Player Matchup

Bastet
Bastet
BallFlap
Bastet
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 49L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
ChaacAndBalls
Baron Samedi
Level 18
God Stats
0W - 1L
1,848 SR
Queue Stats
21W - 16L
1,577 Elo+
Party 2
Heimdallr
Heimdallr
NicholasGerr
Heimdallr
Level 28
God Stats
2W - 1L
1,846 SR
Queue Stats
36W - 18L
1,653 Elo+
Party 2
Freya
Freya
TooToxicFor1Acct
Freya
Level 28
God Stats
5W - 3L
2,018 SR
Queue Stats
180W - 108L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
powerman659
Cthulhu
Level 29
God Stats
1W - 2L
1,752 SR
Queue Stats
78W - 108L
1,426 Elo+
Solo
Team Averages
Level 24
1,793 SR
1,563 Elo+

VS

Team Averages
Level 100
1,508 SR
1,694 Elo+
Baron Samedi
Baron Samedi
BigBalledBilly
Baron Samedi
Level 155
God Stats
4W - 2L
1,714 SR
Queue Stats
284W - 231L
1,635 Elo+
Party 3
Skadi
Skadi
Fοxy
Skadi
Level 148
God Stats
2W - 1L
1,498 SR
Queue Stats
151W - 72L
1,658 Elo+
Party 3
Chronos
Chronos
Maharaj
Chronos
Level 156
God Stats
1W - 2L
1,171 SR
Queue Stats
244W - 142L
1,640 Elo+
Party 3
Ymir
Ymir
ShizaStuffer
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 2L
1,995 Elo+
Party 3
Danzaburou
Danzaburou
干戚舞刑天
Danzaburou
Level 17
God Stats
2W - 1L
1,659 SR
Queue Stats
83W - 88L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BallFlap
Bastet
14
3 / 6 / 5
8,091
809
11,210
14,911
7,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ChaacAndBalls
Baron Samedi
15
2 / 7 / 3
8,338
834
4,999
12,238
6,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
NicholasGerr
Heimdallr
14
2 / 4 / 6
7,695
770
9,194
9,245
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 5 / 5
8,405
841
11,104
12,819
8,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
powerman659
Cthulhu
14
0 / 6 / 9
7,740
774
7,032
16,762
17,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Magic Focus

Magic Focus

+20
Magical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigBalledBilly
Baron Samedi
16
3 / 3 / 19
9,173
917
13,156
9,415
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Fοxy
Skadi
16
9 / 2 / 10
10,166
1,017
18,125
8,325
3,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Maharaj
Chronos
14
3 / 3 / 13
8,517
852
5,004
7,211
3,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 3 / 19
10,394
1,039
9,417
25,310
26,642
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
干戚舞刑天
Danzaburou
17
8 / 3 / 13
9,997
1,000
15,752
10,972
5,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
12
Kills
28
28
Deaths
14
28
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bastet
BallFlap
Bastet
3
6
5
0.92
W
Baron Samedi
BigBalledBilly
Baron Samedi
3
3
19
4.17
L
Baron Samedi
ChaacAndBalls
Baron Samedi
2
7
3
0.5
W
Skadi
Fοxy
Skadi
9
2
10
7
W
Chronos
Maharaj
Chronos
3
3
13
3.17
L
Heimdallr
NicholasGerr
Heimdallr
2
4
6
1.25
W
5
3
19
4.83
L
5
5
5
1.5
L
Cthulhu
powerman659
Cthulhu
0
6
9
0.75
W
Danzaburou
干戚舞刑天
Danzaburou
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,539
Damage
61,454
65,975
Taken
61,233
44,393
Mitigated
44,189
17,151
Healing
29,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BallFlap
Bastet
11,210
1,869
576
3,552
14,911
7,243
0
6,382
8,529
0
15,719
W
Baron Samedi
BigBalledBilly
Baron Samedi
13,156
905
4,376
3,255
9,415
5,465
1,219
4,342
5,073
20,725
0
L
Baron Samedi
ChaacAndBalls
Baron Samedi
4,999
58
3,348
2,523
12,238
6,923
0
5,327
6,911
12,137
0
W
Skadi
Fοxy
Skadi
18,125
8,164
1,120
2,176
8,325
3,647
1,100
2,962
5,363
0
33,912
W
Chronos
Maharaj
Chronos
5,004
767
960
1,666
7,211
3,107
2,101
3,696
3,515
11,419
0
L
Heimdallr
NicholasGerr
Heimdallr
9,194
5,143
0
1,050
9,245
4,757
0
4,047
5,198
0
20,638
W
9,417
1,150
1,096
11,228
25,310
26,642
15
6,629
18,681
17,142
0
L
11,104
2,872
510
3,308
12,819
8,056
0
5,644
7,175
18,002
1,139
L
Cthulhu
powerman659
Cthulhu
7,032
140
469
1,815
16,762
17,414
0
6,177
10,585
14,080
0
W
Danzaburou
干戚舞刑天
Danzaburou
15,752
6,389
563
3,152
10,972
5,328
522
4,634
6,338
0
27,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
48,247
95
Minions Killed
130
0
Camps Cleared
0
840,823
Distance Traveled
959,385
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,091
809
13
1
0
203,832
0
W
Baron Samedi
9,173
917
25
3
0
195,909
3
L
Baron Samedi
8,338
834
19
2
0
173,280
0
W
Skadi
10,166
1,017
47
5
0
187,979
2
W
Chronos
8,517
852
18
2
0
197,337
0
L
Heimdallr
7,695
770
28
3
0
139,291
1
W
Ymir
10,394
1,039
6
1
0
194,010
0
L
Freya
8,405
841
21
2
0
146,415
0
L
Cthulhu
7,740
774
14
1
0
178,005
0
W
Danzaburou
9,997
1,000
34
3
0
184,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role