Player Matchup

Baron Samedi
Baron Samedi
Diamond I
Ebender7289
Baron Samedi
Diamond I
Level 129
God Stats
41W - 25L
1,773 SR
Queue Stats
242W - 259L
2,509 MMR
Solo
Chiron
Chiron
Diamond I
Golden__Tentacle
Chiron
Diamond I
Level 125
God Stats
13W - 13L
1,651 SR
Queue Stats
291W - 376L
2,678 MMR
Solo
Cerberus
Cerberus
Diamond III
rileyrocks38
Cerberus
Diamond III
Level 146
God Stats
8W - 2L
1,696 SR
Queue Stats
92W - 69L
2,476 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,707 SR
2,554 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,511 SR
2,553 MMR
Sobek
Sobek
Diamond III
BootaySmasher
Sobek
Diamond III
Level 57
God Stats
0W - 5L
1,245 SR
Queue Stats
103W - 100L
2,368 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Ralff86
Ah Muzen Cab
Diamond I
Level 155
God Stats
2W - 4L
1,545 SR
Queue Stats
379W - 329L
2,567 MMR
Solo
Ra
Ra
Diamond I
The OnGy 17
Ra
Diamond I
Level 137
God Stats
3W - 4L
1,743 SR
Queue Stats
101W - 122L
2,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ebender7289
Baron Samedi
19
7 / 2 / 7
13,119
772
21,756
14,073
9,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 4 / 7
12,448
732
16,322
19,676
9,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
rileyrocks38
Cerberus
19
2 / 0 / 13
12,018
707
17,202
24,101
33,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
AtlasAchillesCabrakanFenrirShiva

VS

Bans
Guan YuAresOdinAthenaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
12,024
707
8,688
26,921
38,857
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Ralff86
Ah Muzen Cab
17
1 / 3 / 3
11,503
677
14,807
15,057
5,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 8 / 2
11,617
683
17,870
18,388
7,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
15
Kills
6
6
Deaths
15
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Baron Samedi
Ebender7289
Baron Samedi
7
2
7
5.25
W
6
4
7
2.38
L
Ah Muzen Cab
Ralff86
Ah Muzen Cab
1
3
3
0.83
L
3
8
2
0.5
W
Cerberus
rileyrocks38
Cerberus
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,280
Damage
41,365
57,850
Taken
60,366
52,757
Mitigated
51,942
21,654
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,688
1,171
0
6,260
26,921
38,857
0
16,303
10,618
19,152
0
W
Baron Samedi
Ebender7289
Baron Samedi
21,756
2,095
2,305
4,977
14,073
9,352
1,214
5,619
8,454
81,824
0
W
16,322
8,998
372
5,807
19,676
9,661
1,900
10,337
9,339
0
63,781
L
Ah Muzen Cab
Ralff86
Ah Muzen Cab
14,807
4,346
0
2,518
15,057
5,892
0
11,817
3,240
0
62,357
L
17,870
1,076
901
2,650
18,388
7,193
0
10,871
7,517
61,210
0
W
Cerberus
rileyrocks38
Cerberus
17,202
1,770
0
8,193
24,101
33,744
146
10,659
13,442
47,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,585
Gold Earned
35,144
288
Minions Killed
211
0
Camps Cleared
0
906,387
Distance Traveled
958,879
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,024
707
20
1
0
304,798
4
W
Baron Samedi
13,119
772
131
8
0
282,273
1
W
Chiron
12,448
732
69
4
0
292,452
2
L
Ah Muzen Cab
11,503
677
113
7
0
351,418
0
L
Ra
11,617
683
78
5
0
302,663
4
W
Cerberus
12,018
707
88
5
0
331,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role