Player Matchup

Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
MaleTrumpet
Nox
Level 156
God Stats
7W - 2L
1,518 SR
Queue Stats
76W - 70L
1,572 Elo+
Party 2
Neith
Neith
samichi0809
Neith
Level 131
God Stats
3W - 2L
1,438 SR
Queue Stats
464W - 494L
1,539 Elo+
Solo
Atlas
Atlas
thebuckeye1016
Atlas
Level 155
God Stats
1W - 0L
1,481 SR
Queue Stats
75W - 66L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
xDIZxCEExDOTx
Danzaburou
Level 154
God Stats
16W - 13L
1,534 SR
Queue Stats
771W - 760L
1,563 Elo+
Solo
Team Averages
Level 150
1,494 SR
1,549 Elo+

VS

Team Averages
Level 107
1,510 SR
1,589 Elo+
Awilix
Awilix
GodzillaKaiju
Awilix
Level 48
God Stats
1W - 1L
1,610 SR
Queue Stats
27W - 17L
1,642 Elo+
Party 1
Vamana
Vamana
HydroArchon-XI
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,603 Elo+
Party 1
Bacchus
Bacchus
Namffuh
Bacchus
Level 116
God Stats
1W - 2L
1,440 SR
Queue Stats
117W - 115L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Omersiro
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,541 Elo+
Solo
Hachiman
Hachiman
perpetual_storm
Hachiman
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 5 / 14
9,542
636
13,027
16,935
8,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 2 / 14
11,055
737
18,194
14,343
9,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
7 / 3 / 12
11,673
778
19,795
14,565
8,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

20
4 / 3 / 18
12,312
821
16,137
19,931
28,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
xDIZxCEExDOTx
Danzaburou
20
9 / 2 / 15
12,702
847
25,935
16,662
10,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 3
11,284
752
17,021
16,891
9,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 4 / 13
10,359
691
13,625
28,300
33,133
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Namffuh
Bacchus
17
2 / 7 / 9
10,210
681
12,358
26,772
37,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Omersiro
Sun Wukong
16
1 / 6 / 10
9,354
624
13,008
22,666
19,069
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
17
1 / 6 / 7
9,799
653
16,699
17,129
7,182
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
57
27
Kills
15
15
Deaths
28
73
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
5
14
1.6
L
10
5
3
2.3
L
1
4
13
1.88
W
6
2
14
6.5
L
Bacchus
Namffuh
Bacchus
2
7
9
0.93
L
Sun Wukong
Omersiro
Sun Wukong
1
6
10
1
L
Hachiman
1
6
7
0.75
W
7
3
12
4.33
W
4
3
18
4.33
W
Danzaburou
xDIZxCEExDOTx
Danzaburou
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,088
Damage
72,711
82,436
Taken
111,758
65,949
Mitigated
105,908
31,205
Healing
35,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,027
10,902
1,035
4,635
16,935
8,834
2,914
1,398
15,537
0
24,134
L
17,021
5,519
999
1,252
16,891
9,054
0
4,601
12,290
0
29,260
L
13,625
6,452
2,900
9,593
28,300
33,133
156
8,208
20,092
679
20,801
W
18,194
1,332
4,238
5,142
14,343
9,792
545
2,866
11,477
32,366
0
L
Bacchus
Namffuh
Bacchus
12,358
1,159
1,659
6,111
26,772
37,470
886
8,162
18,610
24,066
0
L
Sun Wukong
Omersiro
Sun Wukong
13,008
2,322
2,115
5,778
22,666
19,069
206
8,155
14,511
0
24,512
L
Hachiman
16,699
6,424
2,488
2,883
17,129
7,182
56
5,205
11,924
0
38,084
W
19,795
6,350
2,082
3,353
14,565
8,402
2,038
2,664
11,901
0
45,419
W
16,137
6,272
2,114
4,062
19,931
28,546
610
3,544
16,387
23,713
0
W
Danzaburou
xDIZxCEExDOTx
Danzaburou
25,935
8,483
822
3,722
16,662
10,375
1,926
2,381
14,281
0
49,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,284
Gold Earned
51,006
165
Minions Killed
144
0
Camps Cleared
0
1,309,904
Distance Traveled
1,306,753
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,542
636
14
1
0
234,348
0
L
Awilix
11,284
752
36
2
0
260,550
0
L
Vamana
10,359
691
16
1
0
281,860
0
W
Nox
11,055
737
42
3
0
282,584
2
L
Bacchus
10,210
681
21
1
0
226,993
0
L
Sun Wukong
9,354
624
25
2
0
309,299
0
L
Hachiman
9,799
653
46
3
0
228,051
0
W
Neith
11,673
778
46
3
0
265,114
4
W
Atlas
12,312
821
9
1
0
272,616
0
W
Danzaburou
12,702
847
54
4
0
255,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role