Player Matchup

King Arthur
King Arthur
GeneralizedMale
King Arthur
Level 51
God Stats
10W - 27L
1,164 SR
Queue Stats
189W - 211L
1,312 Elo+
Solo
Bakasura
Bakasura
Jpro28
Bakasura
Level 57
God Stats
3W - 4L
1,733 SR
Queue Stats
66W - 73L
1,422 Elo+
Party 1
Khepri
Khepri
MisterMEAT
Khepri
Level 108
God Stats
4W - 6L
1,410 SR
Queue Stats
81W - 101L
1,374 Elo+
Party 1
Janus
Janus
ThesScannorSama
Janus
Level 48
God Stats
10W - 16L
1,422 SR
Queue Stats
75W - 87L
1,346 Elo+
Solo
Artemis
Artemis
Those Penguins
Artemis
Level 121
God Stats
1W - 3L
1,502 SR
Queue Stats
176W - 192L
1,376 Elo+
Party 1
Team Averages
Level 77
1,446 SR
1,366 Elo+

VS

Team Averages
Level 80
1,496 SR
1,366 Elo+
Pele
Pele
DragönÖfTheWest
Pele
Level 125
God Stats
3W - 3L
1,399 SR
Queue Stats
83W - 107L
1,372 Elo+
Solo
Anubis
Anubis
KHZ_SANT14
Anubis
Level 69
God Stats
2W - 1L
1,535 SR
Queue Stats
13W - 22L
1,372 Elo+
Party 2
Ratatoskr
Ratatoskr
Lọve
Ratatoskr
Level 108
God Stats
7W - 3L
1,500 SR
Queue Stats
205W - 244L
1,382 Elo+
Solo
Charybdis
Charybdis
redfield23
Charybdis
Level 69
God Stats
31W - 37L
1,295 SR
Queue Stats
238W - 281L
1,356 Elo+
Solo
Bacchus
Bacchus
samu441h
Bacchus
Level 28
God Stats
2W - 0L
1,751 SR
Queue Stats
6W - 9L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GeneralizedMale
King Arthur
14
0 / 3 / 2
8,322
438
6,812
22,354
10,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Jpro28
Bakasura
13
3 / 5 / 0
8,131
428
7,186
17,463
8,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
MisterMEAT
Khepri
11
0 / 2 / 6
7,890
415
8,593
15,433
11,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 4 / 0
8,172
430
13,164
14,142
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 1
7,801
411
12,989
15,781
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 3
10,381
546
6,387
15,392
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
KHZ_SANT14
Anubis
15
5 / 3 / 5
9,474
499
14,709
15,658
7,161
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ratatoskr
Lọve
Ratatoskr
16
6 / 1 / 2
10,319
543
19,725
17,836
12,750
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
redfield23
Charybdis
14
3 / 2 / 3
9,174
483
13,357
17,211
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
samu441h
Bacchus
13
2 / 0 / 5
9,004
474
4,807
17,561
19,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
18
18
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
King Arthur
GeneralizedMale
King Arthur
0
3
2
0.33
L
Bakasura
Jpro28
Bakasura
3
5
0
0.6
W
Anubis
KHZ_SANT14
Anubis
5
3
5
2.5
W
Ratatoskr
Lọve
Ratatoskr
6
1
2
7
L
Khepri
MisterMEAT
Khepri
0
2
6
1.5
L
2
4
0
0.5
L
2
4
1
0.63
W
Charybdis
redfield23
Charybdis
3
2
3
2.25
W
Bacchus
samu441h
Bacchus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,744
Damage
58,985
85,173
Taken
83,658
41,895
Mitigated
52,471
26,159
Healing
40,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,387
1,818
0
6,398
15,392
6,491
2,040
3,126
11,867
0
115,907
L
King Arthur
GeneralizedMale
King Arthur
6,812
431
84
8,451
22,354
10,504
0
1,683
20,671
0
62,680
L
Bakasura
Jpro28
Bakasura
7,186
4,980
0
3,864
17,463
8,051
0
1,458
16,005
31
52,787
W
Anubis
KHZ_SANT14
Anubis
14,709
815
94
11,568
15,658
7,161
1,748
4,498
11,100
74,066
0
W
Ratatoskr
Lọve
Ratatoskr
19,725
4,477
0
8,442
17,836
12,750
791
1,986
15,722
0
79,769
L
Khepri
MisterMEAT
Khepri
8,593
753
2,399
2,855
15,433
11,702
0
5,922
9,511
24,802
5,764
L
13,164
717
0
2,778
14,142
5,555
464
1,673
12,469
65,680
0
L
12,989
5,956
0
5,728
15,781
6,083
0
8,780
7,001
0
58,102
W
Charybdis
redfield23
Charybdis
13,357
6,705
141
5,865
17,211
6,682
936
7,363
9,299
0
72,662
W
Bacchus
samu441h
Bacchus
4,807
620
0
8,376
17,561
19,387
679
3,220
14,258
25,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,316
Gold Earned
48,352
421
Minions Killed
534
0
Camps Cleared
0
1,707,606
Distance Traveled
1,804,986
24
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,381
546
172
9
0
391,503
0
L
King Arthur
8,322
438
95
5
0
354,544
2
L
Bakasura
8,131
428
97
5
0
388,775
11
W
Anubis
9,474
499
104
5
0
319,721
0
W
Ratatoskr
10,319
543
111
6
0
402,291
2
L
Khepri
7,890
415
47
2
0
370,152
5
L
Janus
8,172
430
103
5
0
317,703
3
L
Artemis
7,801
411
79
4
0
276,432
3
W
Charybdis
9,174
483
106
6
0
334,307
1
W
Bacchus
9,004
474
41
2
0
357,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role