Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
IrvingBlas
Discordia
Level 117
God Stats
1W - 3L
1,244 SR
Queue Stats
51W - 87L
1,219 Elo+
Party 2
Bakasura
Bakasura
Luminous_God77
Bakasura
Level 103
God Stats
49W - 77L
1,495 SR
Queue Stats
1,259W - 1,747L
1,300 Elo+
Solo
Team Averages
Level 109
1,413 SR
1,339 Elo+

VS

Team Averages
Level 31
1,204 SR
1,127 Elo+
Zeus
Zeus
Delicate-Peepee-
Zeus
Level 34
God Stats
3W - 17L
1,093 SR
Queue Stats
67W - 152L
1,093 Elo+
Party 1
Ymir
Ymir
LoyalWolf_
Ymir
Level 16
God Stats
15W - 27L
1,180 SR
Queue Stats
57W - 108L
1,096 Elo+
Party 1
Danzaburou
Danzaburou
TeenyTayy
Danzaburou
Level 44
God Stats
5W - 8L
1,339 SR
Queue Stats
65W - 97L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 0 / 6
7,071
707
2,627
6,160
5,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Discordia
IrvingBlas
Discordia
13
1 / 2 / 2
7,262
726
7,546
5,352
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
13
6 / 2 / 1
8,357
836
10,826
10,126
5,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,544
754
6,193
6,042
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 4
7,452
745
2,457
13,010
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
TeenyTayy
Danzaburou
11
1 / 2 / 1
7,138
714
5,876
7,086
3,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
4
4
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
6
3
L
3
3
1
1.17
W
Discordia
IrvingBlas
Discordia
1
2
2
1
L
0
2
4
1
W
Bakasura
6
2
1
3.25
L
Danzaburou
TeenyTayy
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,999
Damage
14,526
21,638
Taken
26,138
13,104
Mitigated
17,999
4,147
Healing
3,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,627
136
0
53
6,160
5,547
352
2,709
3,451
9,461
0
L
6,193
1,172
0
322
6,042
2,164
0
2,710
3,206
24,542
0
W
Discordia
IrvingBlas
Discordia
7,546
1,002
0
1,320
5,352
1,976
202
1,864
3,488
38,004
0
L
2,457
483
57
1,576
13,010
12,810
0
4,514
7,789
8,009
0
W
Bakasura
10,826
8,487
0
2,774
10,126
5,581
1,008
4,095
6,031
0
20,712
L
Danzaburou
TeenyTayy
Danzaburou
5,876
2,116
0
1,171
7,086
3,025
120
2,968
3,878
0
27,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,690
Gold Earned
22,134
106
Minions Killed
95
0
Camps Cleared
0
546,052
Distance Traveled
514,541
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,071
707
2
0
0
167,981
1
L
Zeus
7,544
754
36
4
0
162,053
2
W
Discordia
7,262
726
74
7
0
162,029
1
L
Ymir
7,452
745
12
1
0
181,391
1
W
Bakasura
8,357
836
30
3
0
216,042
4
L
Danzaburou
7,138
714
47
5
0
171,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role