Player Matchup

King Arthur
King Arthur
Darkus36
King Arthur
Level 157
God Stats
0W - 3L
1,632 SR
Queue Stats
237W - 239L
1,558 Elo+
Solo
Merlin
Merlin
GladDADA
Merlin
Level 159
God Stats
1W - 1L
1,594 SR
Queue Stats
10W - 6L
1,611 Elo+
Solo
Yemoja
Yemoja
ItzDatKidBEN
Yemoja
Level 160
God Stats
0W - 2L
1,544 SR
Queue Stats
88W - 81L
1,572 Elo+
Solo
Awilix
Awilix
Ultima Born
Awilix
Level 158
God Stats
11W - 22L
1,418 SR
Queue Stats
340W - 386L
1,487 Elo+
Solo
Izanami
Izanami
Zexrxm
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,523 Elo+
Solo
Team Averages
Level 155
1,538 SR
1,550 Elo+

VS

Team Averages
Level 129
1,534 SR
1,605 Elo+
Ratatoskr
Ratatoskr
DrFumbles
Ratatoskr
Level 160
God Stats
20W - 12L
1,638 SR
Queue Stats
171W - 133L
1,586 Elo+
Party 1
Anubis
Anubis
Prima-_-Materia
Anubis
Level 120
God Stats
5W - 5L
1,478 SR
Queue Stats
438W - 457L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Triforce
Danzaburou
Level 64
God Stats
1W - 1L
1,288 SR
Queue Stats
3W - 3L
1,832 Elo+
Party 1
Nu Wa
Nu Wa
ecosay
Nu Wa
Level 146
God Stats
70W - 52L
1,686 SR
Queue Stats
286W - 302L
1,544 Elo+
Solo
Ymir
Ymir
iSuperRob
Ymir
Level 154
God Stats
15W - 15L
1,578 SR
Queue Stats
357W - 289L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darkus36
King Arthur
15
0 / 5 / 0
9,192
919
7,073
20,065
17,189
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
GladDADA
Merlin
15
0 / 1 / 0
9,523
952
12,507
7,500
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
15
0 / 5 / 0
9,804
980
5,885
22,044
22,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
15
0 / 0 / 0
9,453
945
4,113
8,701
4,119
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Zexrxm
Izanami
15
0 / 2 / 0
9,265
927
7,832
16,585
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

198

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DrFumbles
Ratatoskr
16
0 / 0 / 11
9,651
965
12,779
10,432
9,254
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 0 / 8
10,477
1,048
8,593
5,467
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Triforce
Danzaburou
17
8 / 0 / 4
11,187
1,119
23,279
7,825
3,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
ecosay
Nu Wa
16
1 / 0 / 11
10,703
1,070
18,442
5,400
3,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
16
2 / 0 / 11
10,916
1,092
8,319
13,003
13,898
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
58
0
Kills
13
13
Deaths
0
0
Assists
45
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Darkus36
King Arthur
0
5
0
0
W
Ratatoskr
DrFumbles
Ratatoskr
0
0
11
5.5
L
Merlin
GladDADA
Merlin
0
1
0
0
L
Yemoja
0
5
0
0
W
2
0
8
6
W
Danzaburou
Triforce
Danzaburou
8
0
4
10
L
Awilix
0
0
0
0
L
Izanami
Zexrxm
Izanami
0
2
0
0
W
Nu Wa
ecosay
Nu Wa
1
0
11
6.5
W
Ymir
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,410
Damage
71,412
74,895
Taken
42,127
54,800
Mitigated
32,843
10,270
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Darkus36
King Arthur
7,073
691
0
1,740
20,065
17,189
0
10,165
9,900
0
17,960
W
Ratatoskr
DrFumbles
Ratatoskr
12,779
1,161
0
2,090
10,432
9,254
0
3,573
6,859
0
21,363
L
Merlin
GladDADA
Merlin
12,507
650
0
0
7,500
3,456
0
4,346
3,154
51,955
0
L
Yemoja
5,885
416
3,504
2,129
22,044
22,603
0
8,815
13,229
15,906
0
W
8,593
0
0
170
5,467
2,752
0
3,825
1,642
20,422
0
W
Danzaburou
Triforce
Danzaburou
23,279
11,421
0
942
7,825
3,680
0
3,316
4,509
0
38,907
L
Awilix
4,113
1,101
0
1,640
8,701
4,119
0
3,482
5,219
0
19,619
L
Izanami
Zexrxm
Izanami
7,832
4,762
0
1,257
16,585
7,433
0
8,546
8,039
0
33,102
W
Nu Wa
ecosay
Nu Wa
18,442
3,251
224
559
5,400
3,259
0
2,933
2,467
66,848
0
W
Ymir
8,319
1,346
1,009
682
13,003
13,898
0
4,745
8,258
15,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,237
Gold Earned
52,934
224
Minions Killed
218
5
Camps Cleared
9
930,747
Distance Traveled
967,574
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,192
919
23
2
1
178,824
0
W
Ratatoskr
9,651
965
13
1
0
223,219
4
L
Merlin
9,523
952
96
10
1
188,536
0
L
Yemoja
9,804
980
26
3
0
170,137
0
W
Anubis
10,477
1,048
38
4
2
185,954
0
W
Danzaburou
11,187
1,119
51
5
1
189,928
0
L
Awilix
9,453
945
30
3
1
211,769
2
L
Izanami
9,265
927
49
5
2
181,481
3
W
Nu Wa
10,703
1,070
93
9
5
180,237
3
W
Ymir
10,916
1,092
23
2
1
188,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role