Player Matchup

Sol
Sol
BelyBingbong
Sol
Level 29
God Stats
1W - 1L
1,535 SR
Queue Stats
7W - 6L
1,447 Elo+
Party 1
Jormungandr
Jormungandr
DunkNDontNut247
Jormungandr
Level 144
God Stats
4W - 0L
1,508 SR
Queue Stats
55W - 37L
1,536 Elo+
Party 1
Heimdallr
Heimdallr
JustCallMeMommyy
Heimdallr
Level 144
God Stats
4W - 0L
1,533 SR
Queue Stats
27W - 20L
1,508 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,497 Elo+

VS

Team Averages
Level 84
1,360 SR
1,374 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Cadetsendit69
Izanami
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 23L
1,316 Elo+
Party 2
Fenrir
Fenrir
Mistadobalina303
Fenrir
Level 128
God Stats
2W - 5L
1,080 SR
Queue Stats
36W - 55L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
7,879
788
6,648
3,733
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
DunkNDontNut247
Jormungandr
11
3 / 4 / 9
7,710
771
7,841
9,778
9,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
14
9 / 2 / 4
9,133
913
12,193
10,177
4,738
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
1 / 3 / 2
6,982
698
5,250
12,936
13,881
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
10
0 / 5 / 3
6,375
638
2,299
8,331
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 7 / 1
7,935
794
7,593
12,345
5,756
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
6
6
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
3
2
0.67
W
3
0
7
6.5
L
Izanami
0
5
3
0.3
W
Jormungandr
DunkNDontNut247
Jormungandr
3
4
9
1.88
W
Heimdallr
9
2
4
5.5
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,682
Damage
15,142
23,688
Taken
33,612
15,776
Mitigated
23,542
3,807
Healing
2,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,250
1,356
288
1,086
12,936
13,881
0
5,509
7,427
13,542
0
W
6,648
1,868
0
2,120
3,733
1,593
502
1,187
2,546
18,253
2,031
L
Izanami
2,299
1,109
0
289
8,331
3,905
0
3,983
4,348
0
15,935
W
Jormungandr
DunkNDontNut247
Jormungandr
7,841
3,122
0
625
9,778
9,445
0
1,659
8,119
25,656
0
W
Heimdallr
12,193
4,150
0
1,062
10,177
4,738
269
2,425
7,752
0
32,489
L
7,593
1,052
0
981
12,345
5,756
0
4,347
7,998
0
26,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,722
Gold Earned
21,292
112
Minions Killed
78
0
Camps Cleared
0
544,503
Distance Traveled
553,849
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,982
698
6
1
0
160,682
1
W
Sol
7,879
788
34
3
0
185,978
0
L
Izanami
6,375
638
34
3
0
154,899
1
W
Jormungandr
7,710
771
35
4
0
176,177
1
W
Heimdallr
9,133
913
43
4
0
182,348
0
L
Fenrir
7,935
794
38
4
0
238,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role