Player Matchup

Vamana
Vamana
BigMenDontClimb
Vamana
Level 125
God Stats
4W - 1L
1,671 SR
Queue Stats
273W - 159L
1,752 Elo+
Party 2
Hel
Hel
Buddу
Hel
Level 151
God Stats
4W - 2L
1,545 SR
Queue Stats
582W - 360L
1,753 Elo+
Party 2
Anhur
Anhur
algl
Anhur
Level 148
God Stats
10W - 14L
1,528 SR
Queue Stats
471W - 458L
1,598 Elo+
Solo
Team Averages
Level 141
1,582 SR
1,701 Elo+

VS

Team Averages
Level 106
1,657 SR
1,637 Elo+
Yemoja
Yemoja
 
Yemoja
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Kaipreme
Jing Wei
Level 66
God Stats
5W - 4L
1,885 SR
Queue Stats
196W - 109L
1,753 Elo+
Party 1
Discordia
Discordia
Koryie
Discordia
Level 142
God Stats
2W - 5L
1,586 SR
Queue Stats
21W - 19L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
7,389
672
7,630
10,713
11,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
Buddу
Hel
15
2 / 0 / 6
8,472
770
3,387
8,600
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
algl
Anhur
15
6 / 0 / 2
8,873
807
7,360
9,509
4,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 1 / 0
7,006
637
3,282
6,199
6,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
Kaipreme
Jing Wei
11
0 / 2 / 0
6,907
628
6,583
8,843
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Koryie
Discordia
12
0 / 5 / 0
7,044
640
10,830
7,294
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
W
0
0
6
3
W
Hel
Buddу
Hel
2
0
6
5
L
Jing Wei
Kaipreme
Jing Wei
0
2
0
0
L
Discordia
Koryie
Discordia
0
5
0
0
W
Anhur
algl
Anhur
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,377
Damage
20,695
28,822
Taken
22,336
19,388
Mitigated
12,461
17,816
Healing
3,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,282
840
918
503
6,199
6,150
180
1,144
4,852
16,105
0
W
7,630
1,933
234
2,867
10,713
11,354
153
4,768
5,945
0
22,329
W
Hel
Buddу
Hel
3,387
112
6,454
7,004
8,600
3,963
126
5,666
2,934
28,095
0
L
Jing Wei
Kaipreme
Jing Wei
6,583
3,452
0
1,288
8,843
4,089
230
1,240
7,134
0
27,290
L
Discordia
Koryie
Discordia
10,830
69
0
602
7,294
2,222
54
1,003
6,074
36,046
0
W
Anhur
algl
Anhur
7,360
3,033
0
1,257
9,509
4,071
1,579
3,738
5,771
0
42,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
20,957
156
Minions Killed
133
0
Camps Cleared
0
715,914
Distance Traveled
594,407
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,006
637
24
2
0
188,011
4
W
Vamana
7,389
672
23
2
0
250,130
5
W
Hel
8,472
770
62
6
0
247,023
2
L
Jing Wei
6,907
628
49
4
0
212,649
2
L
Discordia
7,044
640
60
5
0
193,747
4
W
Anhur
8,873
807
71
6
0
218,761
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role