,145
0
1,642
4,829
0
36,326
W
Cernunnos
6,786
3,148
0
5,047
6,991
2,410
108
264
6,727
0
52,680
L
Chaac
Manuel00
Chaac
6,066
2,236
0
4,688
11,184
5,870
0
0
11,184
0
44,170
W
2,969
900
0
3,829
7,331
2,514
0
1,130
6,117
0
31,931
W
8,455
3,168
98
3,452
8,078
2,891
314
3,112
4,800
36,196
0
W
4,657
226
374
1,322
6,572
5,026
0
3,038
3,376
26,586
801
W
Bellona
Van Devok
Bellona
7,889
3,034
0
4,578
9,147
8,730
0
0
9,147
0
44,772
L
Cerberus
2,945
100
231
5,849
12,590
7,339
0
8,287
4,303
22,914
0
L
5,007
525
0
1,535
5,860
2,034
0
2,845
3,015
27,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,924
Gold Earned
29,196
357
Minions Killed
312
0
Camps Cleared
0
1,012,234
Distance Traveled
1,003,977
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,508
501
69
6
0
184,628
2
L
Loki
5,931
539
73
7
0
210,872
6
W
Cernunnos
5,930
539
93
8
0
190,905
3
L
Chaac
6,081
553
80
7
0
213,672
2
W
Loki
5,734
521
54
5
0
240,928
2
W
Sol
5,434
494
59
5
0
178,136
3
W
Cthulhu
5,924
539
27
2
0
224,158
3
W
Bellona
6,174
561
79
7
0
169,850
0
L
Cerberus
5,176
471
77
7
0
212,047
4
L
He Bo
5,228
475
58
5
0
191,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role